Yes, it’s true – even though it’s taken ages for me to post about it, GDC 2010 was my favorite yet. This is my 10th GDC – which means I’m a lot older than I act most of the time. It also means that this year’s conference was full of great friends and good memories – new and old.

MONDAY: The faculty of the Annual Game Design Workshop Tutorial meet up on the 29th floor of the Hotel Intercontinental – to review our presentations and kibbitz about the workshop as is our tradition. And as Mahk was practicing the opening lecture… a beautiful DOUBLE RAINBOW appeared, surely to celebrate our 10th workshop.
TUESDAY: That’s right – the 10 year anniversary of the Game Design Workshop sessions!! Once again, we were oversubscribed .. but this time registration topped 200 attendees! Aaaand… each was treated to a special anniversary gift: a laminated, full-color set of Sissyfight cards. Mine are still new, sealed, in the box – sitting on the table by my bedside. Awww!

WEDNESDAY MORNING: I snuck away from the Workshop first thing in the am, to give a talk with Kellee on Experimental Development Processes at the Indie Game Summit. We were so thrilled that it made Gama’s list of the top 10 GDC 2010 talks) – and really valued all the feedback we got afterwards. In this talk, we covered some of the basic underpinnings of TGC daily process – answering questions about the specifics in our post-talk Q&A. Slides are here.
Based on discussions throughout the conference, I am definitely considering prepping a follow-up, nitty-gritty presentation about our decisions & stats over the course of this project for next year’s summit. This talk could go into much greater detail about the game we’ve been working on and explain the tradeoffs we made in certain key feature areas (something we Definitely could *not* talk about in March of 2010!).
WEDNESDAY AFTERNOON: My second jaunt to the Indie Summit was to give a brief, understated (but I did say “TITS!”) rant about the (terrible) state of diversity in our industry. Slides for that talk are here.

More than anything – I wanted people to take away one very important message: YOU ARE RESPONSIBLE FOR THE DIVERSITY OF YOUR TEAM/PROJECT/COMPANY. I went to great lengths to focus on scientific studies that show WHY diversity is important, and HOW the lack of it creates a self-fulfilling cycle of same-look, same-type hires.
It’s not that diversity is *only* a problem in game development, and it certainly isn’t the *only* problem we have, as an industry. But it’s an important thing to work on – and every time you hire someone, you should be trying to build a more diverse, robust and creative team. That comes from diversity of thought, experience, interests, gender, sexuality and race… just to name a few.

So quit whining about how you can’t find resumes for girl programmers and start thinking outside the box about who and why you hire!!!
THURSDAY: Thursday (morning spent recovering from fun we had at the GDC GAMMA PARTY!!) included my favorite talk of the entire conference – Brian Sharp’s wonderful discussion of Concrete Practices for Leadership. I could gush and gush about this talk (and I have, many of you heard me do so during the week) – but it’s just far better if you go and watch it yourself. Do the exercises. Seriously. Even if you are a skeptic!
GDC AWARDS: Later that night, Flower won best downloadable game at the award show! It was *fantastic* to see TGC up on stage – and to see so many of our friends & fellow developers being celebrated!!

One thing I did *not* really like about the awards was hearing so many people talk about how they had to say thanks to their families for letting them work constantly. Or making crunch jokes. Or saying things that generally made it seem like being a developer requires that you work at the expense of joy in your life. Boo.
Question: Can you imagine a GDC Awards show in which each developer who stood up to accept said something along the lines of: “I’d just like to thank my team for supporting me as I worked to stay healthy, rested and close to my loved ones as we collaborated to make this awesome game. You made this the best year of my life!”

That seems like something we could *all* clap for.
FRIDAY: Friday I walked over to the W hotel for the 2nd annual Microsoft Women in Gaming Awards. It was encouraging to see the event grow a bit, and to imagine how many talented young women these awards can reach as they gain support and recognition in the community.
It was great to celebrate our best and brightest, and the highlight of the afternoon was hearing Amy Hennig say that winning the Lifetime Achievement award – after years of working in the industry – made her think twice about maintaining such a low profile in the future. She’s could really make an impact, reach out, and inspire the next generation of female developers!

After securing a plush Companion Cube in the lunch raffel (YES!!), I busted over to the convention center to see the annual Game Design Challenge – which focused on Real Permanent Death. Oh, how we cried. And then… how we laughed! Not only did Kim sign my plushie Cube… but Jenova’s prize for winning with his “HeavenVille” proposal has yet to be drunk!! Two great souvenirs from the worlds’ best game conference!

SATURDAY: After a full, soggy day of San Francisco rain on Friday, Ben and I woke on Saturday to find the city as was beautiful as it can be. Sunny, clear – you could see for miles. Family and close friends (who were not obligated to talk at GDC or have meetings!!) gathered up on Twin Peaks to help us celebrate the beginning of our new save game.. and first bit Achievement!!

Later that night – we met up with tons of folks at the Exploratorium, where people drank, ate, mingled & played with all the crazy science stuff! Good friends Peter and Josh made sounds and images, while we greeted & chatted with well-wishers from all over the world. Truly the BEST way to celebrate… and keep the impact (flights, expecially) low. Everything we served came from within California – with the exception of some very delicious German beer. We just couldn’t resist.

Super hugs and thank you to everyone who attended our wedding, sent well wishes and made our trip to San Francisco so special and memorable. It will definitely be hard to pass up this year’s memories.. but we certainly look forward to trying.
Rock!