Assigned 5/6/04, due noon 5/13/04
Code for subject line of message when turning in: HW6
File name for the file to turn in: <your
Build a small quest using the Siege Editor of Dungeon
Siege. As we discussed in class, your
map must include
way for the player to find out the nature of the quest. This can be an introductory screen,
a Lore book, or an NPC as you desire.
activities that the player must do to complete the quest. There must be at least three of the
four kinds of activities in fulfilling the quest: (1) talk to people, (2)
find something, (3) manipulate objects, and (4) kill something.
- A good
ending, when the player brings a specific object to an NPC.
- A bad
ending. Being killed is
sufficient as a bad ending, but the point is to ensure that the player
never wanders around for a long time when they cannot win.
To keep things tractable, be minimal: Aim for a 10-15 minute
experience. Your goal here is
to tell a very simple short story, not create the next expansion pack!
What to turn in this week:
- A word
document describing your plans for the quest, explaining your design
choices so far.
- A .dsmap
file that contains the terrain you intend to use in your quest. You do not need to have all of your
objects or your NPC(s) in place, just the terrain is fine for this week.
To help you plan your time, the final version of your quest
will be due on May 27th
Please remember that next week are the term project progress
presentations. You will be expected
to turn in your Power Point presentations on May 20th.
Note: Since there have
been email problems as well as potential size issues in files turned in, we may
use Blackboard for turning in this assignment. Stay tuned…
Siege University Tutorial is extremely helpful in getting up to speed.
early, save often. While the
Siege Editor is a very powerful tool, it is intended for sophisticated users
and can easily be crashed.
and object placement are key storytelling tools. Use them wisely.
Last edited 5/7/04 by KDF
Please send suggestions to firstname.lastname@example.org.
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