SIGGRAPH 1998 Paper Talk:
"A Non-Photorealistic Lighting Model for Automatic Technical Illustration"

7/26/98


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Talk Table of Contents

A Non-Photorealistic Lighting Model for Automatic Technical Illustration

Motivation

Photograph vs Illustration

Technical Illustration

Level of Abstraction

Background

Perception

Diffuse shaded model & Model with just Highlights and Edge Lines

Hand-tuned Phong shading & State of the Art

Smallest Effective Difference

Shading used by Artists

Tints, Tones, and Shades

Creating Tones

Using Color Temperature

Creating Undertones

Combining Tones with Undertones

Phong Shaded vs New Shading

Phong Shaded Spheres vs Spheres with New Shading

Phong Shading Formula vs New Shading Formula

New Shading & OpenGL Approximation

New Shading & OpenGL Approximation

Imitating Material Properties

Conclusion

Conclusion

Conclusion

Future Work & Thanks


Email: gooch@cs.utah.edu, bgooch@cs.utah.edu

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