Due Tuesday, June 10, at 2:00 PM via Blackboard. Please submit your write-up as a PDF file on Blackboard. Late assignments will be penalized 10% per day.
You can work together in teams of up to four. Each team should have at least one "programmer" as defined in the Intro lecture notes.
Assignment 6 - Non-programmers
It is acceptable to find an approach on the internet, but you must write your own description. Notably, Google Scholar is
a good resource for finding state-of-the-art AI approaches for games.
Your goal is to provide a clear description so that a Programmer could easily grasp your approach and implement it
without further information. The Disk-square Tables
description on Wikipedia, for example, would be insufficient because the actual square values are not specified
(and a method for the AI to learn the values itself isn't specified either).
Questions you may consider:
What makes your approach better than a naive Minimax Search?
Which situations do you think your approach will perform very well in?
Can you think of any weaknesses to your approach? If so, can you think of ways to minimize them?