Using Render View:
Thru the menu: Window > Rendering Editors > Render View In that new window: Options > Render Globals Change filename Change image format to tif Change resolution to 640x480 Close window Render an image by: Render > Render > persp (or whatever view you want) The file will be placed in the project's "images" folder.
You can't use Polygonal Texturing on NURBS object: 1) Use Modify > Convert > NURBS to Polygon or 2) ... well... it seems that planar mapping works & I found a link below. -- Once you have UVs assigned and you have applied a texture you can Switch to component type (F8) and then click on the round dot (uv Param points). You can then drag and select them. Next try : Window > UV Texture Editor In that window you can scale, rotate your UVs to change the texture parameterization. Read up on UV Texture Editor in the Maya documentation -- Key Bindings: 4 = wireframe 5 = smooth shaded (with default lighting) 6 = smooth shaded with hardware texture mapping (with default lighting) 7 = smooth shaded with textures and lights you have provided F8 : swtich between component type vs object type F9 : vertices F10 : edges F11 : faces --- In the Maya documentation: (accessible as http://armitage.at.northwestern.edu:4444/Maya5.0/en_US/index.html ) Shading > Textures in Maya ---