Jonathan A. Bockelman, Elizabeth Gibson, and Jordan Kuhn
CS 395 Intro to Animation
Project 1 - Group 1 Readme
4/12/2005
For our project, Group 1 decided to model objects in a family livingroom. The
objects in the room consist of a rocking chair created by Jon, a lamp created
by Elizabeth, and a coffee table created by Jordan. All of us did our modeling
individually, and then we got together on Monday night to combine the models and
create our scene. We adjusted the coloring of the objects to make the wood
match and the objects look like they were all part of a set you would find in a
single room. We also adjusted the length of the lamp's neck so that it worked
with the chair.
Group 2- Tea Time
Members and Contribution:
Paul Bork- honey bear
Eli Goodman- tea can
Sangwon Lee- kettle
Note from Sangwon:
In the kettle model, I've tried to make different parts conenct as seamlessly as possible.
To extrude a circle from a half-sphere body, I used "intersect tool" between sphere and cylinder
and applied "trim tool". Then polygonized the sphere, and extruded the intersecting circle. From
this technique, I could make junctions without any non-continuous polygons.
But since this required careful pre-design, I couldn't apply to very detailed part. Also, since the
intersecting curve was first polygonized before the extrusion, I couldn't use techniques for NURBs
( especially the 'loft' operation ).
Group 3 - Project 1
Gary Bramwell, Tyler Louie, Matt Modaff
Individual Assignments:
Gary - flip flops
Tyler - palm tree
Matt - crab
Note: the sandals were supposed to appear blue (and did in the .mb file), but magically changed colors when we rendered.
This groups consists of 3 members:
Lina Nayak
Vani Oza
Chi Yin Cheung
Responsibilities:
Vani Oza created the red rose, Lina Nayak created the hibiscus, and Chi Yin Cheung is responsible for making the vase and the daisy. He is also responsible for putting the models together, and compiling the project. Chi Yin Cheung is responsible for making the group render.
Group 5 - Farm Scene (Also, if one was submitted, a short explanation of the model is included)
Drew Dragstrem
Adam Price
Andrew Stern
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Dragstrem - Cow - So I made a cow, though it's debatable as to whether or not it looks more like a
dog or sheep. To make my cow I started of with one big sphere to represent her body and
then draged out some vertices from the bottom to create the feet. I tried doing the feet
with an extrusion, but they didn't look quite as good. For the head, I started with a box
and the extruded two faces so that it looked like an 'L' shape. After making the 'L' I used
the 'soften' feature on it to round it off. After dragging out some vertices for the eyes
(and softening those as well) and adding a small sphere for the nose, I arrived at a decent
looking cow-head. I also added some concave spheres that kinda look like stretched out,
deflated basketball to represent the ears. The bell around his neck was made out of a torus
(for the rope) and a cylinder that I shaped to look kinda like a capri sun. The tale was
fashioned out of a cone that I bent a little bit to give a more organic impression. That's
about it.
I was definately going for a more cartoony cow. Realistic cows aren't quite as
attractive, plus they're much harder to model :)
Price - Farmer and pitchfork - I began my project by studying the man in the painting "American
Gothic" as inspiration for my farmer. I then began sketching rough
versions of my image of the farmer, intentionally dividing the drawing
into components of modified cylinders and spheres whenever possible. I
then created 3 orthographic views of the farmer with these components
clearly distinguished, and created a list of objects needed.
I predominantly modeled my components out of polygon cylinders (for
the body, appendages, pitchfork) and used a NURBS sphere for the head
and some of the hat. I made use of the subdivide and extrude functions
to model the body and pitchfork tines. I used the "smooth" function on
polygon cylinders in the arms and legs to make them seem more natural.
I also applied this to the body. I also subdivided the torso several
times, and selected certain edges and faces to move up and down, in
and out, causing some irregular patterns in the subdivided polygonal
faces of the torso. This created a look in the torso that resembled
clothes by differentiating its irregular patterns from the smooth look
of the appendages and head. I also selected the vertices of the
subdivisions in the torso and scaled them in and out according to the
stylized look I wanted for the shape of the torso and neck.
I ended up adding several objects to my initial list of objects
needed. These include elbows and shoulders, which are simply polygonal
spheres placed between the two parts of the arms and between the arms
and torso. Also, I made a hat out of a polygonal sphere for the brim
and a NURBS sphere for the top, of which I moved control vertices to
shape it like a cowboy hat. I applied a similar technique to the head,
by moving certain control vertices in and out to create stylized
facial features. I created the glasses out of two polygonal toruses
and three subdivision cylinders. I also added polygonal spheres for
eyes.
Stern - Tractor - The main body of the tractor has wedges on the front to let out steam
for the engine, a windshield in the middle, and an area on the back for a liscence plate.
The wheels and the exhaust pipe are separate from the body of the tractor, as they are normally
pieces that are able to be taken apart.
CS395 - Intro to Animation
Group 6:
David Feng
Andrew Kaufman
Kunal Savkur
Project Contents: The 3 Blind Mice
We were going for a silly theme of the 3 blind mice, each with their own personality, standing in a Charlie's Angels style lineup. The models were designed as follows:
Pirate Mouse: David Feng
The model was primary designed with polygons which were then converted into subdivision surfaces. There are no seems or gaps, however the model is not solid, due to both the complexity of connecting the objects and for shading purposes.
Mouse with Mug: Andrew Kaufman
This one also started with polygons. Some were turned into subdivision surfaces and some were left as polygons (glasses) for aesthetic purposes. Some parts are not attached to the body (head), and some are (legs, arms, tail).
Mouse with Hat: Kunal Savkur
Pretty much the same method as above.
Enjoy.
Group 7: README
Sydney
Gordon
Kevin
Our project is titled, “Bird of a Feather.” Each member of the group created his or her own bird, with its own individual character and style. Sydney and Gordon created the power lines and telephone poles for the scenery to place the birds upon, and placed the models together in one scene.