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// 1062611858 0 578 ` .\Debug\quaternion.obj.\Debug\Glui_translation.obj.\Debug\glui_statictext.obj.\Debug\glui_spinner.obj.\Debug\glui_separator.obj.\Debug\glui_rotation.obj.\Debug\Glui_rollout.obj.\Debug\glui_radio.obj.\Debug\glui_panel.obj.\Debug\glui_node.obj.\Debug\Glui_mouse_iaction.obj.\Debug\glui_listbox.obj.\Debug\glui_edittext.obj.\Debug\glui_control.obj.\Debug\glui_column.obj.\Debug\glui_checkbox.obj.\Debug\glui_button.obj.\Debug\glui_bitmaps.obj.\Debug\glui_bitmap_img_data.obj.\Debug\glui_add_controls.obj.\Debug\glui.obj.\Debug\ARCBALL.OBJ.\Debug\ALGEBRA3.OBJ/0 1062611858 100666 18905 ` L +V?5.drectve' .debug$S} .HB.textxdfh P`.rdataH@@@.rdataP@@@.rdataX@@@.rdata`@@@.rdatah@@@.rdatap@@@.rdatax@@@.data&@0.debug$T8HB-defaultlib:LIBCD -defaultlib:OLDNAMES U NF:\Documents and Settings\jeffreyc\Desktop\glui_v2_2\msvc\Debug\quaternion.objJCMicrosoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8966.00 - ) quat::quatthis0 5/ quat::quatthis  x  y  z  w0 4 . quat::quatthis W_v @_s0 4 . quat::quatthis @_s  W_v0 YS quat::quatthis  d0 v p  quat::quatthis d0 0* quat::quatthis q/ " quat::setthis W_v @_s5 ("quat::operator=this q/ 95t operator+ __$ReturnUdt  a b/ 95t operator- __$ReturnUdt  a b/ 1-u operator- __$ReturnUdt  a/ t operator* __$ReturnUdt  a b/ 62w operator* __$ReturnUdt  a  t/ 62y operator* __$ReturnUdt  t a3  2 quat::to_mat4this __$ReturnUdt @xx @ys @wz @wy @wxpmatrix @xs @zz @yz @t @yy @zs @xz @xy3 ($z quat_identity __$ReturnUdt0 95| quat_slerp __$ReturnUdt 6from 6to ,@t6to1AomegaAscale0AsinomAscale1Acosom5  3quat::set_anglethis @fWaxis7 $3quat::scale_anglethis @f5 2 .quat::get_anglethis4 x r4quat::get_axisthis __$ReturnUdt@scale1 d^, quat::printthis*dest pname VX VY VZ VW PA PB PC PD REDGREEN BLUEALPHA KA KD KS ES _onexit_t !wint_t# V_FCT_PTR vec4 Wvec3 vec2 6quat r_iobuf fpos_t pmat4 usize_t!wchar_t rFILE ~_PMFNpva_list     % % W, [, 4 4 ; ; VC ZC J J Q Q ~Y Y a a Di Hi s s { {         ` d  ~ UMMEPPME]UQMMEPM QURMEMH E]UMMEP ̍URME]UMMEP ̍U RME]UQMMjMMjMMQjMMQEMQ P E]UMMEU]jMMUBU]jMMUBU]jMMUBEX E]UQMMEPMMUB A E]UQMEPMMUQ ]UQMEPMMUB A E]UQ ċMQU RP E M@ A Q$ME]UQ ċMQU RP E M@ a Q$ME]UQ ċM QPU B Q$ME]U8V EPM QU REH QUR PEPM Q REP PMQ PUR PV E M@ I ]ȋURE PmQ$ME^]UQE EH Q$ ̋URE PQ ME]UQEE H Q$ ̋U REPQ ME]UMEPMQUEB H =]jME]jME]jME]MEI ]UEJ ]EEH ]jME]jME]jME]jME]jME]jME]h?jjjjEE-UQ$EeQ$EEQ$jEEQ$EE-UQ$EeQ$jEeQ$EEQ$EE-ٕ|Q$MMQME]UQh? jjjME]UpMEPM QEE(]Et#E]UREPPM MQMeAubUREP]؋MQUR]E,-M؃$u]E,M؃$u]E,-]E,]EPEUQ$MQ PU REUQ$EP PMQ E]U MEPME5 5$MY E5 5$UQ$UREP PM]UQMMMQ$M]UME@ $5 U]UME@ $$]Et#EAujjjMEMQUREP E]UQME@ $jM$jM$jM$M QhUR,] "J8LoCC...0E.`.{.===&SA%_[z%c%mmS Sl5kG%su~uk. ..R.d.v....3EQs{ kaJJ -;Ui{{Q0u<=Q`-.?.Q.bk &<PYs%,44Ni;CJ QHYPaiNsW{(L IXb   (Hbdpv @Mdsr?@h㈵>PERT! @f@h㈵%s: v:<%3.2f %3.2f %3.2f> s:%3.2f quat  vec3  *    A      @       @  @          :  *       @* t   @    @@! " #  $@@@  &'_iobuf ) *p  +  -* .  /mat4 1   !  rv@ squat  operator=  operator+=  operator-=  operator*=  operator/=  operator[] length length2   normalize %apply(set ,print 0xform 2to_mat4 3 set_angle 3 scale_angle  get_angle 4get_axis5quat@ vec4 8 9*:t   < ; : < >vec2 @ A*B@ < C B < E < / <     < I < B=?DFGHJK * M< / M<  <  @<  M<  M< $ < & < + 7nLvec3 N operator= N operator+= N operator-= O operator*= O operator/= P operator[] Qlength Qlength2 R normalize R homogenize Sapply Tset UprintV vec38@F                 1  1Z Y 1 \* ] 1Z ^ 1Z :::: 1Z a 1Z *[_`bc 1* e1Z ^ e1Z  8* h1Z  11Z  e1Z $ 1Z +tt 1Z mXvdmat4 f operator= f operator+= f operator-= g operator*= g operator/= i operator[] j transpose jinverse kapply lprint n swap_rows n swap_colso@mat4p_ptrt_cntp_baset _flagt_filet_charbuft_bufsizp _tmpfnameq _iobufs v x@{ } 2KAKDKSESt __unnamed2PAPBPCPDt __unnamed2VXVYVZVWt __unnamed2REDGREENBLUEALPHAt __unnamed@.t @  @  @ / @ E @    @  @ 2 @* @ E @  @  @@  @  @ $@@ @ nvec2  operator=  operator+=  operator-=  operator*=  operator/=  operator[] length length2  normalize apply setvec2@.  8  8  8 / 8 > 8  8  8 2 h8 > h8  8  @8  h8  h8 $ 8 +@@@@ 8  nvec4  operator=  operator+=  operator-=  operator*=  operator/=  operator[] length length2  normalize apply  homogenize print setvec4t  .filegF:\Documents and Settings\jeffreyc\Desktop\glui_v2_2\quaternion.cpp@comp.id# .drectve'.debug$S} .~=.textxfh n - .bfe.lfe.ef-e$- 58 M .bf-e .lfe.efbeWb  4%o .bfbe'.lfe.efe! 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insertion_pttdtitle_x_offsetth text_x_offsettlsubstring_starttp substring_endtt sel_starttxsel_endt| num_periodstlast_insertion_pt@ float_low@ float_hightint_lowtint_highCspinnertdebugtdraw_text_only Tmouse_down_handler Umouse_up_handler Umouse_held_down_handler V key_handler Tspecial_handler Wactivate X disactivate Ydraw U mouse_over Tfind_word_break Tsubstring_width Yclear_substring Tfind_insertion_pt Zupdate_substring_bounds Xupdate_and_draw_text Y draw_text Xdraw_insertion_pt Xset_numeric_text Xupdate_x_offsets X update_size \set_float_limits ]set_int_limits ^ set_float_val W set_int_val _set_text `get_text adumpf GLUI_EditText h operator= X~GLUI_EditText X__local_vftable_ctor_closure i` __vecDelDtor UUUUUUUUUUUUP"5jk GLUI_EditText   m M m  m   q* r m s m tu * wm s m Bt, num_buttons ndraw oset_name p set_int_val p set_selected p draw_groupvGLUI_RadioGroup x operator= u~GLUI_RadioGroup u__local_vftable_ctor_closure y` __vecDelDtor UUUUUUUUUUUUP& z{0GLUI_RadioGroup   t} M t} 4 } M }  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get_float_val  get_int_val increase_growth  reset_growth  set_speed GLUI_Spinner  operator=  ~GLUI_Spinner __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"/` GLUI_Spinner 7  7  7 M 7  7 *  7  7* 7  7 B set_text draw  draw_text  update_size  erase_textGLUI_StaticText  operator= ~GLUI_StaticText __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP& ,GLUI_StaticText  &GLUI_Listbox_Item t M t 4 t     M   #  tp t  t  t  t         *    *    B, curr_textX items_listt depressedt orig_valuetcurrently_insidet text_x_offsetttitle_x_offsett glut_menu_id mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler  update_size draw  mouse_over draw_active_area  set_int_val dump add_item delete_item  sort_items  do_selection increase_width get_item_ptr GLUI_Listbox  ~GLUI_Listbox  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"" GLUI_Listbox    Jtextt@id GLUI_Listbox_Item&DGLUI_Listbox_Item.GLUI_Mouse_Interaction   t M t 4    M    *    *    Bt,draw_active_area_only mouse_down_handler mouse_up_handler mouse_held_down_handler special_handler  update_size draw draw_active_area diaction_mouse_down_handler hiaction_mouse_up_handler liaction_mouse_held_down_handler piaction_special_handler tiaction_draw_active_area_persp xiaction_draw_active_area_ortho | iaction_dump  iaction_initGLUI_Mouse_Interaction  operator= ~GLUI_Mouse_Interaction __local_vftable_ctor_closure ` __vecDelDtor !UUUUUUUUUUUUUUUUP.0GLUI_Mouse_Interaction # Arcball  " GLUquadric   t# M t# 4 #  #  #  t#  # *  #  #* #  # 0ball4quadObjt8can_spint<spinning@@damping iaction_mouse_down_handler iaction_mouse_up_handler iaction_mouse_held_down_handler iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  setup_texture  setup_lights  draw_ball  init_ball reset  needs_idle idle copy_float_array_to_ball copy_ball_to_float_array set_spin GLUI_Rotation   operator= ~GLUI_Rotation __local_vftable_ctor_closure  ` __vecDelDtor !UUUUUUUUUUUUUUUUP"  D GLUI_Rotation )  t) M t) 4 )  )  )  ) 4 )  @) @t )  ) *  )  )* )  ) t0 trans_typet4down_xt8down_y@< scale_factor@quadObjtDtrans_mouse_code@Horig_x@Lorig_y@Porig_ztTlocked iaction_mouse_down_handler iaction_mouse_up_handler iaction_mouse_held_down_handler iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  set_speed  setup_texture  setup_lights  draw_2d_arrow draw_2d_x_arrows draw_2d_y_arrows draw_2d_z_arrows draw_2d_xy_arrows get_mouse_code get_z get_x get_y set_z set_x set_y  set_one_valGLUI_Translation  operator= ~GLUI_Translation __local_vftable_ctor_closure  ` __vecDelDtor !UUUUUUUUUUUUUUUUP&)!"XGLUI_Translation@vec3vec4 & '*(t %  %* ) ( %* ,vec2 . /*0@ %* 1 0 %* 3 % 5* 6 %* 7 @ 9 %* :999 %* < %* B+-248;=> %* @%* 7 @%* : @* C%*  @%*  @%* @ G H @%* I@@@ %* K %* $ n?vec3 A operator= A operator+= A operator-= B operator*= B operator/= D operator[] Elength Elength2 F normalize F homogenize Japply Lset MprintN vec3%`ut;Q2KAKDKSEStS __unnamedt2PAPBPCPDtV __unnamed2VXVYVZVWtX __unnamed2REDGREENBLUEALPHAtZ __unnamed6t .  .] \ .] 7 .] 3 .] :99 .] b .] 2^_`acd .* f.] 3 f.] : C.]  @.]  f.]  f.] I@@ .] m$nevec2 g operator= g operator+= g operator-= h operator*= h operator/= i operator[] jlength jlength2 k normalize lapply nsetovec2@69 &  &s r &s 7 &s , &s :9999 &s x &s 2tuvwyz &* |&s , |&s : C&s  @&s  |&s  |&s I &s $@@@@ &s  qn{vec4 } operator= } operator+= } operator-= ~ operator*= ~ operator/=  operator[] length length2  normalize apply  homogenize print setvec4t   .filegF:\Documents and Settings\jeffreyc\Desktop\glui_v2_2\Glui_translation.cpp@comp.id# .drectve.debug$S"t).textA /; j { .bfe.lfe.efeK 1z0.bfeR&.lfe.efeY &e00.rdata7Ƚv.rdata}.bfe`2.lfe.ef+e.text'@4 .debug$SK+ 2417.bf+eC.lfe.ef>e> C/F1H     ? .rdataAvT__ftol .bf>eJ.lfe.efmerm J 1O.bfmeQ.lfe.efzez Q1V.bfzeX.lfe.efe X[1].bfe_.lfe.efe _[2d.bfef.lfe.ef?e0? f[62k.bf?em.lfe.efe\ m>f2r.bfe.lfe.efe  2.rdata ڢ     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GLUI_Spinner::key_handlerthis key t modifiers8 ) #GLUI_Spinner::drawthis tx  tytorigC GLUI_Spinner::special_handlerthistkey t modifiersA 60GLUI_Spinner::set_float_valthis@new_val? 60GLUI_Spinner::set_int_valthistnew_val?  GLUI_Spinner::update_sizethis> f`GLUI_Spinner::find_arrowthistlocal_x tlocal_y? !GLUI_Spinner::draw_arrowsthis< $ GLUI_Spinner::do_clickthis@modifier_factort direction@incr;  GLUI_Spinner::do_dragthis tx  ty@modifier_factortdelta_y@incr> ,(GLUI_Spinner::needs_idlethis8 $ GLUI_Spinner::idlethis@ GLUI_Spinner::do_callbacksthisD 5/GLUI_Spinner::set_float_limitsthis@low @hight limit_typeB 5/GLUI_Spinner::set_int_limitsthistlow thight limit_type@ V RGLUI_Spinner::reset_growththis @hi @loC  GLUI_Spinner::increase_growththis @hi @lo< 2.GLUI_Spinner::get_textthisA +'GLUI_Spinner::get_float_valthis? 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I T ` v {         ??UEE}|MUMM M]C '#%`vector constructor iterator'__t u__st__n;__f N $N UMELtM(u EEE]Ê< 8 4GLUI_Control::can_drawthis $ HD?BUQME]B  GLUI_String::operator char *this $  p p  t  RGBc         B r g b  set RGBc RGBc" GLUI_String  p, p*   p  p    Vstring  operator[] operator char * GLUI_String", GLUI_String GLUI_Node           _iobuf " #p  $ parent_node child_head child_tail next_sibling prev_sibling  first_sibling  last_sibling prev next  first_child  last_child parent  link_this_to_parent_last  link_this_to_parent_first  link_this_to_sibling_next  link_this_to_sibling_prev !unlink %dump ! GLUI_Node& GLUI_Nodep_ptrt_cntp_baset _flagt_filet_charbuft_bufsizp _tmpfname( _iobuf" GLUI_Bitmap *  t *+ , *+ Z pixelstwth -load_from_array . GLUI_Bitmap"/ GLUI_Bitmap&GLUI_StdBitmaps 1 *ttt 12 4 12 >3bitmaps 5draw 6GLUI_StdBitmaps&7GLUI_StdBitmaps  9 :   < *GLUI_Master_Object > tt >? @" GLUI_Control B GLUI D &GLUI_Glut_Window F  G>?  = >? I C >? KttM N O >? P ttR S T >? U4 W X >? Ytttt[ \ ] >? ^ut >? `  >? bptt E>? dt E>? f E>? tttt >? i >?  @>? > glut_windows= glut_idle_CB Aadd_cb_to_glut_windowgluisC,active_controlC0curr_left_button_glut_menuE4active_control_gluit8glui_id_counter Hfind_glut_window Jset_glutIdleFunc L!set_left_button_glut_menu_control Qset_glutReshapeFunc Vset_glutKeyboardFunc Zset_glutSpecialFunc _set_glutMouseFunc Jset_glutDisplayFunc aset_glutTimerFunc Jset_glutOverlayDisplayFunc Zset_glutSpaceballMotionFunc Zset_glutSpaceballRotateFunc Qset_glutSpaceballButtonFunc Qset_glutTabletMotionFunc _set_glutTabletButtonFunc Zset_glutMenuStatusFunc cset_glutMenuStateFunc Qset_glutButtonBoxFunc Qset_glutDialsFunc e create_glui gcreate_glui_subwindow hfind_glui_by_window_id jget_viewport_area kauto_set_viewport k close_all k sync_live_all kreshape l get_version kGLUI_Master_Object*%m<GLUI_Master_Object F  Fo Ftglut_window_idTglut_keyboard_CBXglut_special_CBO glut_reshape_CBO$glut_passive_motion_CB]( glut_mouse_CB,glut_visibility_CBO0glut_motion_CB=4glut_display_CB8 glut_entry_CB pGLUI_Glut_Window& q<GLUI_Glut_Window t* GLUI_Main t " GLUI_Panel v  Ctu M Ctu Kptt tu z tu M tu  tu [ tu R tu 4 tu C ttu @ ss tu Ct tu  tu K ttu tmain_gfx_window_idtmouse_button_downtglut_window_idt top_level_glut_window_idC$active_controlC(mouse_over_controlw, main_panelt0 curr_cursort4wt8h<flagst@closingtD parent_windowtHglui_id x find_control yfind_next_control yfind_next_control_rec yfind_next_control_ yfind_prev_control {create_standalone_window |create_subwindow }setup_default_glut_callbacks ~mouse keyboard special |passive_motion |reshape  visibility |motion entry }display }idle]L glut_mouse_CBTPglut_keyboard_CBXTglut_special_CBOXglut_reshape_CBC\controlst` num_controls  add_control } GLUI_Main1d std_bitmaps` window_name bkgd_color bkgd_color_ffonttcurr_modifiers adjust_glut_xy activate_control align_controls restore_draw_buffer }disactivate_current_control ~draw_raised_box ~draw_lowered_box set_front_draw_buffer }post_update_main_gfx } pack_controls }close_internal }check_subwindow_position }set_ortho_projection } set_viewport }refresh> GLUI_Main B  UUUUUUUUUUUUP  @x B  B  @ B  B 9 @ B  @B  tB  tB M tB 4 t tB  B  B M B  tB  p tB  B ["tttt@@@ B  B tttttt B  B *  B  B* B  u B .  twtht x_abst$y_abst(x_offt, y_off_topt0 y_off_bott4 contain_xt8 contain_yt< contain_wt@ contain_htDactivetH active_typetL can_activatetPspacebar_mouse_clickTuser_idXtypet\ is_containert` alignmentdcallbackhptr_val@l float_valtpenabledttint_valxfloat_array_valtstatename textELgluiPfonttT live_typetX live_initedt\ last_live_int@`last_live_floatdlast_live_textlast_live_float_arraytfloat_array_sizet  collapsibletis_opencollapsed_nodet(hidden set_name  set_int_val  set_float_val  set_ptr_val set_float_array_val  get_float_val  get_int_val get_float_array_val  mouse_down_handler $mouse_up_handler (mouse_held_down_handler , key_handler 0special_handler 4 update_size 8idle < mouse_over @enable Ddisable Hactivate L disactivate  hide_internal unhide_internal can_draw Palign pack pack_old draw_recursive set_to_glut_window restore_window translate_and_draw_front translate_to_origin Tdraw set_font get_font  string_width  char_width  draw_name draw_box_inwards_outline draw_box  draw_bkgd_box draw_emboss_box  draw_string  draw_char draw_active_box set_to_bkgd_color set_w set_h  set_alignment  sync_live  init_live  output_live Xset_text execute_callback get_this_column_dims \ needs_idle GLUI_Control ` ~GLUI_Control  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"h, GLUI_Control" GLUI_Button   t M t 4 t   M      *    *    Bt,currently_inside mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler draw  draw_pressed draw_unpressed  draw_text  update_size GLUI_Button  ~GLUI_Button  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"0 GLUI_Button" GLUI_Checkbox   t M t 4 t     M    *    *    Bt, orig_valuet0currently_insidet4 text_x_offset mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler  update_size draw draw_active_area  draw_checked draw_unchecked draw_X draw_empty_box  set_int_val GLUI_Checkbox ~GLUI_Checkbox  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"8 GLUI_Checkbox" GLUI_Column    M  *      *    B draw GLUI_Column  ~GLUI_Column  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP", GLUI_Column v  v M v  v  v  v *  v  v* v  v B draw set_name set_type  update_size GLUI_Panel  ~GLUI_Panel  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP" , GLUI_Panel" GLUI_Rollout    M   t M t 4  *    *    vt,currently_insidet0initially_inside4button draw  draw_pressed draw_unpressed mouse_down_handler mouse_up_handler mouse_held_down_handler open close  update_size GLUI_Rollout  ~GLUI_Rollout  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"  d GLUI_Rollout D  D  wt D   D   w D  &GLUI_RadioGroup  tt D  wtt D  &GLUI_RadioButton  p D  " GLUI_Listbox  ptt D  wptt D  !" GLUI_Rotation # p@t $D  %wp@t $D  '&GLUI_Translation ) pt@t *D  +wpt@t *D  -   /D   /D  !  pt 2D  3wpt 2D  5&GLUI_StaticText 7  8D  wp 8D  :" GLUI_EditText < ptt =D  >wptt =D  @" GLUI_Spinner B  CD  > CD  @pt wD  Fwpt wD  H   JD  F JD  H D   tD  pttt tD  Ot   add_column add_column_to_panel  add_separator add_separator_to_panel add_radiogroup add_radiogroup_to_panel add_radiobutton_to_group   add_listbox "add_listbox_to_panel & add_rotation (add_rotation_to_panel ,add_translation .add_translation_to_panel 0 add_checkbox 1add_checkbox_to_panel 4 add_button 6add_button_to_panel 9add_statictext ;add_statictext_to_panel ? add_edittext Aadd_edittext_to_panel D add_spinner Eadd_spinner_to_panel G add_panel Iadd_panel_to_panel K add_rollout Ladd_rollout_to_panel Mset_main_gfx_window Nget_glut_window_id enable disable  sync_live close show hide Pinit GLUI&QGLUI <  t<S M t<S 4 t<S  <S  <S  <S M t<S @@t <S [ <S 4 <S  <S  p<S  <S $ < b* c <S deX <* g<S d <S Bt, has_limitst0 data_type4 orig_textt` insertion_pttdtitle_x_offsetth text_x_offsettlsubstring_starttp substring_endtt sel_starttxsel_endt| num_periodstlast_insertion_pt@ float_low@ float_hightint_lowtint_highCspinnertdebugtdraw_text_only Tmouse_down_handler Umouse_up_handler Umouse_held_down_handler V key_handler Tspecial_handler Wactivate X disactivate Ydraw U mouse_over Tfind_word_break Tsubstring_width Yclear_substring Tfind_insertion_pt Zupdate_substring_bounds Xupdate_and_draw_text Y draw_text Xdraw_insertion_pt Xset_numeric_text Xupdate_x_offsets X update_size \set_float_limits ]set_int_limits ^ set_float_val W set_int_val _set_text `get_text adumpf GLUI_EditText h operator= X~GLUI_EditText X__local_vftable_ctor_closure i` __vecDelDtor UUUUUUUUUUUUP"5jk GLUI_EditText   m M m  m   q* r m s m tu * wm s m Bt, num_buttons ndraw oset_name p set_int_val p set_selected p draw_groupvGLUI_RadioGroup x operator= u~GLUI_RadioGroup u__local_vftable_ctor_closure y` __vecDelDtor UUUUUUUUUUUUP& z{0GLUI_RadioGroup   t} M t} 4 } M }  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get_float_val  get_int_val increase_growth  reset_growth  set_speed GLUI_Spinner  operator=  ~GLUI_Spinner __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"/` GLUI_Spinner 7  7  7 M 7  7 *  7  7* 7  7 B set_text draw  draw_text  update_size  erase_textGLUI_StaticText  operator= ~GLUI_StaticText __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP& ,GLUI_StaticText  &GLUI_Listbox_Item t M t 4 t     M   #  tp t  t  t  t         *    *    B, curr_textX items_listt depressedt orig_valuetcurrently_insidet text_x_offsetttitle_x_offsett glut_menu_id mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler  update_size draw  mouse_over draw_active_area  set_int_val dump add_item delete_item  sort_items  do_selection increase_width get_item_ptr GLUI_Listbox  ~GLUI_Listbox  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"" GLUI_Listbox    Jtextt@id GLUI_Listbox_Item&DGLUI_Listbox_Item.GLUI_Mouse_Interaction   t M t 4    M    *    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GLbitfield@GLclampfAGLclampdAGLdoubleGLUI_Separator RGLUIGLUI_Update_CB  GLUI_Rollout usize_t' GLUI_NodeGLUI_Listbox_Item GLUI_Panel!wchar_t GLubyte )FILE GLUI_Control!GLushort GLUquadricObj tGLint =_PMFNtGLsizeipva_listGLUI_RadioButton U(M؋MuMEM؃t/EPMQUREPMQURMEM+ȉM U؋BEE $Eh?jh?h?h?jMQjU+URh?h?h?jEPjM+MQURM] 8,(Pq|  % 4 T acl !?UQME](7  GLUI_Node::parentthis ( $( UEE}|MUMM M]C '#%`vector constructor iterator'__t u__st__n;__f 3 $3 UMELtM(u EEE]8< 8 4GLUI_Control::can_drawthis 8 $8  p p  t  RGBc         B r g b  set RGBc RGBc" GLUI_String  p, p*   p  p    Vstring  operator[] operator char * GLUI_String", GLUI_String GLUI_Node           _iobuf " #p  $ parent_node child_head child_tail next_sibling prev_sibling  first_sibling  last_sibling prev next  first_child  last_child parent  link_this_to_parent_last  link_this_to_parent_first  link_this_to_sibling_next  link_this_to_sibling_prev !unlink %dump ! 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Ytttt[ \ ] >? ^ut >? `  >? bptt E>? dt E>? f E>? tttt >? i >?  @>? > glut_windows= glut_idle_CB Aadd_cb_to_glut_windowgluisC,active_controlC0curr_left_button_glut_menuE4active_control_gluit8glui_id_counter Hfind_glut_window Jset_glutIdleFunc L!set_left_button_glut_menu_control Qset_glutReshapeFunc Vset_glutKeyboardFunc Zset_glutSpecialFunc _set_glutMouseFunc Jset_glutDisplayFunc aset_glutTimerFunc Jset_glutOverlayDisplayFunc Zset_glutSpaceballMotionFunc Zset_glutSpaceballRotateFunc Qset_glutSpaceballButtonFunc Qset_glutTabletMotionFunc _set_glutTabletButtonFunc Zset_glutMenuStatusFunc cset_glutMenuStateFunc Qset_glutButtonBoxFunc Qset_glutDialsFunc e create_glui gcreate_glui_subwindow hfind_glui_by_window_id jget_viewport_area kauto_set_viewport k close_all k sync_live_all kreshape l get_version kGLUI_Master_Object*%m<GLUI_Master_Object F  Fo Ftglut_window_idTglut_keyboard_CBXglut_special_CBO glut_reshape_CBO$glut_passive_motion_CB]( glut_mouse_CB,glut_visibility_CBO0glut_motion_CB=4glut_display_CB8 glut_entry_CB pGLUI_Glut_Window& q<GLUI_Glut_Window t* GLUI_Main t " GLUI_Panel v  Ctu M Ctu Kptt tu z tu M tu  tu [ tu R tu 4 tu C ttu @ ss tu Ct tu  tu K ttu tmain_gfx_window_idtmouse_button_downtglut_window_idt top_level_glut_window_idC$active_controlC(mouse_over_controlw, main_panelt0 curr_cursort4wt8h<flagst@closingtD parent_windowtHglui_id x find_control yfind_next_control yfind_next_control_rec yfind_next_control_ yfind_prev_control {create_standalone_window |create_subwindow }setup_default_glut_callbacks ~mouse keyboard special |passive_motion |reshape  visibility |motion entry }display }idle]L glut_mouse_CBTPglut_keyboard_CBXTglut_special_CBOXglut_reshape_CBC\controlst` num_controls  add_control } GLUI_Main1d std_bitmaps` window_name bkgd_color bkgd_color_ffonttcurr_modifiers adjust_glut_xy activate_control align_controls restore_draw_buffer }disactivate_current_control ~draw_raised_box ~draw_lowered_box set_front_draw_buffer }post_update_main_gfx } pack_controls }close_internal }check_subwindow_position }set_ortho_projection } set_viewport }refresh> GLUI_Main B  UUUUUUUUUUUUP  @x B  B  @ B  B 9 @ B  @B  tB  tB M tB 4 t tB  B  B M B  tB  p tB  B ["tttt@@@ B  B tttttt B  B *  B  B* B  u B .  twtht x_abst$y_abst(x_offt, y_off_topt0 y_off_bott4 contain_xt8 contain_yt< contain_wt@ contain_htDactivetH active_typetL can_activatetPspacebar_mouse_clickTuser_idXtypet\ is_containert` alignmentdcallbackhptr_val@l float_valtpenabledttint_valxfloat_array_valtstatename textELgluiPfonttT live_typetX live_initedt\ last_live_int@`last_live_floatdlast_live_textlast_live_float_arraytfloat_array_sizet  collapsibletis_opencollapsed_nodet(hidden set_name  set_int_val  set_float_val  set_ptr_val set_float_array_val  get_float_val  get_int_val get_float_array_val  mouse_down_handler $mouse_up_handler (mouse_held_down_handler , key_handler 0special_handler 4 update_size 8idle < mouse_over @enable Ddisable Hactivate L disactivate  hide_internal unhide_internal can_draw Palign pack pack_old draw_recursive set_to_glut_window restore_window translate_and_draw_front translate_to_origin Tdraw set_font get_font  string_width  char_width  draw_name draw_box_inwards_outline draw_box  draw_bkgd_box draw_emboss_box  draw_string  draw_char draw_active_box set_to_bkgd_color set_w set_h  set_alignment  sync_live  init_live  output_live Xset_text execute_callback get_this_column_dims \ needs_idle GLUI_Control ` ~GLUI_Control  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"h, GLUI_Control" GLUI_Button   t M t 4 t   M      *    *    Bt,currently_inside mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler draw  draw_pressed draw_unpressed  draw_text  update_size GLUI_Button  ~GLUI_Button  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"0 GLUI_Button" GLUI_Checkbox   t M t 4 t     M    *    *    Bt, orig_valuet0currently_insidet4 text_x_offset mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler  update_size draw draw_active_area  draw_checked draw_unchecked draw_X draw_empty_box  set_int_val GLUI_Checkbox ~GLUI_Checkbox  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"8 GLUI_Checkbox" GLUI_Column    M  *      *    B draw GLUI_Column  ~GLUI_Column  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP", GLUI_Column v  v M v  v  v  v *  v  v* v  v B draw set_name set_type  update_size GLUI_Panel  ~GLUI_Panel  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP" , GLUI_Panel" GLUI_Rollout    M   t M t 4  *    *    vt,currently_insidet0initially_inside4button draw  draw_pressed draw_unpressed mouse_down_handler mouse_up_handler mouse_held_down_handler open close  update_size GLUI_Rollout  ~GLUI_Rollout  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"  d GLUI_Rollout D  D  wt D   D   w D  &GLUI_RadioGroup  tt D  wtt D  &GLUI_RadioButton  p D  " GLUI_Listbox  ptt D  wptt D  !" GLUI_Rotation # p@t $D  %wp@t $D  '&GLUI_Translation ) pt@t *D  +wpt@t *D  -   /D   /D  !  pt 2D  3wpt 2D  5&GLUI_StaticText 7  8D  wp 8D  :" GLUI_EditText < ptt =D  >wptt =D  @" GLUI_Spinner B  CD  > CD  @pt wD  Fwpt wD  H   JD  F JD  H D   tD  pttt tD  Ot   add_column add_column_to_panel  add_separator add_separator_to_panel add_radiogroup add_radiogroup_to_panel add_radiobutton_to_group   add_listbox "add_listbox_to_panel & add_rotation (add_rotation_to_panel ,add_translation .add_translation_to_panel 0 add_checkbox 1add_checkbox_to_panel 4 add_button 6add_button_to_panel 9add_statictext ;add_statictext_to_panel ? add_edittext Aadd_edittext_to_panel D add_spinner Eadd_spinner_to_panel G add_panel Iadd_panel_to_panel K add_rollout Ladd_rollout_to_panel Mset_main_gfx_window Nget_glut_window_id enable disable  sync_live close show hide Pinit GLUI&QGLUI <  t<S M t<S 4 t<S  <S  <S  <S M t<S @@t <S [ <S 4 <S  <S  p<S  <S $ < b* c <S deX <* g<S d <S Bt, has_limitst0 data_type4 orig_textt` insertion_pttdtitle_x_offsetth text_x_offsettlsubstring_starttp substring_endtt sel_starttxsel_endt| num_periodstlast_insertion_pt@ float_low@ float_hightint_lowtint_highCspinnertdebugtdraw_text_only Tmouse_down_handler Umouse_up_handler Umouse_held_down_handler V key_handler Tspecial_handler Wactivate X disactivate Ydraw U mouse_over Tfind_word_break Tsubstring_width Yclear_substring Tfind_insertion_pt Zupdate_substring_bounds Xupdate_and_draw_text Y draw_text Xdraw_insertion_pt Xset_numeric_text Xupdate_x_offsets X update_size \set_float_limits ]set_int_limits ^ set_float_val W set_int_val _set_text `get_text adumpf GLUI_EditText h operator= X~GLUI_EditText X__local_vftable_ctor_closure i` __vecDelDtor UUUUUUUUUUUUP"5jk GLUI_EditText   m M m  m   q* r m s m tu * wm s m Bt, num_buttons ndraw oset_name p set_int_val p set_selected p draw_groupvGLUI_RadioGroup x operator= u~GLUI_RadioGroup u__local_vftable_ctor_closure y` __vecDelDtor UUUUUUUUUUUUP& z{0GLUI_RadioGroup   t} M t} 4 } M }   *  }  * }  } Bt, orig_valuet0currently_insidet4 text_x_offset ~mouse_down_handler mouse_up_handler mouse_held_down_handler draw  update_size draw_active_area  draw_checked draw_unchecked draw_O8groupGLUI_RadioButton  operator= ~GLUI_RadioButton __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP&<GLUI_RadioButton&GLUI_Separator    M  *      *    B drawGLUI_Separator  operator= ~GLUI_Separator __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP&,GLUI_Separator B  tB M tB 4 tB  B M B  B  B [ B 4 tB  pB  B  @B  B *  B  B* B  B Bt,currently_insidet0state@4growth@8 growth_expt<last_xt@last_ytD data_typetHcallback_counttL last_int_val@Plast_float_valtTfirst_callback@X user_speed=\edittext mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler draw  draw_pressed draw_unpressed  draw_text  update_size set_float_limits set_int_limits  find_arrow do_drag  do_callbacks  draw_arrows do_click idle  needs_idle get_text  set_float_val  set_int_val  get_float_val  get_int_val increase_growth  reset_growth  set_speed GLUI_Spinner  operator=  ~GLUI_Spinner __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"/` GLUI_Spinner 7  7  7 M 7  7 *  7  7* 7  7 B set_text draw  draw_text  update_size  erase_textGLUI_StaticText  operator= ~GLUI_StaticText __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP& ,GLUI_StaticText  &GLUI_Listbox_Item t M t 4 t     M   # 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Arcball  " GLUquadric   t# M t# 4 #  #  #  t#  # *  #  #* #  # 0ball4quadObjt8can_spint<spinning@@damping iaction_mouse_down_handler iaction_mouse_up_handler iaction_mouse_held_down_handler iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  setup_texture  setup_lights  draw_ball  init_ball reset  needs_idle idle copy_float_array_to_ball copy_ball_to_float_array set_spin GLUI_Rotation   operator= ~GLUI_Rotation __local_vftable_ctor_closure  ` __vecDelDtor !UUUUUUUUUUUUUUUUP"  D GLUI_Rotation )  t) M t) 4 )  )  )  ) 4 )  @) @t )  ) *  )  )* )  ) t0 trans_typet4down_xt8down_y@< scale_factor@quadObjtDtrans_mouse_code@Horig_x@Lorig_y@Porig_ztTlocked iaction_mouse_down_handler iaction_mouse_up_handler iaction_mouse_held_down_handler iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  set_speed  setup_texture  setup_lights  draw_2d_arrow draw_2d_x_arrows draw_2d_y_arrows draw_2d_z_arrows draw_2d_xy_arrows get_mouse_code get_z get_x get_y set_z set_x set_y  set_one_valGLUI_Translation  operator= ~GLUI_Translation __local_vftable_ctor_closure  ` __vecDelDtor !UUUUUUUUUUUUUUUUP&)!"XGLUI_Translationut;$tt  ' .file#gF:\Documents and Settings\jeffreyc\Desktop\glui_v2_2\glui_separator.cpp@comp.id# .drectve.debug$S.text_M*  (# I X l   _floor .rdataF    __ftol .bfe*.lfe.efe:.textdD+.filegF:\Documents and Settings\jeffreyc\Desktop\glui_v2_2\glui.h* * 8.bfe:.lfe.efe.debug$SN.text'@H .debug$S.text 8&_ :8 .bf e.lf e.ef8 e.debug$S S .debug$T ll~?draw@GLUI_Separator@@UAEXHH@Z?restore_window@GLUI_Control@@QAEXH@Z__imp__glEnd@0__imp__glVertex2i@8__imp__glColor3f@12__imp__glBegin@4__imp__glLineWidth@4__real@8@3ffaccccccccccccd000?get_this_column_dims@GLUI_Control@@QAEXPAH00000@Z?set_to_glut_window@GLUI_Control@@QAEHXZ__fltused?parent@GLUI_Node@@QAEPAV1@XZ??_H@YGXPAXIHP6EX0@Z@Z?can_draw@GLUI_Control@@QAEHXZ /132 1062611855 100666 69302 ` LN+V?8.drectveD .debug$S 0HB.text iG+[0 P`.rdata4@@@.rdata4@@@.rdata4@@@.rdata4@@@.text'4 P`.debug$S55HB.text855 P`.debug$SS5D6HB.rdataX6@@@.text$x`6~6 P`.data 6@0.rdata677!@0@.xdata$x088@@@.text88 P`.debug$SY8<9HB.text P9p9z9 P`.debug$Sj99HB.text 9:(: P`.debug$Sn.::HB.text ::: P`.debug$Sj:J;HB.text^;o; P`.debug$SXu;;HB.text;; P`.debug$SV;N<HB.textb<q< P`.debug$S|w<<HB.text== P`.debug$S==HB.text== P`.debug$Sc=3>HB.textG>\> P`.debug$SVb>>HB.text >> P`.debug$Sa>@?HB.text.T?? 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GLUI_Rotation # p@t $D  %wp@t $D  '&GLUI_Translation ) pt@t *D  +wpt@t *D  -   /D   /D  !  pt 2D  3wpt 2D  5&GLUI_StaticText 7  8D  wp 8D  :" GLUI_EditText < ptt =D  >wptt =D  @" GLUI_Spinner B  CD  > CD  @pt wD  Fwpt wD  H   JD  F JD  H D   tD  pttt tD  Ot   add_column add_column_to_panel  add_separator add_separator_to_panel add_radiogroup add_radiogroup_to_panel add_radiobutton_to_group   add_listbox "add_listbox_to_panel & add_rotation (add_rotation_to_panel ,add_translation .add_translation_to_panel 0 add_checkbox 1add_checkbox_to_panel 4 add_button 6add_button_to_panel 9add_statictext ;add_statictext_to_panel ? add_edittext Aadd_edittext_to_panel D add_spinner Eadd_spinner_to_panel G add_panel Iadd_panel_to_panel K add_rollout Ladd_rollout_to_panel Mset_main_gfx_window Nget_glut_window_id enable disable  sync_live close show hide Pinit GLUI&QGLUI <  t<S M t<S 4 t<S  <S  <S  <S M t<S @@t <S [ <S 4 <S  <S  p<S  <S $ < b* c <S deX <* g<S d <S Bt, has_limitst0 data_type4 orig_textt` insertion_pttdtitle_x_offsetth text_x_offsettlsubstring_starttp substring_endtt sel_starttxsel_endt| num_periodstlast_insertion_pt@ float_low@ float_hightint_lowtint_highCspinnertdebugtdraw_text_only Tmouse_down_handler Umouse_up_handler Umouse_held_down_handler V key_handler Tspecial_handler Wactivate X disactivate Ydraw U mouse_over Tfind_word_break Tsubstring_width Yclear_substring Tfind_insertion_pt Zupdate_substring_bounds Xupdate_and_draw_text Y draw_text Xdraw_insertion_pt Xset_numeric_text Xupdate_x_offsets X update_size \set_float_limits ]set_int_limits ^ set_float_val W set_int_val _set_text `get_text adumpf GLUI_EditText h operator= X~GLUI_EditText X__local_vftable_ctor_closure i` __vecDelDtor UUUUUUUUUUUUP"5jk GLUI_EditText   m M m  m   q* r m s m tu * wm s m Bt, num_buttons ndraw oset_name p set_int_val p set_selected p draw_groupvGLUI_RadioGroup x operator= u~GLUI_RadioGroup u__local_vftable_ctor_closure y` __vecDelDtor UUUUUUUUUUUUP& z{0GLUI_RadioGroup   t} M t} 4 } M }   *  }  * }  } Bt, orig_valuet0currently_insidet4 text_x_offset ~mouse_down_handler mouse_up_handler mouse_held_down_handler draw  update_size draw_active_area  draw_checked draw_unchecked draw_O8groupGLUI_RadioButton  operator= ~GLUI_RadioButton __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP&<GLUI_RadioButton&GLUI_Separator    M  *      *    B drawGLUI_Separator  operator= ~GLUI_Separator __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP&,GLUI_Separator B  tB M tB 4 tB  B M B  B  B [ B 4 tB  pB  B  @B  B *  B  B* B  B Bt,currently_insidet0state@4growth@8 growth_expt<last_xt@last_ytD data_typetHcallback_counttL last_int_val@Plast_float_valtTfirst_callback@X user_speed=\edittext mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler draw  draw_pressed draw_unpressed  draw_text  update_size set_float_limits set_int_limits  find_arrow do_drag  do_callbacks  draw_arrows do_click idle  needs_idle get_text  set_float_val  set_int_val  get_float_val  get_int_val increase_growth  reset_growth  set_speed GLUI_Spinner  operator=  ~GLUI_Spinner __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"/` GLUI_Spinner 7  7  7 M 7  7 *  7  7* 7  7 B set_text draw  draw_text  update_size  erase_textGLUI_StaticText  operator= ~GLUI_StaticText __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP& ,GLUI_StaticText  &GLUI_Listbox_Item t M t 4 t     M   # 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M M U U UMMucMEExtEh?h?h?h?jMQjUREHQURjEHQjh?h?h?jUREHQUBPMQREHQjUBPMQRWExtJjMu EEh?h?h?h?jURjEPMQREHQUBPMQRjEPjMQUBPMQREHQUBPjh?h?h?jMQjUREHQUBPMQREHQjjMEE MPMEE胸Lt6M苑LPM苑LPM苑LPhD jjMQjUELQUREMTREPMQjURMh?EPM]UQMh,EPMP MMR4ELtML]UMEM;Htt0UEBtMMR4MEEPM]UMELujMPMEMU9J} EMAjMtExtu MA, UB,] c@U]iz(&J_gs(<Vhn~&1(=NTbmy1BA O@1Iv& %2 9 D Y a ~ 2334:6<7C:N;c<k=>@ABDE F,G@HZIlJrMNQSTUV W,XRYX[f_qa}b?M    U(46P^ j  UQMEE]& =  GLUI_String::operator[]this ti & $& UQME]1B  GLUI_String::operator char *this 1 $1 UEE}|MUMM M]C '#%`vector constructor iterator'__t u__st__n;__f J $J UMELtM(u EEE]c< 8 4GLUI_Control::can_drawthis c $c  p p  t  RGBc         B r g b  set RGBc RGBc" GLUI_String  p, p*   p  p    Vstring  operator[] operator char * GLUI_String", GLUI_String GLUI_Node           _iobuf " #p  $ parent_node child_head child_tail next_sibling prev_sibling  first_sibling  last_sibling prev next  first_child  last_child parent  link_this_to_parent_last  link_this_to_parent_first  link_this_to_sibling_next  link_this_to_sibling_prev !unlink %dump ! GLUI_Node& GLUI_Nodep_ptrt_cntp_baset _flagt_filet_charbuft_bufsizp _tmpfname( _iobuf" GLUI_Bitmap *  t *+ , *+ Z pixelstwth -load_from_array . GLUI_Bitmap"/ GLUI_Bitmap&GLUI_StdBitmaps 1 *ttt 12 4 12 >3bitmaps 5draw 6GLUI_StdBitmaps&7GLUI_StdBitmaps  9 :   < *GLUI_Master_Object > tt >? @" GLUI_Control B GLUI D &GLUI_Glut_Window F  G>?  = >? I C >? KttM N O >? P ttR S T >? U4 W X >? Ytttt[ \ ] >? ^ut >? `  >? bptt E>? dt E>? f E>? tttt >? i >?  @>? > glut_windows= glut_idle_CB Aadd_cb_to_glut_windowgluisC,active_controlC0curr_left_button_glut_menuE4active_control_gluit8glui_id_counter Hfind_glut_window Jset_glutIdleFunc L!set_left_button_glut_menu_control Qset_glutReshapeFunc Vset_glutKeyboardFunc Zset_glutSpecialFunc _set_glutMouseFunc Jset_glutDisplayFunc aset_glutTimerFunc Jset_glutOverlayDisplayFunc Zset_glutSpaceballMotionFunc Zset_glutSpaceballRotateFunc Qset_glutSpaceballButtonFunc Qset_glutTabletMotionFunc _set_glutTabletButtonFunc Zset_glutMenuStatusFunc cset_glutMenuStateFunc Qset_glutButtonBoxFunc Qset_glutDialsFunc e create_glui gcreate_glui_subwindow hfind_glui_by_window_id jget_viewport_area kauto_set_viewport k close_all k sync_live_all kreshape l get_version kGLUI_Master_Object*%m<GLUI_Master_Object F  Fo Ftglut_window_idTglut_keyboard_CBXglut_special_CBO glut_reshape_CBO$glut_passive_motion_CB]( glut_mouse_CB,glut_visibility_CBO0glut_motion_CB=4glut_display_CB8 glut_entry_CB pGLUI_Glut_Window& q<GLUI_Glut_Window t* GLUI_Main t " GLUI_Panel v  Ctu M Ctu Kptt tu z tu M tu  tu [ tu R tu 4 tu C ttu @ ss tu Ct tu  tu K ttu tmain_gfx_window_idtmouse_button_downtglut_window_idt top_level_glut_window_idC$active_controlC(mouse_over_controlw, main_panelt0 curr_cursort4wt8h<flagst@closingtD parent_windowtHglui_id x find_control yfind_next_control yfind_next_control_rec yfind_next_control_ yfind_prev_control {create_standalone_window |create_subwindow }setup_default_glut_callbacks ~mouse keyboard special |passive_motion |reshape  visibility |motion entry }display }idle]L glut_mouse_CBTPglut_keyboard_CBXTglut_special_CBOXglut_reshape_CBC\controlst` num_controls  add_control } GLUI_Main1d std_bitmaps` window_name bkgd_color bkgd_color_ffonttcurr_modifiers adjust_glut_xy activate_control align_controls restore_draw_buffer }disactivate_current_control ~draw_raised_box ~draw_lowered_box set_front_draw_buffer }post_update_main_gfx } pack_controls }close_internal }check_subwindow_position }set_ortho_projection } set_viewport }refresh> GLUI_Main B  UUUUUUUUUUUUP  @x B  B  @ B  B 9 @ B  @B  tB  tB M tB 4 t tB  B  B M B  tB  p tB  B ["tttt@@@ B  B tttttt B  B *  B  B* B  u B .  twtht x_abst$y_abst(x_offt, y_off_topt0 y_off_bott4 contain_xt8 contain_yt< contain_wt@ contain_htDactivetH active_typetL can_activatetPspacebar_mouse_clickTuser_idXtypet\ is_containert` alignmentdcallbackhptr_val@l float_valtpenabledttint_valxfloat_array_valtstatename textELgluiPfonttT live_typetX live_initedt\ last_live_int@`last_live_floatdlast_live_textlast_live_float_arraytfloat_array_sizet  collapsibletis_opencollapsed_nodet(hidden set_name  set_int_val  set_float_val  set_ptr_val set_float_array_val  get_float_val  get_int_val get_float_array_val  mouse_down_handler $mouse_up_handler (mouse_held_down_handler , key_handler 0special_handler 4 update_size 8idle < mouse_over @enable Ddisable Hactivate L disactivate  hide_internal unhide_internal can_draw Palign pack pack_old draw_recursive set_to_glut_window restore_window translate_and_draw_front translate_to_origin Tdraw set_font get_font  string_width  char_width  draw_name draw_box_inwards_outline draw_box  draw_bkgd_box draw_emboss_box  draw_string  draw_char draw_active_box set_to_bkgd_color set_w set_h  set_alignment  sync_live  init_live  output_live Xset_text execute_callback get_this_column_dims \ needs_idle GLUI_Control ` ~GLUI_Control  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"h, GLUI_Control" GLUI_Button   t M t 4 t   M      *    *    Bt,currently_inside mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler draw  draw_pressed draw_unpressed  draw_text  update_size GLUI_Button  ~GLUI_Button  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"0 GLUI_Button" GLUI_Checkbox   t M t 4 t     M    *    *    Bt, orig_valuet0currently_insidet4 text_x_offset mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler  update_size draw draw_active_area  draw_checked draw_unchecked draw_X draw_empty_box  set_int_val GLUI_Checkbox ~GLUI_Checkbox  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"8 GLUI_Checkbox" GLUI_Column    M  *      *    B draw GLUI_Column  ~GLUI_Column  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP", GLUI_Column v  v M v  v  v  v *  v  v* v  v B draw set_name set_type  update_size GLUI_Panel  ~GLUI_Panel  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP" , GLUI_Panel" GLUI_Rollout    M   t M t 4  *    *    vt,currently_insidet0initially_inside4button draw  draw_pressed draw_unpressed mouse_down_handler mouse_up_handler mouse_held_down_handler open close  update_size GLUI_Rollout  ~GLUI_Rollout  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"  d GLUI_Rollout D  D  wt D   D   w D  &GLUI_RadioGroup  tt D  wtt D  &GLUI_RadioButton  p D  " GLUI_Listbox  ptt D  wptt D  !" GLUI_Rotation # p@t $D  %wp@t $D  '&GLUI_Translation ) pt@t *D  +wpt@t *D  -   /D   /D  !  pt 2D  3wpt 2D  5&GLUI_StaticText 7  8D  wp 8D  :" GLUI_EditText < ptt =D  >wptt =D  @" GLUI_Spinner B  CD  > CD  @pt wD  Fwpt wD  H   JD  F JD  H D   tD  pttt tD  Ot   add_column add_column_to_panel  add_separator add_separator_to_panel add_radiogroup add_radiogroup_to_panel add_radiobutton_to_group   add_listbox "add_listbox_to_panel & add_rotation (add_rotation_to_panel ,add_translation .add_translation_to_panel 0 add_checkbox 1add_checkbox_to_panel 4 add_button 6add_button_to_panel 9add_statictext ;add_statictext_to_panel ? add_edittext Aadd_edittext_to_panel D add_spinner Eadd_spinner_to_panel G add_panel Iadd_panel_to_panel K add_rollout Ladd_rollout_to_panel Mset_main_gfx_window Nget_glut_window_id enable disable  sync_live close show hide Pinit GLUI&QGLUI <  t<S M t<S 4 t<S  <S  <S  <S M t<S @@t <S [ <S 4 <S  <S  p<S  <S $ < b* c <S deX <* g<S d <S Bt, has_limitst0 data_type4 orig_textt` insertion_pttdtitle_x_offsetth text_x_offsettlsubstring_starttp substring_endtt sel_starttxsel_endt| num_periodstlast_insertion_pt@ float_low@ float_hightint_lowtint_highCspinnertdebugtdraw_text_only Tmouse_down_handler Umouse_up_handler Umouse_held_down_handler V key_handler Tspecial_handler Wactivate X disactivate Ydraw U mouse_over Tfind_word_break Tsubstring_width Yclear_substring Tfind_insertion_pt Zupdate_substring_bounds Xupdate_and_draw_text Y draw_text Xdraw_insertion_pt Xset_numeric_text Xupdate_x_offsets X update_size \set_float_limits ]set_int_limits ^ set_float_val W set_int_val _set_text `get_text adumpf GLUI_EditText h operator= X~GLUI_EditText X__local_vftable_ctor_closure i` __vecDelDtor UUUUUUUUUUUUP"5jk GLUI_EditText   m M m  m   q* r m s m tu * wm s m Bt, num_buttons ndraw oset_name p set_int_val p set_selected p draw_groupvGLUI_RadioGroup x operator= u~GLUI_RadioGroup u__local_vftable_ctor_closure y` __vecDelDtor UUUUUUUUUUUUP& z{0GLUI_RadioGroup   t} M t} 4 } M }   *  }  * }  } Bt, orig_valuet0currently_insidet4 text_x_offset ~mouse_down_handler mouse_up_handler mouse_held_down_handler draw  update_size draw_active_area  draw_checked draw_unchecked draw_O8groupGLUI_RadioButton  operator= ~GLUI_RadioButton __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP&<GLUI_RadioButton&GLUI_Separator    M  *      *    B drawGLUI_Separator  operator= ~GLUI_Separator __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP&,GLUI_Separator B  tB M tB 4 tB  B M B  B  B [ B 4 tB  pB  B  @B  B *  B  B* B  B Bt,currently_insidet0state@4growth@8 growth_expt<last_xt@last_ytD data_typetHcallback_counttL last_int_val@Plast_float_valtTfirst_callback@X user_speed=\edittext mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler draw  draw_pressed draw_unpressed  draw_text  update_size set_float_limits set_int_limits  find_arrow do_drag  do_callbacks  draw_arrows do_click idle  needs_idle get_text  set_float_val  set_int_val  get_float_val  get_int_val increase_growth  reset_growth  set_speed GLUI_Spinner  operator=  ~GLUI_Spinner __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"/` GLUI_Spinner 7  7  7 M 7  7 *  7  7* 7  7 B set_text draw  draw_text  update_size  erase_textGLUI_StaticText  operator= ~GLUI_StaticText __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP& ,GLUI_StaticText  &GLUI_Listbox_Item t M t 4 t     M   #  tp t  t  t  t         *    *    B, curr_textX items_listt depressedt orig_valuetcurrently_insidet text_x_offsetttitle_x_offsett glut_menu_id mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler  update_size draw  mouse_over draw_active_area  set_int_val dump add_item delete_item  sort_items  do_selection increase_width get_item_ptr GLUI_Listbox  ~GLUI_Listbox  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"" GLUI_Listbox    Jtextt@id GLUI_Listbox_Item&DGLUI_Listbox_Item.GLUI_Mouse_Interaction   t M t 4    M    *    *    Bt,draw_active_area_only mouse_down_handler mouse_up_handler mouse_held_down_handler special_handler  update_size draw draw_active_area diaction_mouse_down_handler hiaction_mouse_up_handler liaction_mouse_held_down_handler piaction_special_handler tiaction_draw_active_area_persp xiaction_draw_active_area_ortho | iaction_dump  iaction_initGLUI_Mouse_Interaction  operator= ~GLUI_Mouse_Interaction __local_vftable_ctor_closure ` __vecDelDtor !UUUUUUUUUUUUUUUUP.0GLUI_Mouse_Interaction # Arcball  " GLUquadric   t# M t# 4 #  #  #  t#  # *  #  #* #  # 0ball4quadObjt8can_spint<spinning@@damping iaction_mouse_down_handler iaction_mouse_up_handler iaction_mouse_held_down_handler iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  setup_texture  setup_lights  draw_ball  init_ball reset  needs_idle idle copy_float_array_to_ball copy_ball_to_float_array set_spin GLUI_Rotation   operator= ~GLUI_Rotation __local_vftable_ctor_closure  ` __vecDelDtor !UUUUUUUUUUUUUUUUP"  D GLUI_Rotation )  t) M t) 4 )  )  )  ) 4 )  @) @t )  ) *  )  )* )  ) t0 trans_typet4down_xt8down_y@< scale_factor@quadObjtDtrans_mouse_code@Horig_x@Lorig_y@Porig_ztTlocked iaction_mouse_down_handler iaction_mouse_up_handler iaction_mouse_held_down_handler iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  set_speed  setup_texture  setup_lights  draw_2d_arrow draw_2d_x_arrows draw_2d_y_arrows draw_2d_z_arrows draw_2d_xy_arrows get_mouse_code get_z get_x get_y set_z set_x set_y  set_one_valGLUI_Translation  operator= ~GLUI_Translation __local_vftable_ctor_closure  ` __vecDelDtor !UUUUUUUUUUUUUUUUP&)!"XGLUI_Translationut;$tt  ' .file!gF:\Documents and Settings\jeffreyc\Desktop\glui_v2_2\glui_panel.cpp@comp.id# .drectve.debug$S .file^gF:\Documents and Settings\jeffreyc\Desktop\glui_v2_2\glui_panel.cppx CRM _strncpy .bfeP.lfe.efe.text'@ .debug$S 0 PJAU .bfeW.lfe.efe Wqc.bfee.lf e.efe.text 8&.filegF:\Documents and Settings\jeffreyc\Desktop\glui_v2_2\glui.h e8.bf e.lf e.ef8 e.debug$S S .debug$T ll<?draw@GLUI_Panel@@UAEXHH@Z?restore_window@GLUI_Control@@QAEXH@Z?draw_name@GLUI_Control@@QAEXHH@Z__imp__glDisable@4__imp__glColor3ub@12?string_width@GLUI_Control@@QAEHPAD@Z__imp__glEnd@0__imp__glVertex2i@8__imp__glBegin@4__imp__glColor3f@12__imp__glLineWidth@4?set_to_glut_window@GLUI_Control@@QAEHXZ__fltused??AGLUI_String@@QAEAADH@Z??BGLUI_String@@QAEPADXZ?set_name@GLUI_Panel@@UAEXPAD@Z?refresh@GLUI_Main@@QAEXXZ??_H@YGXPAXIHP6EX0@Z@Z?set_type@GLUI_Panel@@QAEXH@Z_glutPostRedisplay@0?update_size@GLUI_Panel@@UAEXXZ?can_draw@GLUI_Control@@QAEHXZ/229 1062611854 100666 33629 ` L+V?|R.drectve .debug$S, HB.text~ P P`.text' P`.debug$SHB.debug$TllHB-defaultlib:winmm.lib -defaultlib:opengl32.lib -defaultlib:glu32.lib -defaultlib:glut32.lib -defaultlib:glui32.lib -defaultlib:LIBCD -defaultlib:OLDNAMES T MF:\Documents and Settings\jeffreyc\Desktop\glui_v2_2\msvc\Debug\glui_node.objJCMicrosoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8966.0>  GLUI_Node::first_siblingthis5  GLUI_Node::nextthis5  GLUI_Node::prevthis=  GLUI_Node::last_siblingthisI c] #GLUI_Node::link_this_to_parent_lastthis new_parentJ [U $GLUI_Node::link_this_to_parent_firstthis new_parentJ qk $GLUI_Node::link_this_to_sibling_nextthissiblingJ qk $GLUI_Node::link_this_to_sibling_prevthissibling7 !GLUI_Node::unlinkthis|GLUI_RadioGroup GLUI_Main GLUI_Listbox( _onexit_t GLUI_String !wint_trGLUI_Glut_Window RGBcGLshort GLvoid0 GLUI_Bitmap8GLUI_StdBitmaps GLboolean uGLenumGLUI_StaticText#GLUI_Translation]Int4_CB )_iobuf GLbyte GLUI_Button uGLuintXInt3_CB GLUI_Column  GLUI_RotationOInt2_CB@GLfloat GLUI_Spinnerl GLUI_EditTextInt1_CBnGLUI_Master_ObjectGLUI_Mouse_Interaction fpos_t GLUI_Checkboxu GLbitfield@GLclampfAGLclampdAGLdoubleGLUI_Separator RGLUIGLUI_Update_CB  GLUI_Rollout usize_t' GLUI_NodeGLUI_Listbox_Item GLUI_Panel!wchar_t GLubyte )FILE GLUI_Control!GLushort GLUquadricObj tGLint =_PMFNtGLsizeipva_listGLUI_RadioButton   g k ! ! ( ( ~/ / 6 6 k= o= D D UQME8uEMB]UQME@ ]UQME@]UQME8uEMB]UQMExu$MUQEMHUEMU)EHUQ EMQPEMHUE]UQMExuMUQEMHUE)MQEBMUBA MUQEM]UQMEx u'MUQ EMHU:t EUQ*EH UQEMQ P EMH UEBMU]UQMExu'MUQEMH U:t EUQ*EHUQ EMQPEMHUEB MU]UQMExtMQEH J UMQ PEx tMQ EHJUMQPEMA UBE@MA] '-8>!IQV^(ir{ /    6'09BJU W c o x=    D !#1 : I KYblvUEE}|MUMM M]C '#%`vector constructor iterator'__t u__st__n;__f M $M  p p  t  RGBc         B r g b  set RGBc RGBc" GLUI_String  p, p*   p  p    Vstring  operator[] operator char * GLUI_String", GLUI_String GLUI_Node           _iobuf " #p  $ parent_node child_head child_tail next_sibling prev_sibling  first_sibling  last_sibling prev next  first_child  last_child parent  link_this_to_parent_last  link_this_to_parent_first  link_this_to_sibling_next  link_this_to_sibling_prev !unlink %dump ! GLUI_Node& GLUI_Nodep_ptrt_cntp_baset _flagt_filet_charbuft_bufsizp _tmpfname( _iobuf" GLUI_Bitmap *  t *+ , *+ Z pixelstwth -load_from_array . GLUI_Bitmap"/ GLUI_Bitmap&GLUI_StdBitmaps 1 *ttt 12 4 12 >3bitmaps 5draw 6GLUI_StdBitmaps&7GLUI_StdBitmaps  9 :   < *GLUI_Master_Object > tt >? @" GLUI_Control B GLUI D &GLUI_Glut_Window F  G>?  = >? I C >? KttM N O >? P ttR S T >? U4 W X >? Ytttt[ \ ] >? ^ut >? `  >? bptt E>? dt E>? f E>? tttt >? i >?  @>? > glut_windows= glut_idle_CB Aadd_cb_to_glut_windowgluisC,active_controlC0curr_left_button_glut_menuE4active_control_gluit8glui_id_counter Hfind_glut_window Jset_glutIdleFunc L!set_left_button_glut_menu_control Qset_glutReshapeFunc Vset_glutKeyboardFunc Zset_glutSpecialFunc _set_glutMouseFunc Jset_glutDisplayFunc aset_glutTimerFunc Jset_glutOverlayDisplayFunc Zset_glutSpaceballMotionFunc Zset_glutSpaceballRotateFunc Qset_glutSpaceballButtonFunc Qset_glutTabletMotionFunc _set_glutTabletButtonFunc Zset_glutMenuStatusFunc cset_glutMenuStateFunc Qset_glutButtonBoxFunc Qset_glutDialsFunc e create_glui gcreate_glui_subwindow hfind_glui_by_window_id jget_viewport_area kauto_set_viewport k close_all k sync_live_all kreshape l get_version kGLUI_Master_Object*%m<GLUI_Master_Object F  Fo Ftglut_window_idTglut_keyboard_CBXglut_special_CBO glut_reshape_CBO$glut_passive_motion_CB]( glut_mouse_CB,glut_visibility_CBO0glut_motion_CB=4glut_display_CB8 glut_entry_CB pGLUI_Glut_Window& q<GLUI_Glut_Window t* GLUI_Main t " GLUI_Panel v  Ctu M Ctu Kptt tu z tu M tu  tu [ tu R tu 4 tu C ttu @ ss tu Ct tu  tu K ttu tmain_gfx_window_idtmouse_button_downtglut_window_idt top_level_glut_window_idC$active_controlC(mouse_over_controlw, main_panelt0 curr_cursort4wt8h<flagst@closingtD parent_windowtHglui_id x find_control yfind_next_control yfind_next_control_rec yfind_next_control_ yfind_prev_control {create_standalone_window |create_subwindow }setup_default_glut_callbacks ~mouse keyboard special |passive_motion |reshape  visibility |motion entry }display }idle]L glut_mouse_CBTPglut_keyboard_CBXTglut_special_CBOXglut_reshape_CBC\controlst` num_controls  add_control } GLUI_Main1d std_bitmaps` window_name bkgd_color bkgd_color_ffonttcurr_modifiers adjust_glut_xy activate_control align_controls restore_draw_buffer }disactivate_current_control ~draw_raised_box ~draw_lowered_box set_front_draw_buffer }post_update_main_gfx } pack_controls }close_internal }check_subwindow_position }set_ortho_projection } set_viewport }refresh> GLUI_Main B  UUUUUUUUUUUUP  @x B  B  @ B  B 9 @ B  @B  tB  tB M tB 4 t tB  B  B M B  tB  p tB  B ["tttt@@@ B  B tttttt B  B *  B  B* B  u B .  twtht x_abst$y_abst(x_offt, y_off_topt0 y_off_bott4 contain_xt8 contain_yt< contain_wt@ contain_htDactivetH active_typetL can_activatetPspacebar_mouse_clickTuser_idXtypet\ is_containert` alignmentdcallbackhptr_val@l float_valtpenabledttint_valxfloat_array_valtstatename textELgluiPfonttT live_typetX live_initedt\ last_live_int@`last_live_floatdlast_live_textlast_live_float_arraytfloat_array_sizet  collapsibletis_opencollapsed_nodet(hidden set_name  set_int_val  set_float_val  set_ptr_val set_float_array_val  get_float_val  get_int_val get_float_array_val  mouse_down_handler $mouse_up_handler (mouse_held_down_handler , key_handler 0special_handler 4 update_size 8idle < mouse_over @enable Ddisable Hactivate L disactivate  hide_internal unhide_internal can_draw Palign pack pack_old draw_recursive set_to_glut_window restore_window translate_and_draw_front translate_to_origin Tdraw set_font get_font  string_width  char_width  draw_name draw_box_inwards_outline draw_box  draw_bkgd_box draw_emboss_box  draw_string  draw_char draw_active_box set_to_bkgd_color set_w set_h  set_alignment  sync_live  init_live  output_live Xset_text execute_callback get_this_column_dims \ needs_idle GLUI_Control ` ~GLUI_Control  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"h, GLUI_Control" GLUI_Button   t M t 4 t   M      *    *    Bt,currently_inside mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler draw  draw_pressed draw_unpressed  draw_text  update_size GLUI_Button  ~GLUI_Button  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"0 GLUI_Button" GLUI_Checkbox   t M t 4 t     M    *    *    Bt, orig_valuet0currently_insidet4 text_x_offset mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler  update_size draw draw_active_area  draw_checked draw_unchecked draw_X draw_empty_box  set_int_val GLUI_Checkbox ~GLUI_Checkbox  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"8 GLUI_Checkbox" GLUI_Column    M  *      *    B draw GLUI_Column  ~GLUI_Column  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP", GLUI_Column v  v M v  v  v  v *  v  v* v  v B draw set_name set_type  update_size GLUI_Panel  ~GLUI_Panel  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP" , GLUI_Panel" GLUI_Rollout    M   t M t 4  *    *    vt,currently_insidet0initially_inside4button draw  draw_pressed draw_unpressed mouse_down_handler mouse_up_handler mouse_held_down_handler open close  update_size GLUI_Rollout  ~GLUI_Rollout  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"  d GLUI_Rollout D  D  wt D   D   w D  &GLUI_RadioGroup  tt D  wtt D  &GLUI_RadioButton  p D  " GLUI_Listbox  ptt D  wptt D  !" GLUI_Rotation # p@t $D  %wp@t $D  '&GLUI_Translation ) pt@t *D  +wpt@t *D  -   /D   /D  !  pt 2D  3wpt 2D  5&GLUI_StaticText 7  8D  wp 8D  :" GLUI_EditText < ptt =D  >wptt =D  @" GLUI_Spinner B  CD  > CD  @pt wD  Fwpt wD  H   JD  F JD  H D   tD  pttt tD  Ot   add_column add_column_to_panel  add_separator add_separator_to_panel add_radiogroup add_radiogroup_to_panel add_radiobutton_to_group   add_listbox "add_listbox_to_panel & add_rotation (add_rotation_to_panel ,add_translation .add_translation_to_panel 0 add_checkbox 1add_checkbox_to_panel 4 add_button 6add_button_to_panel 9add_statictext ;add_statictext_to_panel ? add_edittext Aadd_edittext_to_panel D add_spinner Eadd_spinner_to_panel G add_panel Iadd_panel_to_panel K add_rollout Ladd_rollout_to_panel Mset_main_gfx_window Nget_glut_window_id enable disable  sync_live close show hide Pinit GLUI&QGLUI <  t<S M t<S 4 t<S  <S  <S  <S M t<S @@t <S [ <S 4 <S  <S  p<S  <S $ < b* c <S deX <* g<S d <S Bt, has_limitst0 data_type4 orig_textt` insertion_pttdtitle_x_offsetth text_x_offsettlsubstring_starttp substring_endtt sel_starttxsel_endt| num_periodstlast_insertion_pt@ float_low@ float_hightint_lowtint_highCspinnertdebugtdraw_text_only Tmouse_down_handler Umouse_up_handler Umouse_held_down_handler V key_handler Tspecial_handler Wactivate X disactivate Ydraw U mouse_over Tfind_word_break Tsubstring_width Yclear_substring Tfind_insertion_pt Zupdate_substring_bounds Xupdate_and_draw_text Y draw_text Xdraw_insertion_pt Xset_numeric_text Xupdate_x_offsets X update_size \set_float_limits ]set_int_limits ^ set_float_val W set_int_val _set_text `get_text adumpf GLUI_EditText h operator= X~GLUI_EditText X__local_vftable_ctor_closure i` __vecDelDtor UUUUUUUUUUUUP"5jk GLUI_EditText   m M m  m   q* r m s m tu * wm s m Bt, num_buttons ndraw oset_name p set_int_val p set_selected p draw_groupvGLUI_RadioGroup x operator= u~GLUI_RadioGroup u__local_vftable_ctor_closure y` __vecDelDtor UUUUUUUUUUUUP& z{0GLUI_RadioGroup   t} M t} 4 } M }   *  }  * }  } Bt, orig_valuet0currently_insidet4 text_x_offset ~mouse_down_handler mouse_up_handler mouse_held_down_handler draw  update_size draw_active_area  draw_checked draw_unchecked draw_O8groupGLUI_RadioButton  operator= ~GLUI_RadioButton __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP&<GLUI_RadioButton&GLUI_Separator    M  *      *    B drawGLUI_Separator  operator= ~GLUI_Separator __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP&,GLUI_Separator B  tB M tB 4 tB  B M B  B  B [ B 4 tB  pB  B  @B  B *  B  B* B  B Bt,currently_insidet0state@4growth@8 growth_expt<last_xt@last_ytD data_typetHcallback_counttL last_int_val@Plast_float_valtTfirst_callback@X user_speed=\edittext mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler draw  draw_pressed draw_unpressed  draw_text  update_size set_float_limits set_int_limits  find_arrow do_drag  do_callbacks  draw_arrows do_click idle  needs_idle get_text  set_float_val  set_int_val  get_float_val  get_int_val increase_growth  reset_growth  set_speed GLUI_Spinner  operator=  ~GLUI_Spinner __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"/` GLUI_Spinner 7  7  7 M 7  7 *  7  7* 7  7 B set_text draw  draw_text  update_size  erase_textGLUI_StaticText  operator= ~GLUI_StaticText __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP& ,GLUI_StaticText  &GLUI_Listbox_Item t M t 4 t     M   #  tp t  t  t  t         *    *    B, curr_textX items_listt depressedt orig_valuetcurrently_insidet text_x_offsetttitle_x_offsett glut_menu_id mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler  update_size draw  mouse_over draw_active_area  set_int_val dump add_item delete_item  sort_items  do_selection increase_width get_item_ptr GLUI_Listbox  ~GLUI_Listbox  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"" GLUI_Listbox    Jtextt@id GLUI_Listbox_Item&DGLUI_Listbox_Item.GLUI_Mouse_Interaction   t M t 4    M    *    *    Bt,draw_active_area_only mouse_down_handler mouse_up_handler mouse_held_down_handler special_handler  update_size draw draw_active_area diaction_mouse_down_handler hiaction_mouse_up_handler liaction_mouse_held_down_handler piaction_special_handler tiaction_draw_active_area_persp xiaction_draw_active_area_ortho | iaction_dump  iaction_initGLUI_Mouse_Interaction  operator= ~GLUI_Mouse_Interaction __local_vftable_ctor_closure ` __vecDelDtor !UUUUUUUUUUUUUUUUP.0GLUI_Mouse_Interaction # Arcball  " GLUquadric   t# M t# 4 #  #  #  t#  # *  #  #* #  # 0ball4quadObjt8can_spint<spinning@@damping iaction_mouse_down_handler iaction_mouse_up_handler iaction_mouse_held_down_handler iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  setup_texture  setup_lights  draw_ball  init_ball reset  needs_idle idle copy_float_array_to_ball copy_ball_to_float_array set_spin GLUI_Rotation   operator= ~GLUI_Rotation __local_vftable_ctor_closure  ` __vecDelDtor !UUUUUUUUUUUUUUUUP"  D GLUI_Rotation )  t) M t) 4 )  )  )  ) 4 )  @) @t )  ) *  )  )* )  ) t0 trans_typet4down_xt8down_y@< scale_factor@quadObjtDtrans_mouse_code@Horig_x@Lorig_y@Porig_ztTlocked iaction_mouse_down_handler iaction_mouse_up_handler iaction_mouse_held_down_handler iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  set_speed  setup_texture  setup_lights  draw_2d_arrow draw_2d_x_arrows draw_2d_y_arrows draw_2d_z_arrows draw_2d_xy_arrows get_mouse_code get_z get_x get_y set_z set_x set_y  set_one_valGLUI_Translation  operator= ~GLUI_Translation __local_vftable_ctor_closure  ` __vecDelDtor !UUUUUUUUUUUUUUUUP&)!"XGLUI_Translationut;$tt  ' .filegF:\Documents and Settings\jeffreyc\Desktop\glui_v2_2\glui_node.cpp@comp.id# .drectve.debug$S,.textPU~  .bfe.lfe.ef e )  * .bf e'.lfe.ef1e)E1 < !.bf1e0#.lfe.efBe2aB # N (.bfBe9*.lfe.efbe>b *cl /.bfbeE1.lf e.efeR 1[ 6.bfeY8.lf e.ef ee  8q =.bf ej?.lf e.efe| ?qDD.bfeF.lf e.efeL F.bfe.lfe.efe.text'@f .debug$S.debug$Tll}?first_sibling@GLUI_Node@@QAEPAV1@XZ?next@GLUI_Node@@QAEPAV1@XZ?prev@GLUI_Node@@QAEPAV1@XZ?last_sibling@GLUI_Node@@QAEPAV1@XZ?link_this_to_parent_last@GLUI_Node@@QAEXPAV1@@Z?link_this_to_parent_first@GLUI_Node@@QAEXPAV1@@Z?link_this_to_sibling_next@GLUI_Node@@QAEXPAV1@@Z?link_this_to_sibling_prev@GLUI_Node@@QAEXPAV1@@Z?unlink@GLUI_Node@@QAEXXZ??_H@YGXPAXIHP6EX0@Z@Z /251 1062611853 100666 36767 ` L +V?t.drectve .debug$S > HB.textaM 1_ P`.text P`.debug$SY?HB.rdataS@@@.rdata[@@@.text'c P`.debug$SHB.debug$Tll'HB-defaultlib:winmm.lib -defaultlib:opengl32.lib -defaultlib:glu32.lib -defaultlib:glut32.lib -defaultlib:glui32.lib -defaultlib:LIBCD -defaultlib:OLDNAMES ] VF:\Documents and Settings\jeffreyc\Desktop\glui_v2_2\msvc\Debug\Glui_mouse_iaction.objJCMicrosoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8966.0P .(*GLUI_Mouse_Interaction::mouse_down_handlerthistlocal_x tlocal_yN 2,(GLUI_Mouse_Interaction::mouse_up_handlerthistlocal_x tlocal_ytinsideU \V/GLUI_Mouse_Interaction::mouse_held_down_handlerthistlocal_x tlocal_ytinsideB  GLUI_Mouse_Interaction::drawthis tx  tytorigtx_leftt text_widthI } y#GLUI_Mouse_Interaction::update_sizethist text_widthM  'GLUI_Mouse_Interaction::special_handlerthistkey t modifierstcenter_ytcenter_xtdrag_ytdrag_xN  (GLUI_Mouse_Interaction::draw_active_areathist viewport_sizetorigtoffsett text_heighttwin_htwin_w|GLUI_RadioGroup GLUI_Main GLUI_Listbox( _onexit_t GLUI_String !wint_trGLUI_Glut_Window RGBcGLshort GLvoid0 GLUI_Bitmap8GLUI_StdBitmaps GLboolean uGLenumGLUI_StaticText#GLUI_Translation]Int4_CB )_iobuf GLbyte GLUI_Button uGLuintXInt3_CB GLUI_Column  GLUI_RotationOInt2_CB@GLfloat GLUI_Spinnerl GLUI_EditTextInt1_CBnGLUI_Master_ObjectGLUI_Mouse_Interaction fpos_t GLUI_Checkboxu GLbitfield@GLclampfAGLclampdAGLdoubleGLUI_Separator RGLUIGLUI_Update_CB  GLUI_Rollout usize_t' GLUI_NodeGLUI_Listbox_Item GLUI_Panel!wchar_t GLubyte )FILE GLUI_Control!GLushort GLUquadricObj tGLint =_PMFNtGLsizeipva_listGLUI_RadioButton ^ b   $ $ UF YF M M T T UQMEM +H$QUE+B PMMRd3]UQMEPMU +Q$REM+H QUMPh3] UQMEPMU +Q$REM+H QUMPlMMLtULM3] UMMPMEE@+‹E++ȉMULuzE,ufMEMQREPMMQMUBPMQREPMMTREPMM]UMELubMPMEMU9J} EMAUBM;A~UBMAUM]UME@+EMA+EEE}du E+}fu E}eu E }guE}u}tIUREPMMR jEEPMMQUMP(jMMQUUREMR$3]UDMjgEjfEE䃸Lu^MEEMQ+UUhjE5UQ$E5UQ$jh?jh4Ch?jjh4CjE؉EE5UQ$MىME5UQ$jUB$UQ$E@ UQ$jE5UQ$MA5UQ$UMPxMMEUB+E%yH@uEMQUREM+H$U+JMQE@+E+MQ URhh @jh?hhz?h{Ghzh{Ghz?h{Ghzh{GhhLjjEMRthE䋈LM䋉LhURM]ÎT7*)0(<'^*u&}T7*ff)$e*d0c;bKbX_l^^bb_]]_bb b_ZecYedc_e X.W<VGeMXY' &(5XZg $  4 @yF    M ,3: @ G O V^emtT   (.4\p&&/'6(P)W-/0123458:;$=2>@@KAQC]DUQME]7B  GLUI_String::operator char *this 7 $7 ?@UEE}|MUMM M]C '#%`vector constructor iterator'__t u__st__n;__f o $o  p p  t  RGBc         B r g b  set RGBc RGBc" GLUI_String  p, p*   p  p    Vstring  operator[] operator char * GLUI_String", GLUI_String GLUI_Node           _iobuf " #p  $ parent_node child_head child_tail next_sibling prev_sibling  first_sibling  last_sibling prev next  first_child  last_child parent  link_this_to_parent_last  link_this_to_parent_first  link_this_to_sibling_next  link_this_to_sibling_prev !unlink %dump ! GLUI_Node& GLUI_Nodep_ptrt_cntp_baset _flagt_filet_charbuft_bufsizp _tmpfname( _iobuf" GLUI_Bitmap *  t *+ , *+ Z pixelstwth -load_from_array . GLUI_Bitmap"/ GLUI_Bitmap&GLUI_StdBitmaps 1 *ttt 12 4 12 >3bitmaps 5draw 6GLUI_StdBitmaps&7GLUI_StdBitmaps  9 :   < *GLUI_Master_Object > tt >? @" GLUI_Control B GLUI D &GLUI_Glut_Window F  G>?  = >? I C >? KttM N O >? P ttR S T >? U4 W X >? Ytttt[ \ ] >? ^ut >? `  >? bptt E>? dt E>? f E>? tttt >? i >?  @>? > glut_windows= glut_idle_CB Aadd_cb_to_glut_windowgluisC,active_controlC0curr_left_button_glut_menuE4active_control_gluit8glui_id_counter Hfind_glut_window Jset_glutIdleFunc L!set_left_button_glut_menu_control Qset_glutReshapeFunc Vset_glutKeyboardFunc Zset_glutSpecialFunc _set_glutMouseFunc Jset_glutDisplayFunc aset_glutTimerFunc Jset_glutOverlayDisplayFunc Zset_glutSpaceballMotionFunc Zset_glutSpaceballRotateFunc Qset_glutSpaceballButtonFunc Qset_glutTabletMotionFunc _set_glutTabletButtonFunc Zset_glutMenuStatusFunc cset_glutMenuStateFunc Qset_glutButtonBoxFunc Qset_glutDialsFunc e create_glui gcreate_glui_subwindow hfind_glui_by_window_id jget_viewport_area kauto_set_viewport k close_all k sync_live_all kreshape l get_version kGLUI_Master_Object*%m<GLUI_Master_Object F  Fo Ftglut_window_idTglut_keyboard_CBXglut_special_CBO glut_reshape_CBO$glut_passive_motion_CB]( glut_mouse_CB,glut_visibility_CBO0glut_motion_CB=4glut_display_CB8 glut_entry_CB pGLUI_Glut_Window& q<GLUI_Glut_Window t* GLUI_Main t " GLUI_Panel v  Ctu M Ctu Kptt tu z tu M tu  tu [ tu R tu 4 tu C ttu @ ss tu Ct tu  tu K ttu tmain_gfx_window_idtmouse_button_downtglut_window_idt top_level_glut_window_idC$active_controlC(mouse_over_controlw, main_panelt0 curr_cursort4wt8h<flagst@closingtD parent_windowtHglui_id x find_control yfind_next_control yfind_next_control_rec yfind_next_control_ yfind_prev_control {create_standalone_window |create_subwindow }setup_default_glut_callbacks ~mouse keyboard special |passive_motion |reshape  visibility |motion entry }display }idle]L glut_mouse_CBTPglut_keyboard_CBXTglut_special_CBOXglut_reshape_CBC\controlst` num_controls  add_control } GLUI_Main1d std_bitmaps` window_name bkgd_color bkgd_color_ffonttcurr_modifiers adjust_glut_xy activate_control align_controls restore_draw_buffer }disactivate_current_control ~draw_raised_box ~draw_lowered_box set_front_draw_buffer }post_update_main_gfx } pack_controls }close_internal }check_subwindow_position }set_ortho_projection } set_viewport }refresh> GLUI_Main B  UUUUUUUUUUUUP  @x B  B  @ B  B 9 @ B  @B  tB  tB M tB 4 t tB  B  B M B  tB  p tB  B ["tttt@@@ B  B tttttt B  B *  B  B* B  u B .  twtht x_abst$y_abst(x_offt, y_off_topt0 y_off_bott4 contain_xt8 contain_yt< contain_wt@ contain_htDactivetH active_typetL can_activatetPspacebar_mouse_clickTuser_idXtypet\ is_containert` alignmentdcallbackhptr_val@l float_valtpenabledttint_valxfloat_array_valtstatename textELgluiPfonttT live_typetX live_initedt\ last_live_int@`last_live_floatdlast_live_textlast_live_float_arraytfloat_array_sizet  collapsibletis_opencollapsed_nodet(hidden set_name  set_int_val  set_float_val  set_ptr_val set_float_array_val  get_float_val  get_int_val get_float_array_val  mouse_down_handler $mouse_up_handler (mouse_held_down_handler , key_handler 0special_handler 4 update_size 8idle < mouse_over @enable Ddisable Hactivate L disactivate  hide_internal unhide_internal can_draw Palign pack pack_old draw_recursive set_to_glut_window restore_window translate_and_draw_front translate_to_origin Tdraw set_font get_font  string_width  char_width  draw_name draw_box_inwards_outline draw_box  draw_bkgd_box draw_emboss_box  draw_string  draw_char draw_active_box set_to_bkgd_color set_w set_h  set_alignment  sync_live  init_live  output_live Xset_text execute_callback get_this_column_dims \ needs_idle GLUI_Control ` ~GLUI_Control  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"h, GLUI_Control" GLUI_Button   t M t 4 t   M      *    *    Bt,currently_inside mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler draw  draw_pressed draw_unpressed  draw_text  update_size GLUI_Button  ~GLUI_Button  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"0 GLUI_Button" GLUI_Checkbox   t M t 4 t     M    *    *    Bt, orig_valuet0currently_insidet4 text_x_offset mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler  update_size draw draw_active_area  draw_checked draw_unchecked draw_X draw_empty_box  set_int_val GLUI_Checkbox ~GLUI_Checkbox  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"8 GLUI_Checkbox" GLUI_Column    M  *      *    B draw GLUI_Column  ~GLUI_Column  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP", GLUI_Column v  v M v  v  v  v *  v  v* v  v B draw set_name set_type  update_size GLUI_Panel  ~GLUI_Panel  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP" , GLUI_Panel" GLUI_Rollout    M   t M t 4  *    *    vt,currently_insidet0initially_inside4button draw  draw_pressed draw_unpressed mouse_down_handler mouse_up_handler mouse_held_down_handler open close  update_size GLUI_Rollout  ~GLUI_Rollout  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"  d GLUI_Rollout D  D  wt D   D   w D  &GLUI_RadioGroup  tt D  wtt D  &GLUI_RadioButton  p D  " GLUI_Listbox  ptt D  wptt D  !" 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" ""'"3"U"j"|" " """"" '# :# U#f#{#########$.$ %9$$.$$$$$ $ -> MOUSE DOWN<- MOUSE UP-> HELD DOWN<- HELD DOWN-> KEY HANDLER<- KEY HANDLER-> ACTIVATE<- ACTIVATE-> DISACTIVATE0.00<- DISACTIVATE-> UPDATE SS<- UPDATE SS-> DRAW_TEXT<- DRAW_TEXT-> DRAW_INS_PT-> DRAW_INS_PTSPECIAL:%d - mod:%d subs:%d/%d ins:%d sel:%d/%d :-.,%#g%d%s (edittext@%p): ins_pt:%d subs:%d/%d sel:%d/%d len:%d UQME]1B  GLUI_String::operator char *this 1 $1 UQMEE]P =  GLUI_String::operator[]this ti P $P UEE}|MUMM M]C '#&`vector constructor iterator'__t u__st__n;__f [ $[ UMELtM(u EEE]`< 8 4GLUI_Control::can_drawthis ` $`  p p  t  RGBc         B r g b  set RGBc RGBc" GLUI_String  p, p*   p  p    Vstring  operator[] operator char * GLUI_String", GLUI_String GLUI_Node           _iobuf " #p  $ parent_node child_head child_tail next_sibling prev_sibling  first_sibling  last_sibling prev next  first_child  last_child parent  link_this_to_parent_last  link_this_to_parent_first  link_this_to_sibling_next  link_this_to_sibling_prev !unlink %dump ! 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GLUI_Rotation # p@t $D  %wp@t $D  '&GLUI_Translation ) pt@t *D  +wpt@t *D  -   /D   /D  !  pt 2D  3wpt 2D  5&GLUI_StaticText 7  8D  wp 8D  :" GLUI_EditText < ptt =D  >wptt =D  @" GLUI_Spinner B  CD  > CD  @pt wD  Fwpt wD  H   JD  F JD  H D   tD  pttt tD  Ot   add_column add_column_to_panel  add_separator add_separator_to_panel add_radiogroup add_radiogroup_to_panel add_radiobutton_to_group   add_listbox "add_listbox_to_panel & add_rotation (add_rotation_to_panel ,add_translation .add_translation_to_panel 0 add_checkbox 1add_checkbox_to_panel 4 add_button 6add_button_to_panel 9add_statictext ;add_statictext_to_panel ? add_edittext Aadd_edittext_to_panel D add_spinner Eadd_spinner_to_panel G add_panel Iadd_panel_to_panel K add_rollout Ladd_rollout_to_panel Mset_main_gfx_window Nget_glut_window_id enable disable  sync_live close show hide Pinit GLUI&QGLUI <  t<S M t<S 4 t<S  <S  <S  <S M t<S @@t <S [ <S 4 <S  <S  p<S  <S $ < b* c <S deX <* g<S d <S Bt, has_limitst0 data_type4 orig_textt` insertion_pttdtitle_x_offsetth text_x_offsettlsubstring_starttp substring_endtt sel_starttxsel_endt| num_periodstlast_insertion_pt@ float_low@ float_hightint_lowtint_highCspinnertdebugtdraw_text_only Tmouse_down_handler Umouse_up_handler Umouse_held_down_handler V key_handler Tspecial_handler Wactivate X disactivate Ydraw U mouse_over Tfind_word_break Tsubstring_width Yclear_substring Tfind_insertion_pt Zupdate_substring_bounds Xupdate_and_draw_text Y draw_text Xdraw_insertion_pt Xset_numeric_text Xupdate_x_offsets X update_size \set_float_limits ]set_int_limits ^ set_float_val W set_int_val _set_text `get_text adumpf GLUI_EditText h operator= X~GLUI_EditText X__local_vftable_ctor_closure i` __vecDelDtor UUUUUUUUUUUUP"5jk GLUI_EditText   m M m  m   q* r m s m tu * wm s m Bt, num_buttons ndraw oset_name p set_int_val p set_selected p draw_groupvGLUI_RadioGroup x operator= u~GLUI_RadioGroup u__local_vftable_ctor_closure y` __vecDelDtor UUUUUUUUUUUUP& z{0GLUI_RadioGroup   t} M t} 4 } M }   *  }  * }  } Bt, orig_valuet0currently_insidet4 text_x_offset ~mouse_down_handler mouse_up_handler mouse_held_down_handler draw  update_size draw_active_area  draw_checked draw_unchecked draw_O8groupGLUI_RadioButton  operator= ~GLUI_RadioButton __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP&<GLUI_RadioButton&GLUI_Separator    M  *      *    B drawGLUI_Separator  operator= ~GLUI_Separator __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP&,GLUI_Separator B  tB M tB 4 tB  B M B  B  B [ B 4 tB  pB  B  @B  B *  B  B* B  B Bt,currently_insidet0state@4growth@8 growth_expt<last_xt@last_ytD data_typetHcallback_counttL last_int_val@Plast_float_valtTfirst_callback@X user_speed=\edittext mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler draw  draw_pressed draw_unpressed  draw_text  update_size set_float_limits set_int_limits  find_arrow do_drag  do_callbacks  draw_arrows do_click idle  needs_idle get_text  set_float_val  set_int_val  get_float_val  get_int_val increase_growth  reset_growth  set_speed GLUI_Spinner  operator=  ~GLUI_Spinner __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"/` GLUI_Spinner 7  7  7 M 7  7 *  7  7* 7  7 B set_text draw  draw_text  update_size  erase_textGLUI_StaticText  operator= ~GLUI_StaticText __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP& ,GLUI_StaticText  &GLUI_Listbox_Item t M t 4 t     M   # 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Arcball  " GLUquadric   t# M t# 4 #  #  #  t#  # *  #  #* #  # 0ball4quadObjt8can_spint<spinning@@damping iaction_mouse_down_handler iaction_mouse_up_handler iaction_mouse_held_down_handler iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  setup_texture  setup_lights  draw_ball  init_ball reset  needs_idle idle copy_float_array_to_ball copy_ball_to_float_array set_spin GLUI_Rotation   operator= ~GLUI_Rotation __local_vftable_ctor_closure  ` __vecDelDtor !UUUUUUUUUUUUUUUUP"  D GLUI_Rotation )  t) M t) 4 )  )  )  ) 4 )  @) @t )  ) *  )  )* )  ) t0 trans_typet4down_xt8down_y@< scale_factor@quadObjtDtrans_mouse_code@Horig_x@Lorig_y@Porig_ztTlocked iaction_mouse_down_handler iaction_mouse_up_handler iaction_mouse_held_down_handler iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  set_speed  setup_texture  setup_lights  draw_2d_arrow draw_2d_x_arrows draw_2d_y_arrows draw_2d_z_arrows draw_2d_xy_arrows get_mouse_code get_z get_x get_y set_z set_x set_y  set_one_valGLUI_Translation  operator= ~GLUI_Translation __local_vftable_ctor_closure  ` __vecDelDtor !UUUUUUUUUUUUUUUUP&)!"XGLUI_Translationput;%t"t  ) .file,gF:\Documents and Settings\jeffreyc\Desktop\glui_v2_2\glui_edittext.cpp@comp.id# .drectve.debug$S:.text$t$z H.dataD$SG54070 __iob$SG5402.bfe.lfe.efe/_ hH .bfe5%.lfe.efe7 %zH1$SG5431,_strlen $SG5423.bfe>3.lfe.efeY.textM.file:gF:\Documents and Settings\jeffreyc\Desktop\glui_v2_2\glui.h 3U?.bfeD.lfe.efe.debug$SYZ`}.fileKgF:\Documents and Settings\jeffreyc\Desktop\glui_v2_2\glui_edittext.cpp D)HP$SG5494L $SG5441<.bfe_R.lfPe.ef e .text.fileigF:\Documents and Settings\jeffreyc\Desktop\glui_v2_2\glui.h) RU`.bfeb.lfe.efe.debug$Sb.text '@C .debug$S  .text 8&Z b8Wn.bf es.lf e.ef8 e.debug$S S .filegF:\Documents and Settings\jeffreyc\Desktop\glui_v2_2\glui_edittext.cppy  sJx$SG5509h_strcpy $SG5505\.bf e.lf e.ef e#  K$SG5534  _strcmp _atoi $SG5525_atof $SG5521$SG5518t .bf e).lf!e.ef ef  K/ U d x     .bf ek.lfe.efYeY vL$SG5585$SG5561.bfYe.lf!e.efe=  GLUI_Control::alignthistcol_yt col_x_offtcol_xtcol_ht orig_x_abstcol_wt col_y_offtdeltaCnode<  GLUI_Control::pack_oldthis tx  tyty_intx_int y_top_column$ curr_columnt y_margin_toptx_margint y_margin_bottcolumn_xtcurr_ytmax_ytcurr_xtmax_wCnodeB o iGLUI_Control::draw_recursivethis tx  tyCnodeF J F GLUI_Control::set_to_glut_windowthist orig_windowB GLUI_Control::restore_windowthistorig:  GLUI_Control::enablethisCnode;  GLUI_Control::disablethisCnode<  GLUI_Control::set_fontthisnew_fonttorigtstate? 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Ytttt[ \ ] >? ^ut >? `  >? bptt E>? dt E>? f E>? tttt >? i >?  @>? > glut_windows= glut_idle_CB Aadd_cb_to_glut_windowgluisC,active_controlC0curr_left_button_glut_menuE4active_control_gluit8glui_id_counter Hfind_glut_window Jset_glutIdleFunc L!set_left_button_glut_menu_control Qset_glutReshapeFunc Vset_glutKeyboardFunc Zset_glutSpecialFunc _set_glutMouseFunc Jset_glutDisplayFunc aset_glutTimerFunc Jset_glutOverlayDisplayFunc Zset_glutSpaceballMotionFunc Zset_glutSpaceballRotateFunc Qset_glutSpaceballButtonFunc Qset_glutTabletMotionFunc _set_glutTabletButtonFunc Zset_glutMenuStatusFunc cset_glutMenuStateFunc Qset_glutButtonBoxFunc Qset_glutDialsFunc e create_glui gcreate_glui_subwindow hfind_glui_by_window_id jget_viewport_area kauto_set_viewport k close_all k sync_live_all kreshape l get_version kGLUI_Master_Object*%m<GLUI_Master_Object F  Fo Ftglut_window_idTglut_keyboard_CBXglut_special_CBO glut_reshape_CBO$glut_passive_motion_CB]( glut_mouse_CB,glut_visibility_CBO0glut_motion_CB=4glut_display_CB8 glut_entry_CB pGLUI_Glut_Window& q<GLUI_Glut_Window t* GLUI_Main t " GLUI_Panel v  Ctu M Ctu Kptt tu z tu M tu  tu [ tu R tu 4 tu C ttu @ ss tu Ct tu  tu K ttu tmain_gfx_window_idtmouse_button_downtglut_window_idt top_level_glut_window_idC$active_controlC(mouse_over_controlw, main_panelt0 curr_cursort4wt8h<flagst@closingtD parent_windowtHglui_id x find_control yfind_next_control yfind_next_control_rec yfind_next_control_ yfind_prev_control {create_standalone_window |create_subwindow }setup_default_glut_callbacks ~mouse keyboard special |passive_motion |reshape  visibility |motion entry }display }idle]L glut_mouse_CBTPglut_keyboard_CBXTglut_special_CBOXglut_reshape_CBC\controlst` num_controls  add_control } GLUI_Main1d std_bitmaps` window_name bkgd_color bkgd_color_ffonttcurr_modifiers adjust_glut_xy activate_control align_controls restore_draw_buffer }disactivate_current_control ~draw_raised_box ~draw_lowered_box set_front_draw_buffer }post_update_main_gfx } pack_controls }close_internal }check_subwindow_position }set_ortho_projection } set_viewport }refresh> GLUI_Main B  UUUUUUUUUUUUP  @x B  B  @ B  B 9 @ B  @B  tB  tB M tB 4 t tB  B  B M B  tB  p tB  B ["tttt@@@ B  B tttttt B  B *  B  B* B  u B .  twtht x_abst$y_abst(x_offt, y_off_topt0 y_off_bott4 contain_xt8 contain_yt< contain_wt@ contain_htDactivetH active_typetL can_activatetPspacebar_mouse_clickTuser_idXtypet\ is_containert` alignmentdcallbackhptr_val@l float_valtpenabledttint_valxfloat_array_valtstatename textELgluiPfonttT live_typetX live_initedt\ last_live_int@`last_live_floatdlast_live_textlast_live_float_arraytfloat_array_sizet  collapsibletis_opencollapsed_nodet(hidden set_name  set_int_val  set_float_val  set_ptr_val set_float_array_val  get_float_val  get_int_val get_float_array_val  mouse_down_handler $mouse_up_handler (mouse_held_down_handler , key_handler 0special_handler 4 update_size 8idle < mouse_over @enable Ddisable Hactivate L disactivate  hide_internal unhide_internal can_draw Palign pack pack_old draw_recursive set_to_glut_window restore_window translate_and_draw_front translate_to_origin Tdraw set_font get_font  string_width  char_width  draw_name draw_box_inwards_outline draw_box  draw_bkgd_box draw_emboss_box  draw_string  draw_char draw_active_box set_to_bkgd_color set_w set_h  set_alignment  sync_live  init_live  output_live Xset_text execute_callback get_this_column_dims \ needs_idle GLUI_Control ` ~GLUI_Control  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"h, GLUI_Control" GLUI_Button   t M t 4 t   M      *    *    Bt,currently_inside mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler draw  draw_pressed draw_unpressed  draw_text  update_size GLUI_Button  ~GLUI_Button  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"0 GLUI_Button" GLUI_Checkbox   t M t 4 t     M    *    *    Bt, orig_valuet0currently_insidet4 text_x_offset mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler  update_size draw draw_active_area  draw_checked draw_unchecked draw_X draw_empty_box  set_int_val GLUI_Checkbox ~GLUI_Checkbox  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"8 GLUI_Checkbox" GLUI_Column    M  *      *    B draw GLUI_Column  ~GLUI_Column  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP", GLUI_Column v  v M v  v  v  v *  v  v* v  v B draw set_name set_type  update_size GLUI_Panel  ~GLUI_Panel  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP" , GLUI_Panel" GLUI_Rollout    M   t M t 4  *    *    vt,currently_insidet0initially_inside4button draw  draw_pressed draw_unpressed mouse_down_handler mouse_up_handler mouse_held_down_handler open close  update_size GLUI_Rollout  ~GLUI_Rollout  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"  d GLUI_Rollout D  D  wt D   D   w D  &GLUI_RadioGroup  tt D  wtt D  &GLUI_RadioButton  p D  " GLUI_Listbox  ptt D  wptt D  !" GLUI_Rotation # p@t $D  %wp@t $D  '&GLUI_Translation ) pt@t *D  +wpt@t *D  -   /D   /D  !  pt 2D  3wpt 2D  5&GLUI_StaticText 7  8D  wp 8D  :" GLUI_EditText < ptt =D  >wptt =D  @" GLUI_Spinner B  CD  > CD  @pt wD  Fwpt wD  H   JD  F JD  H D   tD  pttt tD  Ot   add_column add_column_to_panel  add_separator add_separator_to_panel add_radiogroup add_radiogroup_to_panel add_radiobutton_to_group   add_listbox "add_listbox_to_panel & add_rotation (add_rotation_to_panel ,add_translation .add_translation_to_panel 0 add_checkbox 1add_checkbox_to_panel 4 add_button 6add_button_to_panel 9add_statictext ;add_statictext_to_panel ? add_edittext Aadd_edittext_to_panel D add_spinner Eadd_spinner_to_panel G add_panel Iadd_panel_to_panel K add_rollout Ladd_rollout_to_panel Mset_main_gfx_window Nget_glut_window_id enable disable  sync_live close show hide Pinit GLUI&QGLUI <  t<S M t<S 4 t<S  <S  <S  <S M t<S @@t <S [ <S 4 <S  <S  p<S  <S $ < b* c <S deX <* g<S d <S Bt, has_limitst0 data_type4 orig_textt` insertion_pttdtitle_x_offsetth text_x_offsettlsubstring_starttp substring_endtt sel_starttxsel_endt| num_periodstlast_insertion_pt@ float_low@ float_hightint_lowtint_highCspinnertdebugtdraw_text_only Tmouse_down_handler Umouse_up_handler Umouse_held_down_handler V key_handler Tspecial_handler Wactivate X disactivate Ydraw U mouse_over Tfind_word_break Tsubstring_width Yclear_substring Tfind_insertion_pt Zupdate_substring_bounds Xupdate_and_draw_text Y draw_text Xdraw_insertion_pt Xset_numeric_text Xupdate_x_offsets X update_size \set_float_limits ]set_int_limits ^ set_float_val W set_int_val _set_text `get_text adumpf GLUI_EditText h operator= X~GLUI_EditText X__local_vftable_ctor_closure i` __vecDelDtor UUUUUUUUUUUUP"5jk GLUI_EditText   m M m  m   q* r m s m tu * wm s m Bt, num_buttons ndraw oset_name p set_int_val p set_selected p draw_groupvGLUI_RadioGroup x operator= u~GLUI_RadioGroup u__local_vftable_ctor_closure y` __vecDelDtor UUUUUUUUUUUUP& z{0GLUI_RadioGroup   t} M t} 4 } M }   *  }  * }  } Bt, orig_valuet0currently_insidet4 text_x_offset ~mouse_down_handler mouse_up_handler mouse_held_down_handler draw  update_size draw_active_area  draw_checked draw_unchecked draw_O8groupGLUI_RadioButton  operator= ~GLUI_RadioButton __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP&<GLUI_RadioButton&GLUI_Separator    M  *      *    B drawGLUI_Separator  operator= ~GLUI_Separator __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP&,GLUI_Separator B  tB M tB 4 tB  B M B  B  B [ B 4 tB  pB  B  @B  B *  B  B* B  B Bt,currently_insidet0state@4growth@8 growth_expt<last_xt@last_ytD data_typetHcallback_counttL last_int_val@Plast_float_valtTfirst_callback@X user_speed=\edittext mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler draw  draw_pressed draw_unpressed  draw_text  update_size set_float_limits set_int_limits  find_arrow do_drag  do_callbacks  draw_arrows do_click idle  needs_idle get_text  set_float_val  set_int_val  get_float_val  get_int_val increase_growth  reset_growth  set_speed GLUI_Spinner  operator=  ~GLUI_Spinner __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"/` GLUI_Spinner 7  7  7 M 7  7 *  7  7* 7  7 B set_text draw  draw_text  update_size  erase_textGLUI_StaticText  operator= ~GLUI_StaticText __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP& ,GLUI_StaticText  &GLUI_Listbox_Item t M t 4 t     M   #  tp t  t  t  t         *    *    B, curr_textX items_listt depressedt orig_valuetcurrently_insidet text_x_offsetttitle_x_offsett glut_menu_id mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler  update_size draw  mouse_over draw_active_area  set_int_val dump add_item delete_item  sort_items  do_selection increase_width get_item_ptr GLUI_Listbox  ~GLUI_Listbox  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"" GLUI_Listbox    Jtextt@id GLUI_Listbox_Item&DGLUI_Listbox_Item.GLUI_Mouse_Interaction   t M t 4    M    *    *    Bt,draw_active_area_only mouse_down_handler mouse_up_handler mouse_held_down_handler special_handler  update_size draw draw_active_area diaction_mouse_down_handler hiaction_mouse_up_handler liaction_mouse_held_down_handler piaction_special_handler tiaction_draw_active_area_persp xiaction_draw_active_area_ortho | iaction_dump  iaction_initGLUI_Mouse_Interaction  operator= ~GLUI_Mouse_Interaction __local_vftable_ctor_closure ` __vecDelDtor !UUUUUUUUUUUUUUUUP.0GLUI_Mouse_Interaction # Arcball  " GLUquadric   t# M t# 4 #  #  #  t#  # *  #  #* #  # 0ball4quadObjt8can_spint<spinning@@damping iaction_mouse_down_handler iaction_mouse_up_handler iaction_mouse_held_down_handler iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  setup_texture  setup_lights  draw_ball  init_ball reset  needs_idle idle copy_float_array_to_ball copy_ball_to_float_array set_spin GLUI_Rotation   operator= ~GLUI_Rotation __local_vftable_ctor_closure  ` __vecDelDtor !UUUUUUUUUUUUUUUUP"  D GLUI_Rotation )  t) M t) 4 )  )  )  ) 4 )  @) @t )  ) *  )  )* )  ) t0 trans_typet4down_xt8down_y@< scale_factor@quadObjtDtrans_mouse_code@Horig_x@Lorig_y@Porig_ztTlocked iaction_mouse_down_handler iaction_mouse_up_handler iaction_mouse_held_down_handler iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  set_speed  setup_texture  setup_lights  draw_2d_arrow draw_2d_x_arrows draw_2d_y_arrows draw_2d_z_arrows draw_2d_xy_arrows get_mouse_code get_z get_x get_y set_z set_x set_y  set_one_valGLUI_Translation  operator= ~GLUI_Translation __local_vftable_ctor_closure  ` __vecDelDtor !UUUUUUUUUUUUUUUUP&)!"XGLUI_Translationut;$tt  ' .filegF:\Documents and Settings\jeffreyc\Desktop\glui_v2_2\glui_column.cpp@comp.id# .drectve.debug$S%.textƤ  # F U i }     .bfe%.lfe.efeK.textdD+.filegF:\Documents and Settings\jeffreyc\Desktop\glui_v2_2\glui.h  %c 3.bfe5.lfe.efe.debug$SN.text'@' .debug$S.text8&> 58 .bfe.lfe.ef8e.debug$S S.debug$T ll]?draw@GLUI_Column@@UAEXHH@Z?restore_window@GLUI_Control@@QAEXH@Z__imp__glEnd@0__imp__glVertex2i@8__imp__glColor3f@12__imp__glBegin@4__imp__glLineWidth@4?get_this_column_dims@GLUI_Control@@QAEXPAH00000@Z?set_to_glut_window@GLUI_Control@@QAEHXZ__fltused?parent@GLUI_Node@@QAEPAV1@XZ??_H@YGXPAXIHP6EX0@Z@Z?can_draw@GLUI_Control@@QAEHXZ /382 1062611852 100666 39736 ` L +V?O.drectve .debug$S x HB.text"hQ P`.text'  P`.debug$SGHB.text P`.debug$SYQHB.text8e P`.debug$SSHB.text; Ec P`.rdatai@@@.debug$S^qHB.debug$TllHB-defaultlib:winmm.lib -defaultlib:opengl32.lib -defaultlib:glu32.lib -defaultlib:glut32.lib -defaultlib:glui32.lib -defaultlib:LIBCD -defaultlib:OLDNAMES X QF:\Documents and Settings\jeffreyc\Desktop\glui_v2_2\msvc\Debug\glui_checkbox.objJCMicrosoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8966.0G WQ!GLUI_Checkbox::mouse_down_handlerthistlocal_x tlocal_yE [UGLUI_Checkbox::mouse_up_handlerthistlocal_x tlocal_ytinsideL UO&GLUI_Checkbox::mouse_held_down_handlerthistlocal_x tlocal_ytinside@  GLUI_Checkbox::key_handlerthis key t modifiers9  GLUI_Checkbox::drawthis tx  tytorigA  GLUI_Checkbox::draw_checkedthistorigtstateC  GLUI_Checkbox::draw_uncheckedthistorigtstate; $ GLUI_Checkbox::draw_XthistorigC  GLUI_Checkbox::draw_empty_boxthistorig@ [ WGLUI_Checkbox::update_sizethist text_sizeE 9 5GLUI_Checkbox::draw_active_areathistlefttorigt text_widthtright@ GAGLUI_Checkbox::set_int_valthistnew_val|GLUI_RadioGroup GLUI_Main GLUI_Listbox( _onexit_t GLUI_String !wint_trGLUI_Glut_Window RGBcGLshort GLvoid0 GLUI_Bitmap8GLUI_StdBitmaps GLboolean uGLenumGLUI_StaticText#GLUI_Translation]Int4_CB )_iobuf GLbyte GLUI_Button uGLuintXInt3_CB GLUI_Column  GLUI_RotationOInt2_CB@GLfloat GLUI_Spinnerl GLUI_EditTextInt1_CBnGLUI_Master_ObjectGLUI_Mouse_Interaction fpos_t GLUI_Checkboxu GLbitfield@GLclampfAGLclampdAGLdoubleGLUI_Separator RGLUIGLUI_Update_CB  GLUI_Rollout usize_t' GLUI_NodeGLUI_Listbox_Item GLUI_Panel!wchar_t GLubyte )FILE GLUI_Control!GLushort GLUquadricObj tGLint =_PMFNtGLsizeipva_listGLUI_RadioButton P T   " " ) ) 4 4 A A wM {M T T E^ I^ { { Y ] UQMEMQt,E+HtUJtEǀ0Mytt MM3]UQM}uEM,PtEHtQUMPMMytt MM3] UQMEM;0tU+BtMAtUE0Mytt MM3] UQM3]UMMuMEExtt;MyptjjjULdjjj ELd9MyptjjjULdjjj ELdMj M4RMEPM]U MMuMEELEjjjMMyptjjjULdjjj ELdMMQULEPM]U MMuMEELEh?h?h?MMyptjjjULdjjj ELdMMQULEPM]UMMEEPM]UMMuMEh?h?h?jjjjj j j j jjjjjjjjj j j j jEPM]UMELu@MPMLPEM4ELUJ]UMMuMEMPE싈LREE싈4MUELMUzDt&h$ hUUjjjj6E싈LRE싈LRE싈LRjjEPjMQUBPMQUBPMQh$ URM]UQMEMHtjMMtUztt MM]A4KA4A4A#4.`-y---{,+.:$9*82R-k-s{y76+.:98---5{;7M6Y+n.}+.9XWWWWV9XWW#W-W3V?+hm~`.m`*69n~vXWWWWV}+4A '4=E G O Q ^dsu  ")+0;D M d f }4  ( . 6 ? VXow}A     19?Q]MjuT      '17C^P\^  {    !.:<rz    UEE}|MUMM M]C '#%`vector constructor iterator'__t u__st__n;__f J $J UQME]mB  GLUI_String::operator char *this m $m UMELtM(u EEE]Õ< 8 4GLUI_Control::can_drawthis $ U MjE@$UQ$MA UQ$]&3?G ; 7!GLUI_Control::translate_to_originthis $  p p  t  RGBc         B r g b  set RGBc RGBc" GLUI_String  p, p*   p  p    Vstring  operator[] operator char * GLUI_String", GLUI_String GLUI_Node           _iobuf " #p  $ parent_node child_head child_tail next_sibling prev_sibling  first_sibling  last_sibling prev next  first_child  last_child parent  link_this_to_parent_last  link_this_to_parent_first  link_this_to_sibling_next  link_this_to_sibling_prev !unlink %dump ! GLUI_Node& GLUI_Nodep_ptrt_cntp_baset _flagt_filet_charbuft_bufsizp _tmpfname( _iobuf" GLUI_Bitmap *  t *+ , *+ Z pixelstwth -load_from_array . GLUI_Bitmap"/ GLUI_Bitmap&GLUI_StdBitmaps 1 *ttt 12 4 12 >3bitmaps 5draw 6GLUI_StdBitmaps&7GLUI_StdBitmaps  9 :   < *GLUI_Master_Object > tt >? @" GLUI_Control B GLUI D &GLUI_Glut_Window F  G>?  = >? I C >? KttM N O >? P ttR S T >? U4 W X >? Ytttt[ \ ] >? ^ut >? `  >? bptt E>? dt E>? f E>? tttt >? i >?  @>? > glut_windows= glut_idle_CB Aadd_cb_to_glut_windowgluisC,active_controlC0curr_left_button_glut_menuE4active_control_gluit8glui_id_counter Hfind_glut_window Jset_glutIdleFunc L!set_left_button_glut_menu_control Qset_glutReshapeFunc Vset_glutKeyboardFunc Zset_glutSpecialFunc _set_glutMouseFunc Jset_glutDisplayFunc aset_glutTimerFunc Jset_glutOverlayDisplayFunc Zset_glutSpaceballMotionFunc Zset_glutSpaceballRotateFunc Qset_glutSpaceballButtonFunc Qset_glutTabletMotionFunc _set_glutTabletButtonFunc Zset_glutMenuStatusFunc cset_glutMenuStateFunc Qset_glutButtonBoxFunc Qset_glutDialsFunc e create_glui gcreate_glui_subwindow hfind_glui_by_window_id jget_viewport_area kauto_set_viewport k close_all k sync_live_all kreshape l get_version kGLUI_Master_Object*%m<GLUI_Master_Object F  Fo Ftglut_window_idTglut_keyboard_CBXglut_special_CBO glut_reshape_CBO$glut_passive_motion_CB]( glut_mouse_CB,glut_visibility_CBO0glut_motion_CB=4glut_display_CB8 glut_entry_CB pGLUI_Glut_Window& q<GLUI_Glut_Window t* GLUI_Main t " GLUI_Panel v  Ctu M Ctu Kptt tu z tu M tu  tu [ tu R tu 4 tu C ttu @ ss tu Ct tu  tu K ttu tmain_gfx_window_idtmouse_button_downtglut_window_idt top_level_glut_window_idC$active_controlC(mouse_over_controlw, main_panelt0 curr_cursort4wt8h<flagst@closingtD parent_windowtHglui_id x find_control yfind_next_control yfind_next_control_rec yfind_next_control_ yfind_prev_control {create_standalone_window |create_subwindow }setup_default_glut_callbacks ~mouse keyboard special |passive_motion |reshape  visibility |motion entry }display }idle]L glut_mouse_CBTPglut_keyboard_CBXTglut_special_CBOXglut_reshape_CBC\controlst` num_controls  add_control } GLUI_Main1d std_bitmaps` window_name bkgd_color bkgd_color_ffonttcurr_modifiers adjust_glut_xy activate_control align_controls restore_draw_buffer }disactivate_current_control ~draw_raised_box ~draw_lowered_box set_front_draw_buffer }post_update_main_gfx } pack_controls }close_internal }check_subwindow_position }set_ortho_projection } set_viewport }refresh> GLUI_Main B  UUUUUUUUUUUUP  @x B  B  @ B  B 9 @ B  @B  tB  tB M tB 4 t tB  B  B M B  tB  p tB  B ["tttt@@@ B  B tttttt B  B *  B  B* B  u B .  twtht x_abst$y_abst(x_offt, y_off_topt0 y_off_bott4 contain_xt8 contain_yt< contain_wt@ contain_htDactivetH active_typetL can_activatetPspacebar_mouse_clickTuser_idXtypet\ is_containert` alignmentdcallbackhptr_val@l float_valtpenabledttint_valxfloat_array_valtstatename textELgluiPfonttT live_typetX live_initedt\ last_live_int@`last_live_floatdlast_live_textlast_live_float_arraytfloat_array_sizet  collapsibletis_opencollapsed_nodet(hidden set_name  set_int_val  set_float_val  set_ptr_val set_float_array_val  get_float_val  get_int_val get_float_array_val  mouse_down_handler $mouse_up_handler (mouse_held_down_handler , key_handler 0special_handler 4 update_size 8idle < mouse_over @enable Ddisable Hactivate L disactivate  hide_internal unhide_internal can_draw Palign pack pack_old draw_recursive set_to_glut_window restore_window translate_and_draw_front translate_to_origin Tdraw set_font get_font  string_width  char_width  draw_name draw_box_inwards_outline draw_box  draw_bkgd_box draw_emboss_box  draw_string  draw_char draw_active_box set_to_bkgd_color set_w set_h  set_alignment  sync_live  init_live  output_live Xset_text execute_callback get_this_column_dims \ needs_idle GLUI_Control ` ~GLUI_Control  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"h, GLUI_Control" GLUI_Button   t M t 4 t   M      *    *    Bt,currently_inside mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler draw  draw_pressed draw_unpressed  draw_text  update_size GLUI_Button  ~GLUI_Button  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"0 GLUI_Button" GLUI_Checkbox   t M t 4 t     M    *    *    Bt, orig_valuet0currently_insidet4 text_x_offset mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler  update_size draw draw_active_area  draw_checked draw_unchecked draw_X draw_empty_box  set_int_val GLUI_Checkbox ~GLUI_Checkbox  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"8 GLUI_Checkbox" GLUI_Column    M  *      *    B draw GLUI_Column  ~GLUI_Column  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP", GLUI_Column v  v M v  v  v  v *  v  v* v  v B draw set_name set_type  update_size GLUI_Panel  ~GLUI_Panel  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP" , GLUI_Panel" GLUI_Rollout    M   t M t 4  *    *    vt,currently_insidet0initially_inside4button draw  draw_pressed draw_unpressed mouse_down_handler mouse_up_handler mouse_held_down_handler open close  update_size GLUI_Rollout  ~GLUI_Rollout  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"  d GLUI_Rollout D  D  wt D   D   w D  &GLUI_RadioGroup  tt D  wtt D  &GLUI_RadioButton  p D  " GLUI_Listbox  ptt D  wptt D  !" GLUI_Rotation # p@t $D  %wp@t $D  '&GLUI_Translation ) pt@t *D  +wpt@t *D  -   /D   /D  !  pt 2D  3wpt 2D  5&GLUI_StaticText 7  8D  wp 8D  :" GLUI_EditText < ptt =D  >wptt =D  @" GLUI_Spinner B  CD  > CD  @pt wD  Fwpt wD  H   JD  F JD  H D   tD  pttt tD  Ot   add_column add_column_to_panel  add_separator add_separator_to_panel add_radiogroup add_radiogroup_to_panel add_radiobutton_to_group   add_listbox "add_listbox_to_panel & add_rotation (add_rotation_to_panel ,add_translation .add_translation_to_panel 0 add_checkbox 1add_checkbox_to_panel 4 add_button 6add_button_to_panel 9add_statictext ;add_statictext_to_panel ? add_edittext Aadd_edittext_to_panel D add_spinner Eadd_spinner_to_panel G add_panel Iadd_panel_to_panel K add_rollout Ladd_rollout_to_panel Mset_main_gfx_window Nget_glut_window_id enable disable  sync_live close show hide Pinit GLUI&QGLUI <  t<S M t<S 4 t<S  <S  <S  <S M t<S @@t <S [ <S 4 <S  <S  p<S  <S $ < b* c <S deX <* g<S d <S Bt, has_limitst0 data_type4 orig_textt` insertion_pttdtitle_x_offsetth text_x_offsettlsubstring_starttp substring_endtt sel_starttxsel_endt| num_periodstlast_insertion_pt@ float_low@ float_hightint_lowtint_highCspinnertdebugtdraw_text_only Tmouse_down_handler Umouse_up_handler Umouse_held_down_handler V key_handler Tspecial_handler Wactivate X disactivate Ydraw U mouse_over Tfind_word_break Tsubstring_width Yclear_substring Tfind_insertion_pt Zupdate_substring_bounds Xupdate_and_draw_text Y draw_text Xdraw_insertion_pt Xset_numeric_text Xupdate_x_offsets X update_size \set_float_limits ]set_int_limits ^ set_float_val W set_int_val _set_text `get_text adumpf GLUI_EditText h operator= X~GLUI_EditText X__local_vftable_ctor_closure i` __vecDelDtor UUUUUUUUUUUUP"5jk GLUI_EditText   m M m  m   q* r m s m tu * wm s m Bt, num_buttons ndraw oset_name p set_int_val p set_selected p draw_groupvGLUI_RadioGroup x operator= u~GLUI_RadioGroup u__local_vftable_ctor_closure y` __vecDelDtor UUUUUUUUUUUUP& z{0GLUI_RadioGroup   t} M t} 4 } M }   *  }  * }  } Bt, orig_valuet0currently_insidet4 text_x_offset ~mouse_down_handler mouse_up_handler mouse_held_down_handler draw  update_size draw_active_area  draw_checked draw_unchecked draw_O8groupGLUI_RadioButton  operator= ~GLUI_RadioButton __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP&<GLUI_RadioButton&GLUI_Separator    M  *      *    B drawGLUI_Separator  operator= ~GLUI_Separator __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP&,GLUI_Separator B  tB M tB 4 tB  B M B  B  B [ B 4 tB  pB  B  @B  B *  B  B* B  B Bt,currently_insidet0state@4growth@8 growth_expt<last_xt@last_ytD data_typetHcallback_counttL last_int_val@Plast_float_valtTfirst_callback@X user_speed=\edittext mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler draw  draw_pressed draw_unpressed  draw_text  update_size set_float_limits set_int_limits  find_arrow do_drag  do_callbacks  draw_arrows do_click idle  needs_idle get_text  set_float_val  set_int_val  get_float_val  get_int_val increase_growth  reset_growth  set_speed GLUI_Spinner  operator=  ~GLUI_Spinner __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"/` GLUI_Spinner 7  7  7 M 7  7 *  7  7* 7  7 B set_text draw  draw_text  update_size  erase_textGLUI_StaticText  operator= ~GLUI_StaticText __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP& ,GLUI_StaticText  &GLUI_Listbox_Item t M t 4 t     M   #  tp t  t  t  t         *    *    B, curr_textX items_listt depressedt orig_valuetcurrently_insidet text_x_offsetttitle_x_offsett glut_menu_id mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler  update_size draw  mouse_over draw_active_area  set_int_val dump add_item delete_item  sort_items  do_selection increase_width get_item_ptr GLUI_Listbox  ~GLUI_Listbox  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"" GLUI_Listbox    Jtextt@id GLUI_Listbox_Item&DGLUI_Listbox_Item.GLUI_Mouse_Interaction   t M t 4    M    *    *    Bt,draw_active_area_only mouse_down_handler mouse_up_handler mouse_held_down_handler special_handler  update_size draw draw_active_area diaction_mouse_down_handler hiaction_mouse_up_handler liaction_mouse_held_down_handler piaction_special_handler tiaction_draw_active_area_persp xiaction_draw_active_area_ortho | iaction_dump  iaction_initGLUI_Mouse_Interaction  operator= ~GLUI_Mouse_Interaction __local_vftable_ctor_closure ` __vecDelDtor !UUUUUUUUUUUUUUUUP.0GLUI_Mouse_Interaction # Arcball  " GLUquadric   t# M t# 4 #  #  #  t#  # *  #  #* #  # 0ball4quadObjt8can_spint<spinning@@damping iaction_mouse_down_handler iaction_mouse_up_handler iaction_mouse_held_down_handler iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  setup_texture  setup_lights  draw_ball  init_ball reset  needs_idle idle copy_float_array_to_ball copy_ball_to_float_array set_spin GLUI_Rotation   operator= ~GLUI_Rotation __local_vftable_ctor_closure  ` __vecDelDtor !UUUUUUUUUUUUUUUUP"  D GLUI_Rotation )  t) M t) 4 )  )  )  ) 4 )  @) @t )  ) *  )  )* )  ) t0 trans_typet4down_xt8down_y@< scale_factor@quadObjtDtrans_mouse_code@Horig_x@Lorig_y@Porig_ztTlocked iaction_mouse_down_handler iaction_mouse_up_handler iaction_mouse_held_down_handler iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  set_speed  setup_texture  setup_lights  draw_2d_arrow draw_2d_x_arrows draw_2d_y_arrows draw_2d_z_arrows draw_2d_xy_arrows get_mouse_code get_z get_x get_y set_z set_x set_y  set_one_valGLUI_Translation  operator= ~GLUI_Translation __local_vftable_ctor_closure  ` __vecDelDtor !UUUUUUUUUUUUUUUUP&)!"XGLUI_Translationut;$tt  ' .filehgF:\Documents and Settings\jeffreyc\Desktop\glui_v2_2\glui_checkbox.cpp@comp.id# .drectve.debug$S %.text"Q W.bfe.lf e.efWe&0W [[ .bfWe,.lf e.efe= U8".bfeD$.lf e.efeY $t).bfe_/.lfe.efea /4  ? ` .bfeg<.lfe.efe <A     = .bfeC.lfe.efeG CXM.bfeO.lfe.efae.text'@m .debug$Sa O$T.bfaeY.lfe.efe Y^   .bfea.lfe.efGeG a[Nm .bfGeo.lfe.efe.textM.filevgF:\Documents and Settings\jeffreyc\Desktop\glui_v2_2\glui.hD o{.bfe.lfe.efe.debug$SYشs.filegF:\Documents and Settings\jeffreyc\Desktop\glui_v2_2\glui_checkbox.cpp] 9r    .bfe .lfe.efe' G .bfe-.lf e.ef"e9.text8&.filegF:\Documents and Settings\jeffreyc\Desktop\glui_v2_2\glui.h 8.bfe.lfe.ef8e.debug$S Ss1.text ;d< ;cf .rdata } .bf e.lf e.ef; e.debug$S ^ .debug$T ll?mouse_down_handler@GLUI_Checkbox@@UAEHHH@Z?mouse_up_handler@GLUI_Checkbox@@UAEHHHH@Z?execute_callback@GLUI_Control@@QAEXXZ?mouse_held_down_handler@GLUI_Checkbox@@UAEHHHH@Z?key_handler@GLUI_Checkbox@@UAEHEH@Z?draw@GLUI_Checkbox@@UAEXHH@Z?restore_window@GLUI_Control@@QAEXH@Z?draw_name@GLUI_Control@@QAEXHH@Z?draw@GLUI_StdBitmaps@@QAEXHHH@Z?set_to_glut_window@GLUI_Control@@QAEHXZ?draw_checked@GLUI_Checkbox@@QAEXXZ?restore_draw_buffer@GLUI_Main@@QAEXH@Z__imp__glPopMatrix@0__imp__glPushMatrix@0__imp__glColor3f@12?set_front_draw_buffer@GLUI_Main@@QAEHXZ__fltused?draw_unchecked@GLUI_Checkbox@@QAEXXZ??_H@YGXPAXIHP6EX0@Z@Z?draw_X@GLUI_Checkbox@@QAEXXZ?draw_empty_box@GLUI_Checkbox@@QAEXXZ__imp__glEnd@0__imp__glVertex2i@8__imp__glBegin@4?update_size@GLUI_Checkbox@@UAEXXZ?_glutBitmapWidthString@@YAHPAXPAD@Z??BGLUI_String@@QAEPADXZ?draw_active_area@GLUI_Checkbox@@QAEXXZ__imp__glDisable@4__imp__glColor3ub@12__imp__glLineStipple@8__imp__glEnable@4?set_int_val@GLUI_Checkbox@@UAEXH@Z?output_live@GLUI_Control@@QAEXH@Z?can_draw@GLUI_Control@@QAEHXZ?translate_to_origin@GLUI_Control@@QAEXXZ__imp__glTranslatef@12__real@8@3ffe8000000000000000/408 1062611852 100666 38044 ` L +V?).drectve .debug$S0  HB.text d=^ P`.text P`.debug$SYgHB.text'{ P`.debug$S+HB.text8?w P`.debug$SS}HB.text;= P`.rdataC@@@.debug$S^KHB.debug$TllHB-defaultlib:winmm.lib -defaultlib:opengl32.lib -defaultlib:glu32.lib -defaultlib:glut32.lib -defaultlib:glui32.lib -defaultlib:LIBCD -defaultlib:OLDNAMES V OF:\Documents and Settings\jeffreyc\Desktop\glui_v2_2\msvc\Debug\glui_button.objJCMicrosoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8966.0E .(GLUI_Button::mouse_down_handlerthistlocal_x tlocal_yC NHGLUI_Button::mouse_up_handlerthistlocal_x tlocal_ytinsideJ QK$GLUI_Button::mouse_held_down_handlerthistlocal_x tlocal_yt new_inside>  GLUI_Button::key_handlerthis key t modifiers? " GLUI_Button::draw_pressedthistorigtstateA !GLUI_Button::draw_unpressedthis7 QKGLUI_Button::drawthis tx  ty<   GLUI_Button::draw_textthistsunkentorigt string_width> O KGLUI_Button::update_sizethist text_size|GLUI_RadioGroup GLUI_Main GLUI_Listbox( _onexit_t GLUI_String !wint_trGLUI_Glut_Window RGBcGLshort GLvoid0 GLUI_Bitmap8GLUI_StdBitmaps GLboolean uGLenumGLUI_StaticText#GLUI_Translation]Int4_CB )_iobuf GLbyte GLUI_Button uGLuintXInt3_CB GLUI_Column  GLUI_RotationOInt2_CB@GLfloat GLUI_Spinnerl GLUI_EditTextInt1_CBnGLUI_Master_ObjectGLUI_Mouse_Interaction fpos_t GLUI_Checkboxu GLbitfield@GLclampfAGLclampdAGLdoubleGLUI_Separator RGLUIGLUI_Update_CB  GLUI_Rollout usize_t' GLUI_NodeGLUI_Listbox_Item GLUI_Panel!wchar_t GLubyte )FILE GLUI_Control!GLushort GLUquadricObj tGLint =_PMFNtGLsizeipva_listGLUI_RadioButton L P   # # * * u< y< D D 7L ;L s s UQME@tMǁ,M3]UQMjEMRM}u"MELtML3] UQM}uE,u M}tM,uMUE,3] UQM3]U MMuMEELEjjjMjMjjjjMQREHQUBPMQRjjjjjEHQUBPMQREHQjURELMQM]UQMMuM]UQMMu6ELt MQREHQjjULjM]UMMuMEELRELRELRhD jjjjEHQUBPMQREHQjjjjMPULQE}u7UB+E~MQ+UUEj E+PM8EH+M~UB+EEEjE+PMMyDh$ hUUjjjjjjjjUBPMQREHQUBPjh$ MQM]UMELu4MPMEMU9J} EMA]"*F<Vp<*5 43 2(2L:1D0S0g0v0|/10000/.-, >*\FfL}5SR1000"0(/4SB`XQPPON3 10(0B0T0Z/eRq,`u &( 5BJPR Z f tv #*  $ , 6>Wz<D&24@`jLy    & ,8bh !,"X#^%i(u)s  UQME]`B  GLUI_String::operator char *this ` $` UEE}|MUMM M]C '#%`vector constructor iterator'__t u__st__n;__f k $k UMELtM(u EEE]Â< 8 4GLUI_Control::can_drawthis $ U MjE@$UQ$MA UQ$]&3?G ; 7!GLUI_Control::translate_to_originthis $  p p  t  RGBc         B r g b  set RGBc RGBc" GLUI_String  p, p*   p  p    Vstring  operator[] operator char * GLUI_String", GLUI_String GLUI_Node           _iobuf " #p  $ parent_node child_head child_tail next_sibling prev_sibling  first_sibling  last_sibling prev next  first_child  last_child parent  link_this_to_parent_last  link_this_to_parent_first  link_this_to_sibling_next  link_this_to_sibling_prev !unlink %dump ! GLUI_Node& GLUI_Nodep_ptrt_cntp_baset _flagt_filet_charbuft_bufsizp _tmpfname( _iobuf" GLUI_Bitmap *  t *+ , *+ Z pixelstwth -load_from_array . GLUI_Bitmap"/ GLUI_Bitmap&GLUI_StdBitmaps 1 *ttt 12 4 12 >3bitmaps 5draw 6GLUI_StdBitmaps&7GLUI_StdBitmaps  9 :   < *GLUI_Master_Object > tt >? @" GLUI_Control B GLUI D &GLUI_Glut_Window F  G>?  = >? I C >? KttM N O >? P ttR S T >? U4 W X >? Ytttt[ \ ] >? ^ut >? `  >? bptt E>? dt E>? f E>? tttt >? i >?  @>? > glut_windows= glut_idle_CB Aadd_cb_to_glut_windowgluisC,active_controlC0curr_left_button_glut_menuE4active_control_gluit8glui_id_counter Hfind_glut_window Jset_glutIdleFunc L!set_left_button_glut_menu_control Qset_glutReshapeFunc Vset_glutKeyboardFunc Zset_glutSpecialFunc _set_glutMouseFunc Jset_glutDisplayFunc aset_glutTimerFunc Jset_glutOverlayDisplayFunc Zset_glutSpaceballMotionFunc Zset_glutSpaceballRotateFunc Qset_glutSpaceballButtonFunc Qset_glutTabletMotionFunc _set_glutTabletButtonFunc Zset_glutMenuStatusFunc cset_glutMenuStateFunc Qset_glutButtonBoxFunc Qset_glutDialsFunc e create_glui gcreate_glui_subwindow hfind_glui_by_window_id jget_viewport_area kauto_set_viewport k close_all k sync_live_all kreshape l get_version kGLUI_Master_Object*%m<GLUI_Master_Object F  Fo Ftglut_window_idTglut_keyboard_CBXglut_special_CBO glut_reshape_CBO$glut_passive_motion_CB]( glut_mouse_CB,glut_visibility_CBO0glut_motion_CB=4glut_display_CB8 glut_entry_CB pGLUI_Glut_Window& q<GLUI_Glut_Window t* GLUI_Main t " GLUI_Panel v  Ctu M Ctu Kptt tu z tu M tu  tu [ tu R tu 4 tu C ttu @ ss tu Ct tu  tu K ttu tmain_gfx_window_idtmouse_button_downtglut_window_idt top_level_glut_window_idC$active_controlC(mouse_over_controlw, main_panelt0 curr_cursort4wt8h<flagst@closingtD parent_windowtHglui_id x find_control yfind_next_control yfind_next_control_rec yfind_next_control_ yfind_prev_control {create_standalone_window |create_subwindow }setup_default_glut_callbacks ~mouse keyboard special |passive_motion |reshape  visibility |motion entry }display }idle]L glut_mouse_CBTPglut_keyboard_CBXTglut_special_CBOXglut_reshape_CBC\controlst` num_controls  add_control } GLUI_Main1d std_bitmaps` window_name bkgd_color bkgd_color_ffonttcurr_modifiers adjust_glut_xy activate_control align_controls restore_draw_buffer }disactivate_current_control ~draw_raised_box ~draw_lowered_box set_front_draw_buffer }post_update_main_gfx } pack_controls }close_internal }check_subwindow_position }set_ortho_projection } set_viewport }refresh> GLUI_Main B  UUUUUUUUUUUUP  @x B  B  @ B  B 9 @ B  @B  tB  tB M tB 4 t tB  B  B M B  tB  p tB  B ["tttt@@@ B  B tttttt B  B *  B  B* B  u B .  twtht x_abst$y_abst(x_offt, y_off_topt0 y_off_bott4 contain_xt8 contain_yt< contain_wt@ contain_htDactivetH active_typetL can_activatetPspacebar_mouse_clickTuser_idXtypet\ is_containert` alignmentdcallbackhptr_val@l float_valtpenabledttint_valxfloat_array_valtstatename textELgluiPfonttT live_typetX live_initedt\ last_live_int@`last_live_floatdlast_live_textlast_live_float_arraytfloat_array_sizet  collapsibletis_opencollapsed_nodet(hidden set_name  set_int_val  set_float_val  set_ptr_val set_float_array_val  get_float_val  get_int_val get_float_array_val  mouse_down_handler $mouse_up_handler (mouse_held_down_handler , key_handler 0special_handler 4 update_size 8idle < mouse_over @enable Ddisable Hactivate L disactivate  hide_internal unhide_internal can_draw Palign pack pack_old draw_recursive set_to_glut_window restore_window translate_and_draw_front translate_to_origin Tdraw set_font get_font  string_width  char_width  draw_name draw_box_inwards_outline draw_box  draw_bkgd_box draw_emboss_box  draw_string  draw_char draw_active_box set_to_bkgd_color set_w set_h  set_alignment  sync_live  init_live  output_live Xset_text execute_callback get_this_column_dims \ needs_idle GLUI_Control ` ~GLUI_Control  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"h, GLUI_Control" GLUI_Button   t M t 4 t   M      *    *    Bt,currently_inside mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler draw  draw_pressed draw_unpressed  draw_text  update_size GLUI_Button  ~GLUI_Button  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"0 GLUI_Button" GLUI_Checkbox   t M t 4 t     M    *    *    Bt, orig_valuet0currently_insidet4 text_x_offset mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler  update_size draw draw_active_area  draw_checked draw_unchecked draw_X draw_empty_box  set_int_val GLUI_Checkbox ~GLUI_Checkbox  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"8 GLUI_Checkbox" GLUI_Column    M  *      *    B draw GLUI_Column  ~GLUI_Column  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP", GLUI_Column v  v M v  v  v  v *  v  v* v  v B draw set_name set_type  update_size GLUI_Panel  ~GLUI_Panel  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP" , GLUI_Panel" GLUI_Rollout    M   t M t 4  *    *    vt,currently_insidet0initially_inside4button draw  draw_pressed draw_unpressed mouse_down_handler mouse_up_handler mouse_held_down_handler open close  update_size GLUI_Rollout  ~GLUI_Rollout  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"  d GLUI_Rollout D  D  wt D   D   w D  &GLUI_RadioGroup  tt D  wtt D  &GLUI_RadioButton  p D  " GLUI_Listbox  ptt D  wptt D  !" GLUI_Rotation # p@t $D  %wp@t $D  '&GLUI_Translation ) pt@t *D  +wpt@t *D  -   /D   /D  !  pt 2D  3wpt 2D  5&GLUI_StaticText 7  8D  wp 8D  :" GLUI_EditText < ptt =D  >wptt =D  @" GLUI_Spinner B  CD  > CD  @pt wD  Fwpt wD  H   JD  F JD  H D   tD  pttt tD  Ot   add_column add_column_to_panel  add_separator add_separator_to_panel add_radiogroup add_radiogroup_to_panel add_radiobutton_to_group   add_listbox "add_listbox_to_panel & add_rotation (add_rotation_to_panel ,add_translation .add_translation_to_panel 0 add_checkbox 1add_checkbox_to_panel 4 add_button 6add_button_to_panel 9add_statictext ;add_statictext_to_panel ? add_edittext Aadd_edittext_to_panel D add_spinner Eadd_spinner_to_panel G add_panel Iadd_panel_to_panel K add_rollout Ladd_rollout_to_panel Mset_main_gfx_window Nget_glut_window_id enable disable  sync_live close show hide Pinit GLUI&QGLUI <  t<S M t<S 4 t<S  <S  <S  <S M t<S @@t <S [ <S 4 <S  <S  p<S  <S $ < b* c <S deX <* g<S d <S Bt, has_limitst0 data_type4 orig_textt` insertion_pttdtitle_x_offsetth text_x_offsettlsubstring_starttp substring_endtt sel_starttxsel_endt| num_periodstlast_insertion_pt@ float_low@ float_hightint_lowtint_highCspinnertdebugtdraw_text_only Tmouse_down_handler Umouse_up_handler Umouse_held_down_handler V key_handler Tspecial_handler Wactivate X disactivate Ydraw U mouse_over Tfind_word_break Tsubstring_width Yclear_substring Tfind_insertion_pt Zupdate_substring_bounds Xupdate_and_draw_text Y draw_text Xdraw_insertion_pt Xset_numeric_text Xupdate_x_offsets X update_size \set_float_limits ]set_int_limits ^ set_float_val W set_int_val _set_text `get_text adumpf GLUI_EditText h operator= X~GLUI_EditText X__local_vftable_ctor_closure i` __vecDelDtor UUUUUUUUUUUUP"5jk GLUI_EditText   m M m  m   q* r m s m tu * wm s m Bt, num_buttons ndraw oset_name p set_int_val p set_selected p draw_groupvGLUI_RadioGroup x operator= u~GLUI_RadioGroup u__local_vftable_ctor_closure y` __vecDelDtor UUUUUUUUUUUUP& z{0GLUI_RadioGroup   t} M t} 4 } M }   *  }  * }  } Bt, orig_valuet0currently_insidet4 text_x_offset ~mouse_down_handler mouse_up_handler mouse_held_down_handler draw  update_size draw_active_area  draw_checked draw_unchecked draw_O8groupGLUI_RadioButton  operator= ~GLUI_RadioButton __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP&<GLUI_RadioButton&GLUI_Separator    M  *      *    B drawGLUI_Separator  operator= ~GLUI_Separator __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP&,GLUI_Separator B  tB M tB 4 tB  B M B  B  B [ B 4 tB  pB  B  @B  B *  B  B* B  B Bt,currently_insidet0state@4growth@8 growth_expt<last_xt@last_ytD data_typetHcallback_counttL last_int_val@Plast_float_valtTfirst_callback@X user_speed=\edittext mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler draw  draw_pressed draw_unpressed  draw_text  update_size set_float_limits set_int_limits  find_arrow do_drag  do_callbacks  draw_arrows do_click idle  needs_idle get_text  set_float_val  set_int_val  get_float_val  get_int_val increase_growth  reset_growth  set_speed GLUI_Spinner  operator=  ~GLUI_Spinner __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"/` GLUI_Spinner 7  7  7 M 7  7 *  7  7* 7  7 B set_text draw  draw_text  update_size  erase_textGLUI_StaticText  operator= ~GLUI_StaticText __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP& ,GLUI_StaticText  &GLUI_Listbox_Item t M t 4 t     M   # 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Arcball  " GLUquadric   t# M t# 4 #  #  #  t#  # *  #  #* #  # 0ball4quadObjt8can_spint<spinning@@damping iaction_mouse_down_handler iaction_mouse_up_handler iaction_mouse_held_down_handler iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  setup_texture  setup_lights  draw_ball  init_ball reset  needs_idle idle copy_float_array_to_ball copy_ball_to_float_array set_spin GLUI_Rotation   operator= ~GLUI_Rotation __local_vftable_ctor_closure  ` __vecDelDtor !UUUUUUUUUUUUUUUUP"  D GLUI_Rotation )  t) M t) 4 )  )  )  ) 4 )  @) @t )  ) *  )  )* )  ) t0 trans_typet4down_xt8down_y@< scale_factor@quadObjtDtrans_mouse_code@Horig_x@Lorig_y@Porig_ztTlocked iaction_mouse_down_handler iaction_mouse_up_handler iaction_mouse_held_down_handler iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  set_speed  setup_texture  setup_lights  draw_2d_arrow draw_2d_x_arrows draw_2d_y_arrows draw_2d_z_arrows draw_2d_xy_arrows get_mouse_code get_z get_x get_y set_z set_x set_y  set_one_valGLUI_Translation  operator= ~GLUI_Translation __local_vftable_ctor_closure  ` __vecDelDtor !UUUUUUUUUUUUUUUUP&)!"XGLUI_Translationut;$tt  ' .file[gF:\Documents and Settings\jeffreyc\Desktop\glui_v2_2\glui_button.cpp@comp.id# .drectve.debug$S0 5B%b.text=^* ..bfe.lfe.ef.e".. 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GLUI_Node& GLUI_Nodep_ptrt_cntp_baset _flagt_filet_charbuft_bufsizp _tmpfname( _iobuf" GLUI_Bitmap *  t *+ , *+ Z pixelstwth -load_from_array . GLUI_Bitmap"/ GLUI_Bitmap&GLUI_StdBitmaps 1 *ttt 12 4 12 >3bitmaps 5draw 6GLUI_StdBitmaps&7GLUI_StdBitmaps  9 :   < *GLUI_Master_Object > tt >? @" GLUI_Control B GLUI D &GLUI_Glut_Window F  G>?  = >? I C >? KttM N O >? P ttR S T >? U4 W X >? 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Ytttt[ \ ] >? ^ut >? `  >? bptt E>? dt E>? f E>? tttt >? i >?  @>? > glut_windows= glut_idle_CB Aadd_cb_to_glut_windowgluisC,active_controlC0curr_left_button_glut_menuE4active_control_gluit8glui_id_counter Hfind_glut_window Jset_glutIdleFunc L!set_left_button_glut_menu_control Qset_glutReshapeFunc Vset_glutKeyboardFunc Zset_glutSpecialFunc _set_glutMouseFunc Jset_glutDisplayFunc aset_glutTimerFunc Jset_glutOverlayDisplayFunc Zset_glutSpaceballMotionFunc Zset_glutSpaceballRotateFunc Qset_glutSpaceballButtonFunc Qset_glutTabletMotionFunc _set_glutTabletButtonFunc Zset_glutMenuStatusFunc cset_glutMenuStateFunc Qset_glutButtonBoxFunc Qset_glutDialsFunc e create_glui gcreate_glui_subwindow hfind_glui_by_window_id jget_viewport_area kauto_set_viewport k close_all k sync_live_all kreshape l get_version kGLUI_Master_Object*%m<GLUI_Master_Object F  Fo Ftglut_window_idTglut_keyboard_CBXglut_special_CBO glut_reshape_CBO$glut_passive_motion_CB]( glut_mouse_CB,glut_visibility_CBO0glut_motion_CB=4glut_display_CB8 glut_entry_CB pGLUI_Glut_Window& q<GLUI_Glut_Window t* GLUI_Main t " GLUI_Panel v  Ctu M Ctu Kptt tu z tu M tu  tu [ tu R tu 4 tu C ttu @ ss tu Ct tu  tu K ttu tmain_gfx_window_idtmouse_button_downtglut_window_idt top_level_glut_window_idC$active_controlC(mouse_over_controlw, main_panelt0 curr_cursort4wt8h<flagst@closingtD parent_windowtHglui_id x find_control yfind_next_control yfind_next_control_rec yfind_next_control_ yfind_prev_control {create_standalone_window |create_subwindow }setup_default_glut_callbacks ~mouse keyboard special |passive_motion |reshape  visibility |motion entry }display }idle]L glut_mouse_CBTPglut_keyboard_CBXTglut_special_CBOXglut_reshape_CBC\controlst` num_controls  add_control } GLUI_Main1d std_bitmaps` window_name bkgd_color bkgd_color_ffonttcurr_modifiers adjust_glut_xy activate_control align_controls restore_draw_buffer }disactivate_current_control ~draw_raised_box ~draw_lowered_box set_front_draw_buffer }post_update_main_gfx } pack_controls }close_internal }check_subwindow_position }set_ortho_projection } set_viewport }refresh> GLUI_Main B  UUUUUUUUUUUUP  @x B  B  @ B  B 9 @ B  @B  tB  tB M tB 4 t tB  B  B M B  tB  p tB  B ["tttt@@@ B  B tttttt B  B *  B  B* B  u B .  twtht x_abst$y_abst(x_offt, y_off_topt0 y_off_bott4 contain_xt8 contain_yt< contain_wt@ contain_htDactivetH active_typetL can_activatetPspacebar_mouse_clickTuser_idXtypet\ is_containert` alignmentdcallbackhptr_val@l float_valtpenabledttint_valxfloat_array_valtstatename textELgluiPfonttT live_typetX live_initedt\ last_live_int@`last_live_floatdlast_live_textlast_live_float_arraytfloat_array_sizet  collapsibletis_opencollapsed_nodet(hidden set_name  set_int_val  set_float_val  set_ptr_val set_float_array_val  get_float_val  get_int_val get_float_array_val  mouse_down_handler $mouse_up_handler (mouse_held_down_handler , key_handler 0special_handler 4 update_size 8idle < mouse_over @enable Ddisable Hactivate L disactivate  hide_internal unhide_internal can_draw Palign pack pack_old draw_recursive set_to_glut_window restore_window translate_and_draw_front translate_to_origin Tdraw set_font get_font  string_width  char_width  draw_name draw_box_inwards_outline draw_box  draw_bkgd_box draw_emboss_box  draw_string  draw_char draw_active_box set_to_bkgd_color set_w set_h  set_alignment  sync_live  init_live  output_live Xset_text execute_callback get_this_column_dims \ needs_idle GLUI_Control ` ~GLUI_Control  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"h, GLUI_Control" GLUI_Button   t M t 4 t   M      *    *    Bt,currently_inside mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler draw  draw_pressed draw_unpressed  draw_text  update_size GLUI_Button  ~GLUI_Button  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"0 GLUI_Button" GLUI_Checkbox   t M t 4 t     M    *    *    Bt, orig_valuet0currently_insidet4 text_x_offset mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler  update_size draw draw_active_area  draw_checked draw_unchecked draw_X draw_empty_box  set_int_val GLUI_Checkbox ~GLUI_Checkbox  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"8 GLUI_Checkbox" GLUI_Column    M  *      *    B draw GLUI_Column  ~GLUI_Column  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP", GLUI_Column v  v M v  v  v  v *  v  v* v  v B draw set_name set_type  update_size GLUI_Panel  ~GLUI_Panel  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP" , GLUI_Panel" GLUI_Rollout    M   t M t 4  *    *    vt,currently_insidet0initially_inside4button draw  draw_pressed draw_unpressed mouse_down_handler mouse_up_handler mouse_held_down_handler open close  update_size GLUI_Rollout  ~GLUI_Rollout  operator= __local_vftable_ctor_closure ` __vecDelDtor UUUUUUUUUUUUP"  d GLUI_Rollout D  D  wt D   D   w D  &GLUI_RadioGroup  tt D  wtt D  &GLUI_RadioButton  p D  " GLUI_Listbox  ptt D  wptt D  !" 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W Q Arcball::constrain_vectorthis __$ReturnUdt vectoraxis9 o iArcball::mouse_downthis tx  ty7 = 9Arcball::mouse_upthis; Arcball::mouse_motionthis tx  tytshifttctrltalt v0crossKtemphnew_pt v1; #Arcball::mouse_motionthis tx  ty> Arcball::set_constraintsthisp _constraint_x p _constraint_y3   Arcball::idlethis: Arcball::set_dampingthis @d VX VY VZ VW PA PB PC PD REDGREEN BLUEALPHA KA KD KS ES _onexit_t !wint_tB V_FCT_PTRGLshort vec4 GLvoid vec3 hvec2 quat GLboolean uGLenum _iobuf GLbyte uGLuint pBool@GLfloat fpos_tu GLbitfield@GLclampfAGLclampdAGLdouble Kmat4 usize_t!wchar_t GLubyte(Arcball FILE!GLushort tGLint _PMFNtGLsizeipva_list   n r & & [. _. : : ON SN X X N_ R_ g g v v } }     UQMMM M0M@MPM`MhMEhMME]UQMMM M0M@MPM`MhMEME]UMMM M0M@MPM`MhMEhMMUR̍EPME] UQMEPMMUQ ] U\jj\\@ ?MQP\ URP\MQP\P`RP\\@\A\B\@]UTMEH QURE PMQ PUR jjMPjMQMUREP]EAu M,E-$U]jMMUt8 jjh? ̍UREPMPMAMQt6 jh?j ̍EPMQMPMURME] UMEPMQU RQ$EP PM QUR PME]UTME Q$EQ$M`E@MQPMPURPME@]UME PM@QUR PM E@]U3}P3Ƀ}QE Q$EQ$M`REP̍UREPMQUREP MQUR$ ̍EP@MQ@URQHR PMQ`@RPPPPjjA\tB@AB]UQMjjjE PMQM]UQMEMUE B]UHMExtMAUBE@tMA-UQ$MPURMPPME@\uMAUB]UQMEMH]$/:EP^u.(3>IWn.&(43210&382D1Y0HGFFEDC@C*?=>_Em=yN<E=N<=RQP@(=S4f3u2~10a2 }!p5D:Ra:roR=nml0(2'm90H}Wkg C C2AmP0\k bqy[jr&.!<]jw   :  FPN/X>Way_g%Hey  =Lbo|~!v}6 T g q{? !? p p  t  Arcball  vec2vec3           quatmat4  @    tt  ttttt  pp  @    *       ""!# * %  jp constraint_xp constraint_ycenter@ radius@ damp_factortzero_increment  constrain_vector  mouse_to_spheret is_mouse_downt is_spinning q_now0q_down@q_dragP q_increment`down_pthrot rot_incrementrot_ptr  set_damping idle  mouse_down mouse_up mouse_motion set_constraints  set_params  reset_mouse init$Arcball & operator=!'Arcballvec4)@ @F++++++++++++++++   - ,  /* 0 - 1 + - 3 ) 5*6666 - 7 - *.2489 * ;- 1 ;- 3 )* >-  - @ A B ;- C_iobuf E Fp - G - *v:mat4 < operator= < operator+= < operator-= = operator*= = operator/= ? operator[] @ transpose @inverse Dapply Hprint I swap_rows I swap_colsJ@mat4@   M*Nt   P O N P R  T* U P V P 3++ P Y P 2QSWXZ[ * ]P V ]P 3 @* `P  @P  ]P  ]P C@@ P eLn\vec2 ^ operator= ^ operator+= ^ operator-= _ operator*= _ operator/= a operator[] blength blength2 c normalize dapply fsetgvec2@ 6t     k j 6  k mU@  k o  k V  k R  k 3+++  k t  k Blnpqrsuv  * x k R x k 3 ` k  @ k  x k  x k C@@@  k   k G inwvec3 y operator= y operator+= y operator-= z operator*= z operator/= { operator[] |length |length2 } normalize } homogenize ~apply set print vec3  p_ptrt_cntp_baset _flagt_filet_charbuft_bufsizp _tmpfname _iobuf2KAKDKSESt __unnamed2PAPBPCPDt __unnamed2VXVYVZVWt __unnamed2REDGREENBLUEALPHAt __unnamed  *      A     +   @    @  ++++    : *    3 `  @     C    G   R       r v@ squat  operator=  operator+=  operator-=  operator*=  operator/=  operator[] length length2  normalize applyset print xform to_mat4  set_angle  scale_angle  get_angle get_axisquat@N+ )  )  ) R ) m ) 3 )  ) 2 >) m >) 3 `)  @)  >)  >) C ) G@@@@ )  nvec4  operator=  operator+=  operator-=  operator*=  operator/=  operator[] length length2  normalize apply  homogenize print setvec4t  .filegF:\Documents and Settings\jeffreyc\Desktop\glui_v2_2\ARCBALL.CPP@comp.id# .drectve.debug$S E]!.text`a"L  ' 7 .bfe.lfe.efeG w.bfe$!.lfe.efe&c !&~  .bfe-).lfe.efe2 )%. .bfe85.lfe.efe; 5*:   $ = [ .bfeAI.lf e.efeLo IIrN   _sqrt  .rdataڢ . A T l .bfeRS.lfe.efeh SWX   .bfenZ.lfe.ef5ep5 Zo_.bf5eub.lfe.efe| b=g. .bfeq.lfe.efeF qv.rdataemi     .bfex.lfe.efe x#}.bfe.lfe.efe! .bfe.lfe.efeD Z .bfe.lf e.efeu .bfe.lfe.efe.debug$T??0Arcball@@QAE@XZ??0mat4@@QAE@XZ??0quat@@QAE@XZ??0vec2@@QAE@XZ??0Arcball@@QAE@PAVmat4@@@Z??0Arcball@@QAE@Vvec2@@M@Z??0vec2@@QAE@ABV0@@Z__fltused?set_params@Arcball@@QAEXVvec2@@M@Z??4vec2@@QAEAAV0@ABV0@@Z?init@Arcball@@QAEXXZ??4mat4@@QAEAAV0@ABV0@@Z?identity3D@@YA?AVmat4@@XZ??4quat@@QAEAAV0@ABV0@@Z?quat_identity@@YA?AVquat@@XZ?set@vec2@@QAEXMM@Z?mouse_to_sphere@Arcball@@QAE?AVvec3@@Vvec2@@@Z??4vec3@@QAEAAV0@ABV0@@Z??0vec3@@QAE@ABV0@@Z??Avec3@@QAEAAMH@Z?normalize@vec3@@QAEAAV1@XZ__real@8@3fff8000000000000000??D@YAMABVvec2@@0@Z??0vec3@@QAE@MMM@Z??Avec2@@QAEAAMH@Z??K@YA?AVvec2@@ABV0@M@Z??G@YA?AVvec2@@ABV0@0@Z?constrain_vector@Arcball@@QAE?AVvec3@@V2@0@Z??G@YA?AVvec3@@ABV0@0@Z??D@YA?AVvec3@@MABV0@@Z??D@YAMABVvec3@@0@Z?mouse_down@Arcball@@QAEXHH@Z?mouse_up@Arcball@@QAEXXZ??D@YA?AVquat@@ABV0@0@Z?mouse_motion@Arcball@@QAEXHHHHH@Z__real@8@3ffeffffef39085f4800??D@YA?AVmat4@@AAV0@0@Z?to_mat4@quat@@QAE?AVmat4@@XZ?set@quat@@QAEXVvec3@@M@Z??T@YA?AVvec3@@ABV0@0@Z??0vec2@@QAE@MM@Z?mouse_motion@Arcball@@QAEXHH@Z?set_constraints@Arcball@@QAEXDD@Z?idle@Arcball@@QAEXXZ?scale_angle@quat@@QAEXM@Z?set_damping@Arcball@@QAEXM@Z /557 1062611848 100666 80333 ` L +V?.drectve' .debug$SCERHB.text}CRgUKj P`.rdataѵ@@@.dataٵ@0.text' P`.debug$S·KHB.rdata_@@@.rdatag@@@.rdatao@@@.debug$T wHB-defaultlib:LIBCD -defaultlib:OLDNAMES S LF:\Documents and Settings\jeffreyc\Desktop\glui_v2_2\msvc\Debug\ALGEBRA3.objJCMicrosoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8966.00 ! vec2::vec2this0 ! vec2::vec2this x  y0 ! vec2::vec2this d0 &  vec2::vec2this  v0 2,  vec2::vec2this v0 m g vec2::vec2this v tdropAxis5 & vec2::operator=this  v6 1+vec2::operator+=this  v6 1+vec2::operator-=this  v6 ,&vec2::operator*=this d6 : 4vec2::operator/=this d@d_inv6 4.vec2::operator[]this ti2 & " vec2::lengththis3 # vec2::length2this5 "vec2::normalizethis1 4." vec2::applythis fct/ $ vec2::setthis @x  @y/ '% operator- __$ReturnUdt  a/ ., operator+ __$ReturnUdt  a  b/ ., operator- __$ReturnUdt  a  b/ )' operator* __$ReturnUdt  a d/  operator* __$ReturnUdt  d  a/  operator* __$ReturnUdt  Ja  v Gav/ *& operator* __$ReturnUdt  v Ta/  operator* __$ReturnUdt  Ja v Gav/ *& operator* __$ReturnUdt  v Ta/  operator*  a  b/ 84 operator/ __$ReturnUdt  a d@d_inv/ 0. operator^ __$ReturnUdt  a  b0 ?; operator==  a  b0  operator!=  a  b* .*swap a  b&tmp- iemin_vec __$ReturnUdt  a  b- iemax_vec __$ReturnUdt  a  b* .,prod __$ReturnUdt  a  b0 +'7 vec3::vec3,this0 *$6 vec3::vec3,this x  y z0 *$4 vec3::vec3,this d0 2,3 vec3::vec3,this v0 0*2 vec3::vec3,this  v0 /)1 vec3::vec3,this  v  @d0 D>/ vec3::vec3,this *v0  - vec3::vec3,this *v tdropAxis5 2,:vec3::operator=,this v6 C=:vec3::operator+=,this v6 C=:vec3::operator-=,this v6 ;5;vec3::operator*=,this d6 I C;vec3::operator/=,this d@d_inv6 4.<vec3::operator[],this ti2 & "= vec3::length,this3 1-= vec3::length2,this5 ">vec3::normalize,this6 :6>vec3::homogenize,this1 GA? vec3::apply,this fct/ '!A vec3::set,this @x  @y @z1 E?E vec3::print,thisCfile pname/ 31 operator- __$ReturnUdt  a/ >< operator+ __$ReturnUdt  a b/ >< operator- __$ReturnUdt  a b/ 64 operator* __$ReturnUdt  a d/  operator* __$ReturnUdt  d a/ 3/ operator* __$ReturnUdt  xa v/ *& operator* __$ReturnUdt  v a/ +) operator* a  b/ EA operator/ __$ReturnUdt  a d@d_inv/ fd operator^ __$ReturnUdt  a b0 RN operator== a  b0  operator!= a  b* .*swap 9a  9bGtmp- min_vec __$ReturnUdt  a b- max_vec __$ReturnUdt  a b* ><prod __$ReturnUdt  a b0 51f vec4::vec4_this0 3-e vec4::vec4_this x  y z w0 3-c vec4::vec4_this d0 >8b vec4::vec4_this *v0 <6a vec4::vec4_this v0 ;5` vec4::vec4_this v  d5 >8ivec4::operator=_this *v6 UOivec4::operator+=_this *v6 UOivec4::operator-=_this *v6 JDjvec4::operator*=_this d6 X Rjvec4::operator/=_this d@d_inv6 4.kvec4::operator[]_this ti2 & "l vec4::length_this3 ?;l vec4::length2_this5 "mvec4::normalize_this6 LHmvec4::homogenize_this1 ZTn vec4::apply_this fct1 QKo vec4::print_thisCfile pname/ 0*q vec4::set_this @x  @y @z @a/ ?= operator- __$ReturnUdt  *a/ NL operator+ __$ReturnUdt  *a *b/ NL operator- __$ReturnUdt  *a *b/ CA operator* __$ReturnUdt  *a d/  operator* __$ReturnUdt  d *a/  operator* __$ReturnUdt  xa *v/ *& operator* __$ReturnUdt  *v a/ 97 operator* *a  *b/ RN operator/ __$ReturnUdt  *a d@d_inv0 ea operator== *a  *b0  operator!= *a  *b* .*swap ha  hbstmp- min_vec __$ReturnUdt  *a *b- max_vec __$ReturnUdt  *a *b* NLprod __$ReturnUdt  *a *b0 7 3R mat3::mat3Mthis0 60Q mat3::mat3Mthis v0  v1 v20 Q KO mat3::mat3Mthis d0 RLN mat3::mat3Mthis Jm5 @:Umat3::operator=Mthis Jm6 @:Umat3::operator+=Mthis Jm6 @:Umat3::operator-=Mthis Jm6 :4Vmat3::operator*=Mthis d6 :4Vmat3::operator/=Mthis d6 60Wmat3::operator[]Mthis ti/ 71Q mat3::setMthis v0  v1 v25  Xmat3::transposeMthis __$ReturnUdt3  X mat3::inverseMthis __$ReturnUdt ti1 tj ti \b \a1 :4Y mat3::applyMthis fct/ NJ operator- __$ReturnUdt  Ja/ `\ operator+ __$ReturnUdt  Ja Jb/ `\ operator- __$ReturnUdt  Ja Jb/  operator* __$ReturnUdt  Ta Tb/ ZV operator* __$ReturnUdt  Ja d/  operator* __$ReturnUdt  d Ja/ ZV operator/ __$ReturnUdt  Ja d0 c_ operator== Ja  Jb0  operator!= Ja  Jb* .*swap Ta  Tb\tmp1  Z mat3::printMthisCfile pname tj ti0 7 3 mat4::mat4{this0 [U mat4::mat4{this *v0  *v1 *v2 *v30 ] W mat4::mat4{this d0 d^~ mat4::mat4{this xm0 60| mat4::mat4{thisa00 a01a02a03a10a11 a12$a13(a20,a210a224a238a30<a31@a32Da335 RLmat4::operator={this xm6 RLmat4::operator+={this xm6 RLmat4::operator-={this xm6 ICmat4::operator*={this d6 ICmat4::operator/={this d6 60mat4::operator[]{this ti5 2 ,mat4::transpose{this __$ReturnUdt3  mat4::inverseP{this __$ReturnUdt tti1 xtj |ti b a1 IC mat4::apply{this fct1   mat4::print{thisCfile pname tj ti5 [ Umat4::swap_rows{this ti  tj st5  mat4::swap_cols{this ti  tj tk @t/ b^ operator- __$ReturnUdt  xa/ {w operator+ __$ReturnUdt  xa xb/ {w operator- __$ReturnUdt  xa xb/ h d operator* __$ReturnUdt  a b/ rn operator* __$ReturnUdt  xa d/  operator* __$ReturnUdt  d xa/ rn operator/ __$ReturnUdt  xa d0 }y operator== xa  xb0  operator!= xa  xb* .*swap a  btmp0 KG identity2D __$ReturnUdt3 a] translation2D __$ReturnUdt  v0  rotation2D __$ReturnUdt CenterangleDeg@angleRad @c @s/ [W scaling2D __$ReturnUdt  scaleVector0 ea identity3D __$ReturnUdt3  translation3D __$ReturnUdt  9v0 ~ z rotation3D __$ReturnUdt 9AxisangleDeg@angleRad @t @c @s3 i e rotation3Drad __$ReturnUdt 9AxisangleRad @t @c @s/ }y scaling3D __$ReturnUdt 9 scaleVector3 pl perspective3D __$ReturnUdt  d VX VY VZ VW PA PB PC PD REDGREEN BLUEALPHA KA KD KS ES_iob _onexit_t !wint_t  V_FCT_PTR svec4 Gvec3 &vec2 u_iobuf!wctype_t fpos_t mat4 usize_t \mat3!wchar_t uFILE _PMFNpva_list   o s " " ) ) n0 r0 7 7 2> 6> E E L L CS GS ] ] i i Tq Xq x x   B F     j n   > B   ! %   n r ; ? 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