gewgaw

                                                               . . . a splendid plaything

2/7/2010

Bloated and Slow

Hard to read this article about the state of creative development & research at Microsoft and not feel sad for friends who struggled to innovate there. And, to some extent… for those of you (still) at large game companies whose small, innovative and nimble teams are often crushed under the weight of profitible, slow, big-game politics.

2/2/2010

Psychology of Power

There is an interesting article in last week’s Economist on the psychology of entitlement… worth a read. Essentially – the study reported that after being “primed” to feel that they were empowered (by recalling an empowering situation), people were more likely to give themselves permission to cheat, steal, lie and so on.

In both cases participants used the same one-to-nine scale employed in the first experiment. The results showed that the powerful do, indeed, behave hypocritically. They felt that others speeding because they were late warranted a 6.3 on the scale whereas speeding themselves warranted a 7.6. Low-power individuals, by contrast, saw everyone as equal. They scored themselves as 7.2 and others at 7.3—a statistically insignificant difference. In the case of tax dodging, the results were even more striking. High-power individuals felt that when others broke tax laws this rated as a 6.6 on the morality scale, but that if they did so themselves this rated as a 7.6. In this case low-power individuals were actually easier on others and harsher on themselves, with values of 7.7 and 6.8 respectively.

These results, then, suggest that the powerful do indeed behave hypocritically, condemning the transgressions of others more than they condemn their own. Which comes as no great surprise, although it is always nice to have everyday observation confirmed by systematic analysis. But another everyday observation is that powerful people who have been caught out often show little sign of contrition. It is not just that they abuse the system; they also seem to feel entitled to abuse it. To investigate this point, Dr Lammers and Dr Galinsky devised a third set of experiments. These were designed to disentangle the concept of power from that of entitlement. To do this, the researchers changed the way they primed people.

Half of 105 participants were asked to write about a past experience in which they had legitimately been given a role of high or low power. The others were asked to write about an experience of high or low power where they did not feel their power (or lack of it) was legitimate. All of the volunteers were then asked to rate how immoral it would be for someone to take an abandoned bicycle rather than report the bicycle to the police. They were also asked, if they were in real need of a bicycle, how likely they would be to take it themselves and not report it.

The “powerful” who had been primed to believe they were entitled to their power readily engaged in acts of moral hypocrisy. They assigned a value of 5.1 to others engaging in the theft of the bicycle while rating the action at 6.9 if they were to do it themselves. Among participants in all of the low-power states, morally hypocritical behaviour inverted itself, as it had in the case of tax fraud. “Legitimate” low-power individuals assigned others a score of 5.1 if they stole a bicycle and gave themselves a 4.3. Those primed to feel that their lack of power was illegitimate behaved similarly, assigning values of 4.7 and 4.4 respectively.

Even more interesting is the data for people who feel they were *unjustifiably empowered* (again, by recalling a situation in which they had been given power, but did not deserve it).

However, an intriguing characteristic emerged among participants in high-power states who felt they did not deserve their elevated positions. These people showed a similar tendency to that found in low-power individuals—to be harsh on themselves and less harsh on others—but the effect was considerably more dramatic. They felt that others warranted a lenient 6.0 on the morality scale when stealing a bike but assigned a highly immoral 3.9 if they took it themselves. Dr Lammers and Dr Galinsky call this reversal “hypercrisy”.

Should managers (or shareholders… or voters!) work to promote such people… knowing they will be more honest? Or is it foolish to play upon their insecurities hoping for better/more supportive leadership within the ranks? It’s not clear that the justifiably empowered cheater is *hands down* worse in a leadership position… just that they may be more likely to take advantage.

What’s better: a happy but greedy grasshopper who talks the talk and walks the walk, or an sad soldier ant who may struggle to see opportunities for himself – and the team or company at large?

And what’s in the middle??

1/26/2010

Global Game Jam 2010

Time flies! It seems like only yesterday that we were debating the constraints for this year’s Global Game Jam jam – and yet – it’s nearly upon us!

This weekend, in a whopping 139 locations around the globe, developers and students from all disciplines will be collaborating in small groups to make their very own games! Want to participate? Register a location – or join one near you! All info on the site’s FAQ.

GOOD LUCK JAMMERS! I can’t *wait* to see what you create!!

1/20/2010

App-hungry?

Looking for that next great iPhone app? Check out Jason’s new site – app.itize.us – it has a really nice collection of great iPhone apps – everything from games to alarm clocks!

Even a quick look will confirm that he’s got great taste… and there is a suggestion box if you think something in your selection is worth shining a light! Word!!

1/19/2010

GDC Noms for Flower!

Awesome news! Flower & Uncharted are leading the nominations at GDC this year!

The nominations are in for the 10th annual Game Developers Choice Awards, with Uncharted 2, Flower, and Assassin’s Creed II dominating the nominating.

Naughty Dog could win big at the 10th annual awards show, held every year during the Game Developers Conference in San Francisco. Uncharted 2: Among Thieves has been nominated for no less than seven awards, including Best Game Design, Best Visual Art, Best Technology, and the coveted Game of the Year award. In fact, the only four categories Uncharted 2 isn’t up for are the ones it doesn’t qualify for – Best Debut, Best Downloadable, Best New Social / Online, and Best Handheld.

Unsurprisingly for those of us who played thatgamecompany’s latest downloadable PlayStation 3 game, Flower comes in second in terms of number of nominations, in the running for Best Game Design, Best Audio, Best Visual Art, Best Downloadable, and Innovation.

We’re so excited for everyone whose nominated & can’t wait to see you all there!!

1/18/2010

Casual Audiences & Sequels

EEDAR guys talk about sequel sales to “casual gamers” on Wii

“All too often the economy is blamed for the recent industry contraction. In reality, decreased sales in 2009 had more to do with a lack of innovation than economic recession. The growth of our industry now rests more on innovation than it ever has before, especially since non-traditional and casual markets consist of a larger share than in previous years. No longer can developers update a few maps, design some new weapons, add a few new characters, then throw a roman numeral at the end of the box and call it a ’sequel.’ That may work for core targeted games (Action, Shooters, and RPGs), but this strategy is not ideal for non-traditional and casual gamers.”

“Case in point: most sequels targeted to the mainstream and casual markets actually underperform in comparison to the original, which is the opposite to what has traditionally been the case for core targeted games. If you examine the Nintendo Wii and DS platforms (the current primary platform for this audience) Boom Blox outsold Boom Blox 2 (Wii); Brain Age outsold Brain Age 2 (DS); Guitar Hero III bested World Tour (Wii); The Bigs crushed The Bigs 2 (Wii); Mario & Sonic at the Olympics (Wii) is on track to outperform its Winter counterpart; Rayman Raving Rabbids (Wii) (2006) outsold its 2007 release; and lastly the original Cooking Mama (Wii, DS) (2006) has outsold all sequel versions combined.”

“EEDAR believes Nintendo understands the mindset of its consumers the best, which is why Nintendo rarely releases sequels within the same generation and, if they do, they are years apart. A good example of this is Mario Kart. Instead of releasing an annual Mario Kart title, Nintendo opts to only release one Mario Kart per hardware generation. Traditional thinking would assume that after an initial sales bump Mario Kart would simply just fade away on retail shelves—as so many others do. However, Nintendo realizes that if you can get an initial attachment rate on Mario Kart of 25% in 2008, they should be able to get the same attachment for new Wii purchasers in 2009 without having to release a sequel. To no surprise, the attachment rate for Mario Kart in 2009 was identical to that of 2008. Another example is Wii Fit. Whilst Nintendo did release a sequel to Wii Fit, Wii Fit Plus (2009), the overwhelming majority of sales did not come from the stand-alone software edition, but rather the hardware/software bundle of the Wii Fit Plus. In other words, the release of the expansion, which likely had minimal development costs, spurred sales of a 20-month old game wrapped in new packaging.”

What I would love to see is the respective marketing budgets for each of these sequel pairs. My gut tells me that companies expect the brand to “carry” much more weight than it can for newer IP on the second trip out. A steady increase in marketing & PR for each release (and then, limited sequels to a 2-3 year cycle) seems like the killer 1-2 punch.

1/8/2010

PS: IT’S FRIDAY

Points of View

This interview with Hal Abelson (courtesy of Google Research) makes some interesting points about the future of computer science in relation to world-scale problems:

LYJ: What are your predictions for the future of computer science?

HA: Hmm, I don’t even know what the recent past of computer science is, much less the future. So if I stand on my soapbox, I must say I believe the future of computer science is information science. Cornell has a nice way of saying it – they talk about computer science inside the box and outside the box. So inside the box is the compiler stuff that makes it work, and the detailed kinds of operating systems, and all of that; and outside the box is the impact that it has on the world. I think that computer science is getting dragged by its ears into understanding that the fundamental problem is the impact that it has on the world. Faculty need to figure out that they’re working on the problems of 20 years ago. It’s funny, some people at Google kind of understand this. There are all these people who work on distributed computing, and yet there are these wonderful things you do inside Google. Folks think they understand what scalability means as a problem, and they don’t – the issues are different and bigger and you haven’t even seen the phenomenon people say they’re studying. So to me, the future of computer science really is information.

LYJ: So then, what advice would you give to students who are aspiring to go into computer science, or who are getting their PhDs now?

HA: For students going into computer science, I would push them to not run away from the social impact, because it’s really going to be about the impact of computing. I had students two years ago who did a project which is way more obvious now than it was two years ago; it turns out you can tell people are gay by analyzing their social networks. So everybody says, “Well, yeah.” But two years ago, that was a big deal. Even to most people in the world right now, that’s a big deal. Thinking about the real impact on organizations is what people here are kind of dragged into thinking about. People here don’t actually think about it very well, even though they’re very very smart… well, some people do. I mean, Google actually does have people like Jane Horvath, and Nicole Wong, who as far as I’m concerned are the very best people in the world to think about this stuff. But most people sort of don’t. I think you want to become a leader like that; you want to be technically superb, but you also need to understand the larger environment in which this is happening, and the consequences of what you’re doing – not even in a goody-goody sense, but in terms of making things that are really going to have impact.

… which I’d like to contrast with this post on capture, search and humanity… which is grounded in happenstance photos from Google’s 9-eye “street view” camera.

Both links courtesy of the lovely and talented Benjamin Smith!

1/6/2010

“It’s dogged as does it”

Hard to believe that the new year has come so quickly – but happy to see it arrive with such promise! We took two great weeks off, travelling to visit family and then heading to SF to make wedding arrangements. As luck would have it, we found BOTH our wedding costumes, rings – and interviewed two lovely caterers. With just a few months to go, I’m actually feeling pretty on top of things. Miracles never cease!

Our trip included quality time with my folks, brother & sister in-law, as well as Lulu, Zack, and the O’Dwyer clan… whom we’ve missed very much. Many good late night conversations and mid-morning brunches were had! This, combined with scenic walks and delicious food, comprised the bulk of our vacation. It was *truly* relaxing and refreshing – and I hardly thought about my inbox over the entire break!

One of the subjects we batted about during late-night conversations was the development of personality in childhood, and the effect of birth order upon such developments. This prompted me to break out “Born to Rebel” and pick up reading where I’d left off a few years ago. The book is predominantly about birth order, but is also an homage to Charles Darwin & his exceptionally brilliant work in the subject of genetics and evolution.

The main thesis is that birth order effects a person’s beliefs/disposition. In particular, the book evaluates the adoption of radical or dissenting scientific views and relates this to the birth order of over 2,000 historically prominent scientists. The bulk of the work is statistical, but much of the information is (by necessity), drawn from biography and personal communication. So it’s quite a source for tidbits about the inner lives of famous scientists.

It seems that with marriage approaching and kids a much firmer reality, I find myself particularly taken with the book – and sympathetic to the childhood plights of the scientists it chronicles. This morning – I was reading the section on parental loss and it’s effect on childhood adoption of rebellious behavior, and found a particularly compelling passage on how early parental loss informed the adult life of Darwin himself.

Darwin’s mother Susannah died when he was 10, and in response, his father & siblings refused to speak her name or acknowledge the death. This “wall of silence” created a particularly onerous anxiety within the boy, which was amplified by an overbearing elder sister who assumed a harsh “substitute parent” disposition towards him following their mutual loss. Darwin later manifested chronic symptoms of “hyperventilation syndrome” (spells of dizziness, fainting, and hysterical weeping). He became a reclusive workaholic, obsessed with his studies and deriving peace from little else:

Darwin’s vulnerable self-esteem also influenced distinctive features of his “scientific style”. A hallmark of this style was chronic self-doubt. In particular, Darwin’s constant questioning of his own judgement made him a genius at hypothesis testing. Unfortunately, this obsession with possible error exacted a continuous emotional cost.

Darwin’s propensity toward self-doubt was a powerful asset in his work only because it was counterbalanced by another distinctive feature of his personality. In the face of opposition, Darwin was remarkably persistent. It will be recalled that he made himself “dogged” as a boy so as not to care about his sister Caroline’s reproaches. Such scolding from a mother might have been recieved differently, but coming from an elder sister it made Darwin defiant.

Properly directed, doggedness is a useful quality. In Darwin’s case, it was fundamental to his lifelong researches on evolution. Darwin himself thought particularly highly of this quality, which was his personal explanation for genius. He was especially fond of the expression “It’s dogged as does it.” “Doggedness,” Francis Darwin commented about this saying of his father’s, “Expresses his frame of mind almost better than perseverance. Perseverance seems hardly to express his almost fierce desire to force the truth to reveal itself.”

Reading this last part, I imagined Darwin locked away in his study, deep in a dialog with himself about the facts before him – unable to turn away from them for fear of missing that moment when the pattern emerged from the data… “revealing itself” under the microscope of his constant self-scrutiny and analysis. On the one hand, this is the image of a brilliant, driven scientist who will stop at nothing to find meaning and structure in the natural world. On the other… a portrait of illness and anxiety.

In this light, it’s hard to imagine bearing and raising a child. And hard not to. The miracle of a unique personality unfolding is as compelling as it is terrifying. Too interesting not to try! Best to do your best.. and let the world work out the rest…

Hrm. That’s my genes doing the thinking, I suppose?

:)

12/21/2009

Never did I imagine…

…reading these words in a game review:

Technique is taught through accidental experience; every player is sure to notice soon enough that the feet of the women should be ridden upon in order to more easily target them and avoid the spikes. One section in particular forces the player to ride a horde of women across a field of lethal spikes, while still attempting to shoot them. The choice has to be made: should I kill the women right away, or allow them to carry me across this spike field?

Happy Holidays, everyone!

12/18/2009

Le. Sigh.

Blech.

12/17/2009

Leigh for the win

A good followup to the really terrible Kotaku gamer-porn-girl post from a couple of weeks back. So wish that the “game news” industry could move beyond this sort of targeting.

12/15/2009

Strong Year for Flower & TGC!

This week has been full of great news:

1) Flower won the VGA for Indie Game of the Year!! We were happy to see so many friends in the running – and especially excited to see so many PS3 titles going home with trophies!!

2) Flower is still in the top rankings for PS3 downloadable – and is well within the top 40 of Metacritic’s 2009 Highest Rated Games list! And how *awesome* to see Braid up there in the top 10!!!

3) Kellee has the esteemed honor of joining the 2010 TED Fellows!! Wahoo!

THIS JUST IN–> Flower won G4’s Best Original Soundtrack! Congrats to Vincent and the game’s Sound Team!!!

What a way to finish the year! So thankful for all your support and encouragement, and of course – to be working with such fantastic people. I wish you all the best this holiday!

12/14/2009

Dress Hunt 2010

It’s official – I have begun looking for clothes to get married in.

It’s been a slow start – mostly because shopping takes time… and I have very little in the way of constraints. All I know is that it will *probably* be a dress – but it will probably *not* be white. I’m valiantly trying to pick something that isn’t all black.

What I’m realizing is that there are too many options! I spent half a day at Neiman Marcus yesterday, and thanks to the wonder of wireless, was able to snap pix and get feedback from Lulu on just about every dress. So far, it’s looking like my taste tends to be theatrical (surprise!) and … what the fitting lady called “unusual” (meaning expensive, limited-run designer dresses).

Sadly, the Marc Jacobs zipper dress I thought I wanted looks a bit like an exoskeleton when I wear it. I’m a size 4 – and I think it’s something you need to be a 0 or 2 to rock (and especially skinny arms probably wouldn’t hurt). Bummer – because when I found it on the sale rack I was so thrilled to try it on!!

I’m a pretty busy person – and I had this crazy fantasy that I’d go out to one or two stores and find the perfect dress. Now I’m starting to think I will spend the majority of my holiday break in dressing rooms & borrowed heels, snapping pix for virtual evaluations. Le sigh.

Maybe I should just give up and go pirate style??

12/10/2009

I almost forgot..

Cactus’ one-button Gamma submission is sssuuuuperrrrrr d-doooooooope

12/2/2009

The Search for Social Excellence

Ben has been tutoring a kid we met at IndieCade – and it turns out that this kid’s grandfather wrote a book about computers & information technologies shortly before I was born! We found & bought the book online – and it arrived today.

Here is a quote from the introduction:

The extension of online computer services to all individual in the form of mass information utilities may radically alter society as we understand it today. Like the atomic bomb, electronic digital computers were spawned in World War II, ushering in the Computer Age within the shadow of the Atomic Age. A human generation after World War II, we still find that less than one percent of the national population enjoys direct use of computer services. In the next generation, however, with the rapid advent of mass information utilities, this one percent will approach 100 percent of the population, with concomitant social changes that we can now only dimly discern.

With the potential of mass information utilities for home-voting systems, new democratic forms may arise, creating a new configuration between the citizen and the state. With their potential for home educational services, life-long learning may be transformed from slogan to reality. With their potential for interconnected computers and networks of dispersed data banks, the world’s libraries – in sight, sound and print – may be at our fingertips for enlightenment and entertainment. With their potential for online auditing and certification of financial transactions, telepurchasing may become the social standard for the economy as the monetary flow becomes a real time information system in fact as well as principle.

I read this today, after reading Danah’s recent post about her trying experience at W2E with the twitter stream projected behind her during her talk.  It struck me very deeply that while some of the things Sackman wrote about were a bit further off (”widespread use of automobile autopilots” failed to materialize in the late 1990’s as one chart predicts) – some of the things he most worried about have definitely come to be.

This book is dedicated to the quest for social excellence in the introduction and use of mass information utilities, not only in the United States, but throughout the world, and not only for the present generation, but for succeeding ones. Although the pursuit of social excellence may strike some as premature and others as presumptuous, the time available for social choice is rapidly running out. In the absence of responsible social planning, and with the ordinary operation of prevailing economic institutions, we are woefully unprepared to meet the extraordinary challenge posed by mass information utilities.

As this book attempts to demonstrate, the stakes are no less than the destiny of the effective intelligence of the human species. Effective intelligence for individual s and groups, refers to the effectiveness of the application of knowledge to action, and mass information utilities will increasingly embody the real time organization and concentration of human knowledge applied to social action.

Having observed and interacted with twittering folk at conferences this year, I definitely wonder how twitter enables/shapes/distorts “the application of knowledge to action” in a conference context. As Danah points out – the role of a public speaker is to engage and draw the audience into new ways of thinking. This is a hard job when one can be shouted down mid-act by a rowdy crowd (however silent the typing may be). And I dare say that conferences will have a hard time convincing people to stand up in front of a raw twitter feed from here on out.

And what’s so crazy about it all – is that Danah’s talk is actually about the power to control attention, the potential pitfalls of the tools we are currently creating, and how attention-getting behavior can become divisive & destructive in social/networked contexts. Worth a listen – or two if she’s really talking too fast for ya.

11/23/2009

Moon & Prince

I am still so in love with the Katamari soundtrack. What a gift it was! My favorite song is still Moon & Prince – which I just realized has been translated!! Listen and sing/read along!

I sprinted, I twisted,
I tried to run about everywhere
I spun, I was spun,
I rolled into anything I could find
I was attached, I felt included,
hey! I just picked up so much stuff!

I tried to avoid it, I tried to flee,
But the power was too much, came crashing down on me
I tried to push it, I tried to pull it,
At the end of my rope, I tried to cast it away
I crashed, I snapped,
A huge thrill ran through my body

The goal was endlessly far, but I couldn’t stop pressing on
Forever rolling on, I grew a lot, as a person
I noticed many things, and everyone became as one
While smiling faces flooded the town, a petty evil lay hidden in the shadows

Chorus:

Check it up, I funk it up
Everybody shut up, come and follow me, yeah
Check it up, I funk it up
Everyone follow me like your life depends on it, come on

(Check it up, I funk it up
Minna damatte, ore ni, tsuite koi, yeah
Check it up, I funk it up
Minna hisshi de ore ni tsuite koi, come on)

Repeat x 4

I pounded on, but I lost heart
No energy left, I fell into despair
I tried to sulk, I was down,
With a heart full of regret, tried to make the tears tumble down
I thought about it, rolled down on the ground
Looked at the sky and it brought back my calm

I stared and stared, kept it always in my eyes
And the moon that floated there, it was so bright
Got bigger and bigger, hoisted up step by step
Till it was under the great big stars
I kept on going, got some cooperation
And put in every ounce of all that lovely strength

I felt the beginnings of an impending crisis, stood up,
blew the walls off of my heart
A free mind and an overflowing soul,
I gave my spirit a heart to live in
(Jiyuu na mind to afureru soul, spirit ni kokoro ni yadoshita)
Combine our power, and we can do it,
everyone comes to accomplish one great thing
Now we’re equal, we understand and admire each other
more than any time before, the people around me have grown larger

I don’t wanna hear any negative talk coming from your mouths!
It may be tough, but we can’t stop now!
We’ll draw a peaceful vibration in an arc across the sky!
We’ll create an object that won’t fail to compete with this planet!

(Negative na wadai wo kuchi ni suru na
Tsurakutemo, susumu koto wo yamerun jaanai
Peace na vibration de arc wo egaki
Kono earth ni makenai object wo tsukure)”

Repeat Chorus x 4

Everything is possible.

11/22/2009

Noby Reaches Jupiter!!

Super news from the world of Noby Noby Boy (have you read all the DIY stuff???) – they have reached Jupiter!!!

This means that Saturn is … just around the corner! When was the last time you stretched your Noby? Head over to the PS3 and check in – craziness awaits!

11/21/2009

Philosophy, Revisited

Brian and I were chatting the other day about mindfulness and how critical it is to successful creative practice (especially group practice) – and I was reminded of this post which I made while I was still up at EA in Redwood Shores.

At the time, I was very, very busy making my first “real” game – and struggling with the politics and pressures of group work. Going from graduate school (highly constrained, mostly solitary work) to development required adjustment… and then, going to a huge new IP team (70+ people!) took yet another leap. I look back at those long days, and feel a mixture of relief and resignation. They were not easy – but I wouldn’t be here without them. Every trial has it’s purpose.

I have become increasingly interested in myths of trial and transformation since my trek to Bhutan & subsequent changes in my work and personal life. I’m currently absorbing all manner of info about the creation of characters and worlds – thinking about how we transform, and tell stories about it. This includes reading about Disney and the creation of the original Disney park here in CA, a mishmash of early anime from Japan, The Power of Myth, and academic writing about UI and early computing.

Despite similar threads – I’m in mind state exactly opposite to the one that generated the early post. It’s a beautiful, open period of cross pollination, where my daily practice (which is in a large part about structuring and strengthening the creative energy and output of our team) is generating myriad connections to a superstructure of meaning deep in my core.

This core is comprised of thoughts about narrative, social learning, creativity and myth that I’ve been weaving together since my first visit to Cambridge, in high school. From Blake to Buddha – it is this feeling of “finding the thread” that keeps me learning and creating. It is the feeling… the moment, that I live for.

This state of mind – and all that supports it (family, friends, team, community) is what I’m most thankful for this year.

11/4/2009

Quiet Style

Gama posted an in-depth interview with Keita re: the Nottingham park project. It does a great job of capturing his current state of mind.. especially as it relates to his feelings about being a “game” designer.

I liked this part especially:

After the press conference, one of GameCity’s organizers drove Takahashi to the local art store where he filled his basket with crayons, stickers, pens, sheaths of paper and, of course, a coat hanger. Then they took a taxi to this room, and closed the door behind him.

It’s hard to shake the feeling its precisely this sort of largely directionless creativity, free from the constraints of financial targets, demographics and brand-building that has brought Takahashi to this unlikely nook on the other side of his world.

In answer to his deflected question about what I think makes a good playground, I suggest that I’ve always enjoyed a sense of progression, where one object leads to the next, giving the participant a sense of journey, like a playful assault course.

Takahashi doesn’t respond at first, mulling it over, perhaps masking a sneer. “If there’s a pattern embedded in the design of a park, the danger is always that all of the kids just end up doing the same stuff…” he murmurs.

It’s this sort of aimless approach to game design that frustrated some players and critics with regards to his most recent title, Nobi Nobi Boy, a game that’s difficult to articulate within the usual parameters of success and failure. And yet, this dislike of the order and rigid structure of mainstream games seems to imbue every aspect of Takahashi’s approach.

It’s hard to put a project like the park into words.

I spent most of Sunday with Keita at the park site & studio – and I still am not sure how to describe it. After exploring the grounds, reviewing his sketches, drawing, playing with clay and then discussing the whole thing over ramen… I felt like I had a strange, foggy tangle in my mind. So many things to consider! Days later, that sense of … complex hugeness, is still with me.

Over the last few years, what I’ve come to appreciate most about Keita is his enduring patience – and ability to calmly contemplate huge, tangly messes. What makes me anxious and compulsive… he can sit with, quietly. Stuff that’s chaotic and overwhelming washes over him – and is transformed into something better. In no small way, it is this patience that makes our friendship even possible.

Walking back from the studio, we talked about this: the quiet center of his style (slow burn… gradually coming to an idea) the loudness of mine (flashes & sparks… an explosion from compressed inputs). He likes to tease me about my brashness… and I, his silent brooding. But in the end – these are strengths, too.

And for the park… an open-ended, visionary task – a designer like Keita is the perfect fit. Because the inputs are overwhelming, chaotic, fuzzy, strange. And you just have to be one with the space and all of its possibilities – until the idea emerges from within.

I was genuinely touched to read this interview, which gets at the heart of Keita’s gifts – and challenges within the context of our industry and even, this project. It’s nice to see a piece describe his process (and its context) with such tenderness and respect.

11/3/2009

GameCity Deux

Home and recovered (mostly) – to find more goodness from GameCity in my inbox! For starters, Tony has updated his blog and site to include the awesome results of the SpiteYourFace “BrickStock” animation workshop:

Also, Brandon posted a piece on the Elite paper-folding event, and BoingBoing ran a piece on the 15 pixel megamix (flOw? C’mon now, readers!)..,

And Rex posted a super cool pic from our panel – with some great additions!!

Sugoi!!!

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