I thought Infinium did an
excellent job with their booth this year. It did exactly what they
wanted to do - put their technology in your living room. I can't speak
much to the games they'll offer, but they have the right kind of people
working with them in marketing. This booth was great.
Gizmondo's break-dancing
setup was also pretty cool. Except for when one of the dancers was
almost crushed by a tottering chopper-bike. RE: the pink bum: I have no
idea what that back-pocket jewelry/guy thing is but I want one. Same
goes for the cute bboys.
Generally the floor felt
crowded and tacky, too much going on and not enough room to maneuver
around the game stands. Microsoft's Xbox booth was an exception.
Nokia moved from white to
red this year, replacing the open air form of last year's booth with a
womb-like structure. I wasn't a big fan - tho it was quiet (a main
feature of the previous design). You could actually use your phone in
here.
Sony again failed to top
the 2002 booth - opting for a pretty sparse structural layout with rows
and rows of boxy displays radiating out from a cramped and maze-like
center. I found it very hard to navigate through their area (which I did
several times, while meeting up with folks at the Harmonix booth). These
photos are the view from the "corporate" area upstairs.