gewgaw

                                                               . . . a splendid plaything

4/7/2009

GDC Microtalk

Back at last!

This year’s GDC was packed full of fantastic events and no sooner had I returned home than work spun right back up! Add taxes and warm weather – and suddenly it’s been over 2 weeks without a single moment to post.

To start my GDC week in review, I wanted to post the slides to my GDC Microtalk – which I gave alongside a host of talented speakers on Thursday at the ungodly hour of 9am!! Thanks to all you dedicated conference goers who after a night of partying turned up to see Richard and the lot of us do our rapid-fire takes on the concept of “play”.

My talk was focused very concretely on looking at Play as it happens in Sony HOME. I’ve taken the liberty of adding notes to the preso post-facto… which describe the gist of my talk (I don’t speak from notes – too prone to improv!).

:)

Keys takeaway from this talk is that I used “the 4 C’s” (Creativity, Collection, Competition and Community) to brainstorm different activities that could be layered over the existing architecture of HOME to create a fun, expressive and reactive space that people wanted to return to over an over.

I’ve had several requests for these slides – please download and share them with anyone who you think might be working in a similar area! I want to see these sorts of games popping up all over the place, ya hear? No excuses! Get out there and build us some fun!!!

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Update: Brandon has posted a nice article covering the talk, as well!

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