Intro to Maya interface See Maya Documentation: Basics Key Bindings: F1 = manual Manipulating objects Pivot q = select w = move e = rotate r = scale t = show manipulator tool g = repeat last command See Maya Use Manipulators page Status line Menus: F2 = animation F3 = modeling F4 = dynamics F5 = rendering Selection mode F8 : swtich between component type vs object type F9 : vertices F10 : edges F11 : faces Snapping buttons Command line Toolbox Select and Create object Space bar 1 = rough 2= medium 3 = fine 4 = wireframe 5 = smooth shaded (with default lighting) 6 = smooth shaded with hardware texture mapping (with default lighting) 7 = smooth shaded with textures and lights you have provided Polygons Nurbs Extrude Duplicate Edit component values numerically General Editor -> Component editor Collapse vertices Moving Viewpoint Alt LeftMouse = tumble Alt MiddleMouse = track alt RightMouse or left+Right = dolly f = frame selection a = frame all Panels space (short to toggle pannel) Outliner Camera Heads up display Show/Hide Layers & Object naming Align & Snap x = grid intersections c = curves v = cv vertices or pivot Undo/Repeat (under Edit menu) construction history Coordinate system object local world normal Working in Groups: Import models (File > import) Shaders, Textures (must make sure you have the texture files) Next Time What happens if object is not solid Pivot.. the best modeling tool you have