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FlexBot Papers

There's not a lot here right now. But hopefully that will change.

A. Khoo, G. Dunham, N. Trienens and S. Sood (2001) Efficient, Realistic NPC Control Systems using Behavior-Based Techniques AAAI tech. report, SS-02-01, AAAI Press, Menlo Park, Calif., 2002. (PDF, 168K)

A. Khoo and R. Zubek (2002) Applying Inexpensive AI Techniques to Computer Games. To appear in an IEEE Intelligent Systems Special Issue on Interactive Entertainment. (PDF, 1.3Mb)

Flexbot poster displayed at IJCAI 2001, Seattle, WA. (Powerpoint, 1.4 Mb)

Groo: Behavior-based control of Real-Time Game Agents poster. Displayed at AAAI2002 (Powerpoint, 1.4Mb)

Implementing Hivemind on FlexBot poster. Displayed at AAAI2002 (Powerpoint, 4.4Mb)

Extending FlexBot: Custom Interfaces to a Common Architecture poster. Displayed at AAAI2002 (Powerpoint, 330K)

  khoo@cs.northwestern.edu