Experimental Gameplay Sessions
GDC 2008




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Setup as always is stressful and insane.

 

 I run upstairs to request a last-minute internet tap as Chris, Doug and Jon get us wired.

 

 

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Folks are ready. We test Sean’s “static” game and then… are a go!

 

 

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Chris demos Cursor 10, Timebot – both use replay/time/duplicates as mechanic…

 

 

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Some who will attend Jon’s later session (which covers some of these games in detail) close ears and eyes to avoid spoilers!

 

 

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Packed once again – thanks for the high ratings, people!!

 

 

 

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Jon shows Braid… focusing on replay/ & time mechanics!

 

 

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Next: Winterbottom – which has replay & duplicate selves… plus pie!!

 

 

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Sean is next for “Obfuscation as Mechanic” with Lost in the Static – a platformer where all textures are static!!

 

 

 

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Korba also demos Transparator: a game/experiment where the enemies AND player are invisible. Sadistic!!

 

 

 

 

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Jon talks about the ultimate obfuscator… Space Giraffe (which he is waay too good at)!

 

 

 

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Once Jon showed me how to play (tutorial is terrible) I really got into this game.

 

Read his essay on it here.

 

 

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Dave shows off Cactus’ games including La La Land 4, which should really be experienced (and not described!)

 

 

 

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Next: Art/Creativity as Mechanic

 

This set included Line Golfer as well as Stars over Half Moon Bay and Bernie the Pyromancer.

 

 

 

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and of course IGF winner… Crayon Physics!

 

(a game *almost* as cute as its developer!! J)

 

 

 

 

 

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Note: I was originally going to present the section on creativity –

but had to bail early to go and demo BOOM BLOX in the other building.

 

Props to DC for presenting on short notice!!

 

 

 

 

 

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Promo video that introduced our characters!

 

 

 

 

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Lou covered a LOT on process & methodology for prototyping vs. production. Really a great talk!!

 

 

 

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Demoing to folks… including my advisor Ian, Robin Burke (now teaching games at DePaul) and friends from Valve!

 

Action shots by our PR partner, Brooke!

 

 

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