Project 3 : Lighting
Date Assigned: Tuesday, July 5th (week 4)
Date Due: Monday July 11th, 11:59am (1 hour before class)
Reading: Chapters 7 and 8 (Kerlow)
Also Recommended: Pixel Cinematography: A Lighting Approach for Computer Graphics
In this assignment you will experiment with character and mood
You can either choose to work on your own, or work with a group of your choosing.
Each member brings along all the models used by his/her groups in the previous
two assignments. Choose from these at least two shaded models that
fit together well. Compose these models into a scene and light the
scene in the ways described below.
To get used to creating and manipulating lights in Maya Tutorials:Rendering:Lesson 3.
What to do
- Create a simple setting that makes sense for the objects
your groups has chosen -- a room, or a backdrop and a
surface. Choose one object to be the main character and place
the models in the scene. The main character does not have to be
in the foreground; lighting can be used to direct attention to
the main character wherever it is.
You can use models from:
- the class (feel free to ask class members for maya binary files from the last project)
- the web (warning.. web ones may be hard to import and have bad/missing textures...)
- make new ones....
- Light the scene so that the main character stands out. Keep
the background lighting as simple as possible. Think of this as
"hero lighting." Some standard lights that you might want to
- Key light.
The brightest light, the main source of illumination for
the character. Chosen to make the character look
good. Usually comes from the side and above.
- Fill light.
Fills in the dark areas, softens shadows. Usually a non-specular light.
- Rim light (a.k.a. kicker light).
Illuminates character from the non-key side. Helps to define shape and contour.
- Bounce light
Light "reflecting" up from the floor or tabletop. Fills
in dark areas on the undersides of the character.
- Using the same objects, same composition, and same camera
angle, light the scene again. This time, choose a different
object to emphasize and choose a specific mood to convey. It is
critical that as a team you come up with a definite mood or
atmosphere that you are trying for. As in the shading
assignment, the mashed potatoes defense will not stand.
- (Optional) Light the scene in some other interesting
way. Some suggestions: as a fine arts painting, as an
advertisement, as a night scene.
What we're looking for
We have different expectations for the results of each part of the assignment.
- The first part is just to give you something to light. Focus
on achieving an interesting composition and a sense of
relationship between and among the objects. Remember to model for
your scene; clever use of camera angles and/or background
paintings can minimize the need to actually build things like
walls and floors.
- The second part is an exercise in character lighting. Play
with the color and placement of the lights in your scene to get a
feel for the kind of effects that they can have.
- Make sure the main character looks good: not too flat, not
overworked; not too shiny, not too dull; not too ruddy, not
- Make sure the main character does not fade into the
background. You might do this with a kicker light, or by
making the character lighter or darker than the area
immediately behind it.
- Make sure that the main character
looks like it belongs in the scene, as opposed to something
that has been rendered separately and pasted in. The light
colors and directions used for the character should match the
background. Shadows help here.
- The third part is an exercise in the power of lighting as a
cinematographic and artistic tool. Think about the interplay
of light and shadow, the use of color, the variation of
lighting within a scene. Tell a story with a single image.
You can change scene elements for this image.
- You have free rein here.
Two or three quality rendered scenes:
1. hero lighting
2. mood lighting
3. art (optional)
Projects will be critiqued in class on Monday.
Handin the files listed below to blackboard:
To handin a file (click thru the following menu options):
Communication > Group Pages > Project 3: Lighting FINAL handin > File Exchange > Add File
Please include all 3 files in one .zip file. Remember, you will be marked down if you do not follow the case and name
conventions listed here-no extra underbars or caps please! Also ensure that this zip contains a folder with your group name (zip
the entire folder, please). Please also ensure you only hand in what is listed here-extra folders/files complicates creating the
Note-I'm including your .README files in .html. If you want to add .html tags to make these display in a nicer format, feel
free to do so. Also, any links you include should be enclosed in anchor tags.
- Create a GroupName_README.txt text file with group members and who-did-what info.
(please use the exact case and
names provided below so my
scripts will work)
Potential Grading Criteria
Handed in all files as requested: (out of 10pts)
Created a Scene (backdrop & groundplane): (out of 10pts)
Present at least 2 objects: (out of 10pts)
Is it obvious where the viewer should be looking: (out of 10pts)
Interesting composition & sense of relationship: (out of 10pts)
Shadows (out of 10pts):
Same objects, same composition, same camera angle as hero lighting: (out of 10pts)
Diffferent light focusing on different character: (out of 10pts)
Conveys mood: (out of 10pts)
Main character still visible: (out of 10pts)
Main character still belongs to scene: (out of 10pts)
Shadows (out of 10pts):
Optional Artistic Scene: (10 pts)
Group1 Asrif Alan Nurul
Group2 YZ DeBorah Jaroslav Teng
Group3 Nizar Josh Tennile
Group4 Nizam Matt Kiel Rejaie