NPR Rendering GalleryHere are some updated images from our Real-Time Non-Photorealistic Renderers. Also have a look at our Demo area, where we feature some Movie Clips. Caution though, the area is extreme Bandwidth intense and the Comic2 examples are not up-to-date. Nonetheless we hope you enjoy the show. We have also worked on some real-time tweening/morphing but haven't placed that on the web yet. If you are interested or would like to comment, please drop a line ;-) |
| The following images show the wide range of effects that can be produced with our comic renderer. From dogmatically flat shading, through banded shading, banded shading with diffuse and specular effects, phong shading all the way to metallic shading, all of these images were produced using one and the same algorithm with different shade-maps applied. Various approximations and tricks have been used to make the implementation blazingly fast.... |
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| libertystatue_co... | libertystatue_co... | comic phong.jpg | comic1.jpg | comic2.jpg |
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| spiderman001.jpg | Extended Comic D... | Deer Metallic.jpg | ||
| Some new developments on the Sketching-side of things. We implemented a Hatching Sketch renderer, which is extremely fast and also made improvements to the Random Perturbation Sketcher, which has become a lot faster and less jerky. We also made an Escher model to show off our sketch renderer, see if you can spot it... |
| Not much new on the front here (Some old stuff is still here). For demonstration purposes we have applied several brush-motion functions with fun results. We also got the latest NVIDIA driver and with it OpenGL 1.3, so that now we can make use of pbuffers for offscreen rendering. There are still some issues with this though. |
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| building_painter... | building_painter... | building_painter... |
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| combination_land... | constant_landsca... | cosine_landscape... |