Robot Language) is a simple language that extends traditional
functional programming techniques to behavior-based systems.
It is an architecture neutral language embedded within Scheme.
GRL provides a wide range of constructs for defining data flow
within communicating parallel control loops and manipulating
them at compile time using functional programming techniques.
Most of the characteristics of popular behavior-based robot
architectures can be concisely written as reusable software
abstractions in GRL. This makes it easier to write clear,
modular code, to “mix-and-match” arbitration mechanisms,
and to experiment with variations on existing mechanisms.
Programming of Behavior-Based Systems, Ian Horswill, Autonomous
Robots 9, 2000
members : Ian Horswill
Project is an attempt to extend parallel-reactive
architectures to higher level cognitive tasks. Cerebus is
intended to be a “self-demoing” robot in the sense that it
is able to give a short talk about itself and it is able to
field (slightly) more detailed questions (asked by typing
English on a keyboard) about itself, in addition to
demonstrating specific capabilities on demand.
Cerebus received the Nils Nilsson Award for
Integrating AI Technologies at the 2001 AAAI Conference.
Project, Ian Horswill et al., 2000, forthcoming
members : Robert Zubek, Ian Horswill
No-Excuses is an ongoing project to enable our robots to
function indefinitely in a human environment. The robots
should be able to operate for long periods with little or no
human assistance. Furthermore, they should be actually
performing some useful function, e.g. fetching coffee, make
announcements, etc, while interacting with humans as needed.
That is, they should not appear to be simply wandering
aimlessly in the hallways.
members : All AMRG undergrads, Ian Horswill
Self-Explains whY (ROSEY) project aims to
enable a behavior-based robot to generate explanations of its
own changing behaviors and state in response to questions such
as "Why are you turning now?", "Why are you stopped?". ROSEY
can be treated as an extension of Cerebus; it borrows
Cerebus's simple natural language interface while extending
what Cerebus can explain.
members : Dac Le, Ian Horswill
SEEKers is an
attempt to build a search-and-capture system using groups of
robots. The robots cooperatively search a network of corridors
for a human intruder. When the intruder is located, the robots
will try to cover chokepoints in an attempt to prevent the
human from escaping. Then, the remaining area is narrowed bit
by bit until the human is completely surround by robots and is
no longer able to maneuver.
members : Aaron Khoo, Ian Horswill
project aims to create a framework for developing smart bots
for first-person shooters. We're using the Half-Life engine as
our foundation to build on and are providing a clean API and
other tools for rapid, simple bot development. See the
page for more details.
members : Greg Dunham, Nick Trienens, Sanjay Sood, Aaron Khoo, Ian Horswill