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Robin Hunicke
EducationUniversity of Chicago 1995 B.A., Interdisciplinary Studies in the Humanities, with honors
Northwestern University 2001 M.S., Computer Science 2006, expected Ph.D., Computer Science, Advisor: Ian Horswill Academic ExperienceUniversity of Chicago 1991-1995 Undergraduate Assistant and Tutor, Ryerson Lab 1995 - 1998 Research Assistant, Department of Computer Science
Northwestern University 1999 - 2003 Research Assistant, Autonomous Mobile Robotics Group 2000 - 2004 Research Assistant, Interactive Entertainment Group Summer 2004 Research Assistant, Kellogg School of Management Honors and Awards2002 Graduate Fellow, Center for Art and Technology 2003 Scholarship, International Game Developers Assoc. Projects, Systems and Designs
1995 – 1998
FindMeSystems with Kris
Hammond, et al. 1999 – 2000 TheWhisper Space with Kris Hammond, et al. Design for an interactive museum installation based on the works and life of Edward Hopper. Visitors use voice queries to activate short “whispers” which reveal stories and information about the life and work of the artist. 1999 – 2000 The
Portal with Center for Arts and
Technology 2002-Present TheWheel with Ian Horswill Design for faction-based game set in prison, where character groups are defined by psychological and personality disorders. 2002-Present The Hamlet System with Ian Horswill and Vernell Chapman Dissertation project. Dynamic Difficulty Adjustment system for first-person shooter HalfLife. Via inventory and control theory, the system estimates user performance, adjusting game difficulty at run time. Workshops and Events
2000-2006 Instructor, Game Design Workshop, Game Developers Conference, San Jose. 2003-2006 Jammer, Annual Indie Game Jam, Oakland 2004-2006 Co-Organizer, Experimental Gameplay Workshop, Game Developers Conference, San Jose. 2002-2006 Co-Organizer, IGDA Academic Summits, Game Developers Conference, San Jose and London 2004 Co-Organizer, AAAI Workshop on Challenges in Game AI, Nineteenth National Conference on Artificial Intelligence. PublicationsAcademic Proceedings Hunicke, R., 2005. “The Case for Dynamic Difficult Adjustment in Games.” Proceedings of the ACM SIGCHI Conference, Valencia, Spain. Hunicke, R., Chapman, V. 2004. “AI for Dynamic Difficult Adjustment in Games.” Proceedings of the Challenges in Game AI Workshop, Nineteenth National Conference on Artificial Intelligence. Hunicke, R., LeBlanc, M., Zubek, R. 2004. “MDA: A Formal Approach to Game Design and Game Research.” Proceedings of the Challenges in Game AI Workshop, Nineteenth National Conference on Artificial Intelligence. Khoo, A., Hunicke, R., et al, 2002. FlexBot, Groo, Patton and Hamlet: Research using Computer Games as a Platform. Technical content paper for Intelligent Systems Demonstration, Proceedings of the Eighteenth National Conference on Artificial Intelligence.
Books AI Section Editor: DeLoura, M and Pallister, K. Eds, Game Programming Gems 5. Boston: Charles River, 2005 (Forthcoming). Contributor: Newman, J and Simons, I., Eds., Difficult Questions About Videogames Nottingham: Suppose, 2004.
Trade Press Hunicke, R. “Putting Your Game Development Education To Work: How to choose Coursework for Your Game Career.” Game Developer Magazine’s Annual Career Guide, Fall 2003. Hunicke, R. “GDCE and the Academic Summit – Researching the Future of Games.” Game Face Magazine, (in translation). Berlin, January 2004. Presentations and Demonstrations“The Case For Dynamic Adjustment”. Games, Learning and Society Conference, Madison, 2005. “Game Design Workshop” with Mark LeBlanc and Eric Zimmerman. Games, Learning and Society Conference, Madison, 2005. “AI for Player Expression in World of Warcraft.” Presentation and panel discussion for "Speaking of Games: Studying Games Across Disciplines" with Eric Zimmerman, Rene Weber, McKenzie Wark, Richard Smith, Bart Simon and Rikke Magnussen, DIGRA Vancouver, 2005. “Towards Relevant Research: Collaboration 101.” Presentation and panel discussion with Will Wright, Raph Koster, Mark DeLoura, and Michael VanLent. Game Developers Conference, 2004. “Playing with Time in Games”. Experimental Gameplay Workshop, Game Developers Conference, 2004. Indie Game Jam Showcase. Nebulae physical drawing program demonstration, Experimental Gameplay Workshop, Game Developers Conference, 2004. “Babysitter AI”. Game Design Workshop, Game Developers Conference, 2004. IGDA Education Committee. Presentations and panel discussions, with Warren Spector, Doug Church, Eric Zimmerman and Jason Della Rocca. Game Developers Conference San Jose, Game Developers Conference Europe, SIGGRAPH. 2002-2004 “Consistent MMOGs – Tools and Techniques.” Panel discussion with Dan Schleris, Emma Westecott, Sebastian Berthelet and Cristina Cavalli. Imagina Festival, Monaco. 2004.
Curriculum Development2001-Present IGDA Game
Development Curriculum with Warren Spector et al. 2004-Present Animate Arts
Curriculum with Ian Horswill et al. Teaching ExperienceNorthwestern University 2000 Introduction to Programming, CS 110 2001-2002 Art and Technology Colloquium, CAT 390 2002 Computer Game Design, CS 370 Since 2003 Animate Arts, CS 396 / CAT 380
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