gewgaw

                                                               . . . a splendid plaything

8/31/2007

Perspectives

Funny… but not as great as what was on my keyboard this morning:

:)

8/30/2007

Indian Summer

I live at the top of a huge hill in SF, just close enough to the ocean to feel the easterly wind and fog most days. Summers here (June, July, August) are a lesson in patience – and I’m glad to leave my perch and head down to the office… a Brady Bunch land where it’s always sunny and 70-ish.

But as we approach September… oh, the beauty begins. My plants are in full bloom, the air is warm and kind… and I mull all the time that’s past since I moved here.

It’s the part I always look forward to: perfect for walking in the morning, reading with the windows open, and friends dropping by in the evening. Red moons rising to the east, a new year just over the horizon.

Lovely.

8/29/2007

I love XKCD

Seriously, it is so awesome.

8/28/2007

Synchronicity, Part II

A great read sent in reference to the prior post – thanks Kim!

What fascinates me here is that many of the positive traits listed (in particular curiosity and momentum with resepect to emerging opportunities) feel “risky” or “unpredictable” to inexperienced or otherwise unprepared leadership structures. It’s highly likely in that situation that the very drives which will lead to discoveries create unparalleled unrest in the minds of those driving the train.

For many self-starters within traditional organizations, the constant, subtle pressure to “put on the brakes” becomes too painful to bear – and they’re off. While this reduces friction on the short side, it reinforces old-guard mentalities, stifles innovation and creates an atmosphere of fear and doubt within those who stay behind. Especially budding, potentially powerful creatives – which is a double whammy of the worst kind.

One trick for surviving and eventually thriving in this situation seems to be *sharing the wealth*. Engaging others with their naturally creative, luck-inducing behaviors. If you can expose your team to their own ideas in ways that support agency, independent discovery and open communication about potential “finds” – you can begin to beat that fear back like so much kudzu.

The larger question still remains – is the effort worth it? Given the short time we have on this planet and a creative’s general sensitivity to this kind of subtle but ever-degrading negative feedback – why not search for greener pastures? Entrepeneur’s say no to no, essentially – and the successful ones keep striking at the ball, whiff after wiff. They make their own luck.

But for those less naturally equipped with that drive – but desperately needing that support in their own piece of the related work… is compromise the only option? If so – how can we better prepare future innovaters to accept and thrive within systems that will only truly reward their luck-seeking behavior *if and when it is successful*?

Sleeping on It

Over the course of my life, there have been several episodes of synchronicity – times when everything seemed to point to a singular theme.

The first time this happened, I was 16 – studying poetry and photography at Cambridge University, in a community of intellectual discourse unlike any I had ever experienced. During that summer, everything I read, made or felt pointed to a simple but powerful idea…

I began to see that human memories (deeply autobiographical or broadly historical; creative, logical, emotional or even physical) were so varied in their manifestation from person to person as to make one telling, narrative or “truth” an impossibility. And so I became obsessed with the ways in which human beings create truths through action, memory, and the iterative reinforcement or revision of both.

- – -

In college and graduate school, I followed this thin, crooked thread to a series of node-like conclusions. It began with storied and social memory (Schank, Goffman), neural networks and analogical reasoning (Minskey, Forbus). This lead to further reading in behavior, action planning and decision making (Agre, Brooks). Over time, it generated to a deeper interest in reactive robotics and dynamic systems (Horswill) – and finally, games.

Specifically – games that engage notions of consequence and meaning. Because when we see a problem from multiple perspectives and experience multiple threads of action (System Shock, Deus Ex, SimCity, TheSims) suddenly we’re tinkering with the fundamental paradox of life.

In that one program, we throw away just enough to keep what’s truly compelling about a complex system. What we see influences how we act – which further influences what we see… until they are no longer separable. And that, in and of itself, drives us to examine our filters, behavior – even our morality.

At least – ideally.

- – -

In the last year or so, I pulled away from these ideas, submerged in the dynamics of a new and unfamiliar system. Over time, the late nights, lack of sleep, and constantly shifting landscape of goals and priorities became all that I knew. My dreams were filled with connections I had never contemplated…

The way teams change when they double (or triple) in size. The difficulty we have communicating functionally across otherwise functional “pods” or “swats” or “cells”. The complexity of tracking and documentation processes. The false diplomacy of digital communication. The influence of long-held beliefs and fears on development methodology. Gender and power, personal narrative and organizational memory.

Different – and yet, so familiar.

While the mechanisms were new and outcomes less tangible (intuitions or “experience” in the place of publications or “study”) – the fundamental conundrums remain the same. From the highest and most abstract peak of a game’s design to the lowest and most mundane reality of its construction – the development cycle is a collective struggle to shape what is true about an idea, as it emerges, over time.

- – -

Now that I’ve had a chance to catch up on my sleep, I find my dreams returning to familiar, larger patterns, with renewed strength and conviction.

I see many opportunities to build on our past strengths, and wonderful places to journey ahead. I see the power of emergence as a mechanic (so fundamental to what we’ve built so far), and the deep connection Sims games maintain between observation and agency, thinking and doing, patterns and tools.

It’s a bright time – new connections are forming, old connections are buzzing or routing anew. People bring books and ideas to my desk, we draw on the whiteboards, and there is a warmth in the air. As our collective, collaborative mind unfolds into research, we reach back to threads long dropped – finding them as crooked and present as ever. Our dreams are full of new pictures, and we’re energized once again.

It’s nice to be back!

8/27/2007

The Nines – I mean … The Sims?

Ok so for all I know this was authorized … but… if not…

The “wtf moment” happens about halfway through the trailer… literally made me jump out of my chair. In fact I’m still reeling. Wow!

8/22/2007

Best Diagram Evar

Seriously funny postmort too!

8/20/2007

Indie Downloadables?

Speaking of XBLA & downloads – what does this info say to you about how well/poorly we are leveraging this light-cost, highly mineable delivery mechanism to expand play palettes and reach new, saleable design frontiers?

In a year or so, I sure would love to see numbers on games as rated by a variety of measures – including (forgive me my inarticulate morning mind) newness, main-stream-ness… something that would show how indie games or concepts (things like Everyday Shooter or Braid) fare in these environments… and how new users feel after playing them.

8/14/2007

Na na na na na

Beautiful Katamari demo now on Xbox live.

I never thought I would type that sentence.

8/9/2007

MySims Site Update!

The MySims page just got a whole new look!

Wii!

Wha?

Icanhascheeseburger – I mean guitar?

Words fail me.

8/8/2007

Braid – Jon gets down!

Jon’s game is just about done. He’s deeply considerate of most things about it – including the surrounding interviews and media appointments. Long format interviews, where the focus is on deeper ideas behind games are rare – for lots of reasons. But when people take the time to discuss things at length, it makes such a difference.

You may not agree with all of the things discussed here – but it will certainly make you think about what games are, can be, and why (if you are a developer) you make them. Enjoy.

Props to Ian B

For his awesome evangelizing of the power of games on national TV.

WOOT!

8/6/2007

Branding

Finally – a little downtime. And what have I been doing? Engaging in my guiltiest of pleasures: business literature. My favorite bit so far from an incredibly dense paper in Kellogg on Branding:

Revision of reception theory to recognize the active production of consumption by consumers formerly regarded as passive (or worse, miscomprehending) has led to yet another contender for hallmark status in our bid to define human agency. Homo Ludens – people who play – is an interesting hybrid of the ancestors. When payfulness is seen as agentic motive, consumption as bricolage, and lifestyle as mosaic, marketers must build space into their offerings within which consumers can create, innovate, and deviate in pursuit of satisfaction.

Followed by…

A persuasive case has recently been made for the emergence of a new hallmark of humanity: homo quaerens, that is, people who seek or search. Wisdom, handiness, storytelling, and playfulness may ultimately be harnessed in the service of our intrinsic inclination to quest. While questing may assume many forms, the quest for meaning is preeminent among them. This particular quest is a journey that brands were bred to undertake. Brands shape and reflect our quest for meaning.

What is interesting to me, reading this (and then re-reading, to unpack – been a long time since I engaged with a semiotics text!!) is how I frame, to myself and others, games as agency-laden products – somehow more active w/r/t the quest for meaning or “identity projects” of individual players… and therefore less “miscomprehended” as marketed product.

Glorified justification for participating in the commodity culture? Perhaps.

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