gewgaw

                                                               . . . a splendid plaything

2/25/2009

Colorful Growth

I have begun my contribution to the Girl’s journey.

I must say – scrolling through all the other Noby players is definitely the first time I’ve felt the magnitude of a console gaming experience, with respect to the other players out there. Something about the endless queue of gnomes on a space-bound tube worm made of hearts. In a totally counter-intuitive way, it makes the leaderboard feel… more real? Dauntingly so.

In fact, I must say that while Katamari always makes me feel the fun of getting bigger, this game has focused me squarely on the frustrations of limits. I want to get bigger much faster than I can – especially now that I see how big other people have gotten. This is less pleasing, in some way – but perhaps that’s the point? Learning to let go of other people’s stature and focus on your own journey?

As always, a lot to chew on. I will eat, grow, meditate – and surely be full of questions this GDC!

2/24/2009

Smart Growth

Great Umair Haque post on how to grow now that we’re sure we’ll continue to shrink for a while. Thanks @pahlkadot!!:

Here are the four pillars of smart growth – for economies, communities, and corporations:

1. Outcomes, not income. Dumb growth is about incomes – are we richer today than we were yesterday? Smart growth is about people, and how much better or worse off they are – not merely how much junk an economy can churn out. Smart growth measures people’s outcomes – not just their incomes. Are people healthier, fitter, smarter, happier? Economics that measure financial numbers, we’ve learned the hard way, often fail to be meaningful, except to the quants among us. It is tangible human outcomes that are the arbiters of authentic value creation.

2. Connections, not transactions. Dumb growth looks at what’s flowing through the pipes of the global economy: the volume of trade. Smart growth looks at how pipes are formed, and why some pipes matter more than others: the quality of connections. It doesn’t just look at transactions at the global, regional, or national level — how much world trade has grown, for example — but looks at how local and global relationships power invention and innovation. Without Silicon Valley’s relationships powering the development of personal computing and the internet, for example, the volume of trade between Taiwan, Japan, and China, would be a fraction of what it is. Smart growth seeks to amplify connection and community — because the goal isn’t just to trade, but to co-create and collaborate.

3. People, not product. The next time you hear an old dude talking about “product”, let him know the 20th century ended a decade ago. Smart growth isn’t driven by pushing product, but by the skill, dedication, and creativity of people. What’s the difference? Everything. Globalization driven by McJobs deskilling the world, versus globalization driven by entrepreneurship, venture economies, and radical innovation. People not product means a renewed focus on labour mobility, human capital investment, labour market standards, and labour market efficiency. Smart growth isn’t powered by capital dully seeking the lowest-cost labour — but by giving labour the power to seek the capital with they can create, invent, and innovate the most.

4. Creativity, not productivity. Uh-oh: Creativity is an economic four-letter word. Why? Because it’s hard to measure, manage, and model. So economists focus on productivity instead — and the result is dumb growth. Smart growth focuses on economic creativity – because creativity is what let us know that competition is creating new value, instead of just shifting old value around. What is economic creativity? How many new industries, markets, categories, and segments an economy can consistently create. Think China’s gonna save the world? Think again: it’s economically productive, but it’s far from economically creative. Smart growth is creative — not merely productive.

Amen!

2/23/2009

Noby Noby Boy

Mail from Keita earlier this week reminded me that while I am here in LA, head down finalling… he is heads up in Tokyo… having just shipped! He will be at GDC to talk about his new game. So study up! Go download it on PSN!

Also – his note confirms that this is the proper way to draw Noby Boy in email:

 ( ' : ' )=======(       )

PS: I submit that the Girl should be drawn like this:

 ( * ; * )------(       )

Hee hee!

2/10/2009

BAFTA for BB?

Ok – this is kind of getting ridiculous! We were nominated for a BAFTA this week as well!

“Boom Blox,” the video game that Steven Spielberg dreamed up to play with his kids, has won the director his first ever game nomination, courtesy of the GAME British Academy Video Games Awards.
“Call of Duty 4: Modern Warfare” (Activision-Blizzard/Infinity Ward) leads the way with seven noms in the list of 15 categories, announced Tuesday by the British Academy of Film and Television Arts. Rockstar’s “Grand Theft Auto IV” garnered six.

The pair will slug it out for best game against “Fable II” (Lionhead Studios/Microsoft Game Studio), “Fallout 3″ (Bethesda Game Studio/Bethesda Softworks Europe), “Rock Band” (Harmonix Music Systems/MTV Games) and “Super Mario Galaxy” (Nintendo).

Spielberg’s game, created by Electronic Arts, competes in the Casual category and is played on the Wii platform.

This year’s Fellowship, the highest accolade the Academy bestows, will go to “Pong” creator and Atari founder Nolan Bushnell. The iconic 1972 arcade game drove the craze for home video games years before the advent of personal computers.

The awards recognize the best in artistic, creative and technical innovation in video games, and will be held at the London Hilton on Park Lane on March 10.

Honestly – I’m not sure I can post any more BB related stuff without wearing myself out, at this point!

Next post on the Flower launch party – yay congrats!!

2/9/2009

BOOM BLOX nominated again!

This time – for the Game Developer’s Choice Awards – in the Innovation category! Great news – tho it is some pretty stiff competition!

  • SPORE (Maxis)
  • World Of Goo (2D Boy)
  • Boom Blox (EA Los Angeles)
  • Braid (Number None)
  • LittleBigPlanet (Media Molecule)

What I love most about this list is that through Game Jams, Experimental Gamplay Workshop and my career at EA – I have had the privilage of meeting and working with folks from every project on this list. And it’s especially awesome that Jon and I – who have so passionately debated the ethics, practices and meaning of game desigin & developement (and pursued such different means to oft-shared ends) – would end up working on games that are in the same category – side by side.

How wonderful to see such a breadth of game designs and development models in this list! It means we’re embracing new things even as we move forward in the areas we know and love so much. I hope this trend continues. If it can – we’ll ALL win!!

:)

2/3/2009

Best Comments Evar

2/1/2009

GGJ a Success!!

53 locations in 23 Countries!

A fantastic effort from so many people, worldwide!!! Here’s the last moment – captured in Los Angeles at USC:

I will post more pix in a bit – setting up the judging right now!

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