Siggraph Workshop

Fall 2002

Time and Place: Wednesdays 3:00 pm - 4:00 pm, Graphics Annex (room 1360, MEB)



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Every year Utah submits somewhere between 8 and 12 papers to the SIGGRAPH conference. Over the last five years about 12% of the papers submitted to SIGGRAPH by us have been published at SIGGRAPH. As we are all aware publications are the "coin of the realm" in academia. Learning to conduct and write up research will serve us all in the future. (Papers = Graduation & Career). Therefore, we will be holding a workshop on conducting and reporting on research in computer graphics. Because skills are best learned by doing, each participant in the workshop will be required to be working on a SIGGRAPH paper as either the first or second author.

Papers are rejected for three main reasons:

1) The paper does not make a large enough contribution to the field of computer graphics.
A) The problem is not topical.
B) The problem has been solved.
C) The problem is to small.
D) The work represents an incremental improvement to a known solution of the problem.
2) The work described is not complete.
3) The paper is not well written.
4) There is a lot of randomness in the review process, and sometimes it can be downright spooky -- P.P. Sloan.
(Note: This factor is beyond our control, the "first page" papers usually make it in. Instead whining later we will work today.
Our goal is to produce quality research and excellent reporting.)

In order to address these three "rejection factors" our workshop will consist of three phases:

1) Problem & Method Evaluation and Brain Storming. (June through September)
During weekly workshop meetings workshop members will give 10 minute presentations of their problems, their methods for solving the problems, and a list of background research they have done. The presentation will be followed by an open-ended question, answer and brain storming (QA&BS) session during which the group will offer suggestions, point out other methods and resources, direct the speakers to relevant papers, etc. (open ended because it is summer)
2) Project Presentations. (Prior to November 15)
Members give a demo of their completed code to the group along with an oral presentation of their work. The member tells the group were they believe this work should be submitted for publication and why. Each member receives constructive feedback on their work and on publication venues.
3) Writing Workshop (September thorough January)
Prior to November 1 workshop members are required to have completed the reading list. At each weekly meeting each member brings enough copies of their current paper draft for each member to have one, plus three additional copies. The "extra three" papers every workshop member brings are placed in a central pile. At the end of each meeting the papers in the central pile will be divided among the members. Each member will be responsible for reviewing three papers using the SIGGRAPH review form and returning the review to the author at the next meeting. Each week papers are "workshoped" in quick order by the group. Workshoping a papers is a rapid critique of a specific detail of the paper. Each meeting will have a theme such as; title, figures, abstract, etc.

Reading List:

How To Write & Publish a Scientific Paper: 5th Edition by Robert A. Day (Editor)
A Ph.D. Is Not Enough : A Guide to Survival in Science by Peter J. Feibelman
The MIT Guide to Science and Engineering Communication by James G. Paradis, Muriel L. Zimmerman
Writing for Computer Science, The Art of Effective Communication by Justin Zobel, Springer, 1997.