Project 2 : Shading
Date Assigned: Monday, June 27th
Date Due: Wednesday July 6th 11:59pm

Reading: Chapters 6 and 9 (Kerlow)

In this assignment you will assign surface shading properties to your models in Maya.

New project groups have been created. Each person in a group will bring along all models from their group from the modeling assignment. With your new group, choose three models from this pool that somehow go together or that tell a story. Place the models in a scene and shade them in each of the ways described below.

Getting started

To get started with shading in Maya, here are some tips.

What to do

  1. polka dots
  2. photorealism
  3. effect

What we're looking for

We have different expectations for the results of each part of the assignment. The goal for the first part is perfect polka dots, by whatever means necessary. In the second part, you should emulate reality with all of its imperfections. In the third part, you should aim to convey the desired effect as well as possible. No cheating. ("Here you see my pepper grinder made out of... well... what does it look like to you? ... Mashed potatoes? Yeah, that's what I was going for.")

Since we will only see one view of the scene for each part (or all parts, if you like) of the assignment, take some time to find an effective camera angle and lighting intensity. The final scenes should be rendered using the real render (as opposed to quick-render) option.

Turn in

Before the assignment deadline, hand in your project as follows:
    Access blackboard:
    To handin a file (click thru the following menu options):

    Each group should Handin in the following:

    1. A README text only (.txt, NOT MS WORD DOC) file called GroupName_README.txt (If you're group 1, your file should be called group1_README.txt) containing group member names and a short explanation of who did what.
    2. Three high-quality rendered images (at a resolution of about 640x480), one for each part of the assignment, named GroupName_polkadot.tif, GroupName_photoreal.tif, and GroupName_effect.tif. Be sure to change the output file type in Maya. Typically, when you render a scene in Maya, the image is saved as a iff file (the Maya image file format) in the image subdirectory of your project. If you rendering it into a tif file from the start, you'll save yourself a bit of trouble.
    3. (Optional = 10 extra points) Maya binary files and textures you used; For full 10 points you must have a cleaned up file with everything named and grouped appropriately
===== Potential Grading Criteria ======

Handin Correct files (10pts):

Perfect polka dots
   Texture/Material Assignment (20pts):
   Scene Composition (10pts):

   Texture/Material Assignment (20pts):
   Scene Composition (10pts):

   Texture/Material Assignment (20pts):
   Scene Composition (10pts):

------- Groups---------

Group1 Che Yusoff, Asrif          Johnson, Rejaie           Schatz, Matthew 
Group2 Chin, Ying (YZ)            Krueger, DeBorah          Meor Hamzah, Nurul 
Group3 Ku Abdul Rahman,  Nizar    Miller, Josh              Pylypczak, Jaroslav 
Group4 Md Ishak, Nizam	          Nesbitt, Kiel             Teng, Xian Yi 
Group5 Edwards, Tennile	          Simpson, Alan 

Images from Project 1 (use these to help you pick your models)