Booth Designs at E3
May 2004


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I thought Infinium did an excellent job with their booth this year. It did exactly what they wanted to do - put their technology in your living room. I can't speak much to the games they'll offer, but they have the right kind of people working with them in marketing. This booth was great.

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Gizmondo's break-dancing setup was also pretty cool. Except for when one of the dancers was almost crushed by a tottering chopper-bike. RE: the pink bum: I have no idea what that back-pocket jewelry/guy thing is but I want one. Same goes for the cute bboys.

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Generally the floor felt crowded and tacky, too much going on and not enough room to maneuver around the game stands. Microsoft's Xbox booth was an exception.

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Nokia moved from white to red this year, replacing the open air form of last year's booth with a womb-like structure. I wasn't a big fan - tho it was quiet (a main feature of the previous design). You could actually use your phone in here.

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Sony again failed to top the 2002 booth - opting for a pretty sparse structural layout with rows and rows of boxy displays radiating out from a cramped and maze-like center. I found it very hard to navigate through their area (which I did several times, while meeting up with folks at the Harmonix booth). These photos are the view from the "corporate" area upstairs.