MaBoShi
A big congratulations to Rumiko and her entire team for shipping MaBoShi on Wii Ware! She’s translated an interview with the president of her company – which presents and interesting perspective on Japanese development – one more aligned with the “box of chocolates” talk I gave at TGS last year:
Around the time I was seeing more and more games focusing on “more and bigger.” But I was against the trend. I thought:
- We can’t continue faking qualitative change just by adding more and more contents. Players will see the truth in time, and they will get bored of such games.
- Striving for more and bigger won’t make people happy.
Have you ever heard of this Japanese word: KarÅshi? It means “death from overwork.” I had to witness such cases. Shocking events for a high school boy to face, don’t you think? I knew without improving the work environment, these things would happen again and again. However, people around me did nothing to stop it, and crammed employees with more works.
In the end, I made a company myself. This was mainly because I couldn’t find any other company that would try to change the situation.
It’s nice to see Japanese developers speaking publically about the need for scope and a focus on the aesthetics of game experiences. Really cool – and I hope the game is a success!
























