Creating a FlexBot Behavior

Topics

  1. Introduction
  2. Behavior Template using C++
  3. Actuators
  4. Sensors
  5. Directions in FlexBot

Introduction

A behavior defines the movement and action characteristics of a bot. Without being given a behavior, a bot will do nothing but stand motionless. FlexBot behaviors are defined within DLL files, which are dynamically loaded at run-time.

FlexBot behaviors can be developed quickly and easily using the provided C++ template code. The template compiles to a DLL, which can then be dropped into the behaviors directory to make it available for use in-game.


Behavior Template using C++

See the page Behavior Template using C++ for more information.


Actuators

See the page Actuators for more information.


Sensors

See the page Sensors for more information.


Directions in FlexBot

See the page Directions in FlexBot for more information.