Time and Place: Wednesdays 3:00 pm - 4:00 pm, Graphics Annex (room 1360, MEB)
Resourses:
Goals:
Every year Utah submits somewhere between 8 and 12 papers to the SIGGRAPH conference. Over the last five years about 12% of the papers submitted to SIGGRAPH by us have been published at SIGGRAPH. As we are all aware publications are the "coin of the realm" in academia. Learning to conduct and write up research will serve us all in the future. (Papers = Graduation & Career). Therefore, we will be holding a workshop on conducting and reporting on research in computer graphics. Because skills are best learned by doing, each participant in the workshop will be required to be working on a SIGGRAPH paper as either the first or second author.
Papers are rejected for
three main reasons:
In order to address these three "rejection factors" our workshop will
consist of three phases:
Reading
List:
1) The paper does not make a large enough contribution
to the field of computer graphics.
A) The problem is not topical.
2) The work described is not complete.
B) The problem has been solved.
C) The problem is to small.
D) The work represents an incremental improvement
to a known solution of the problem.
3) The paper is not well written.
4) There is a lot of randomness in the review process, and sometimes
it can be downright spooky -- P.P. Sloan.
(Note: This factor is
beyond our control, the
"first page" papers usually make it in. Instead whining later we will work
today.
Our goal is to produce
quality research and excellent reporting.)
1) Problem & Method Evaluation and Brain Storming.
(June through September)
During weekly workshop meetings workshop members will give 10
minute presentations of their problems, their methods for
solving the problems, and a list of background research they
have done. The presentation will be followed by an open-ended
question, answer and brain storming (QA&BS) session
during which the group will offer suggestions, point out other
methods and resources, direct the speakers to relevant
papers, etc. (open ended because it is summer)
2) Project Presentations.
(Prior to November 15)
Members give a demo of their completed code to the group along
with an oral presentation of their work. The member tells the
group were they believe this work should be submitted for
publication and why. Each member receives constructive
feedback on their work and on publication venues.
3) Writing Workshop
(September thorough January)
Prior to November 1 workshop members are required to have
completed the reading list. At each weekly meeting each
member brings enough copies of their current paper draft for
each member to have one, plus three additional copies. The
"extra three" papers every workshop member brings are placed in
a central pile. At the end of each meeting the papers in the
central pile will be divided among the members. Each member
will be responsible for reviewing three papers using the
SIGGRAPH review form and returning the review to the author at
the next meeting.
Each week papers are "workshoped" in quick order by the
group. Workshoping a papers is a rapid critique of a specific
detail of the paper. Each meeting will have a theme such as;
title, figures, abstract, etc.
How To Write & Publish a Scientific Paper: 5th Edition
by Robert A. Day (Editor)
A Ph.D. Is Not Enough : A Guide to Survival in Science
by Peter J. Feibelman
The MIT Guide to Science and Engineering Communication
by James G. Paradis, Muriel L. Zimmerman
Writing for Computer Science, The Art of Effective Communication
by Justin Zobel, Springer, 1997.