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Introduction
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A Non-Photorealistic Rendering: Interactive
Interactive Non-Photorealistic Rendering
Bruce Gooch and Amy Ashurst Gooch
Department of Computer Science
University of Utah
http://www.cs.utah.edu/
Introduction
Making it Interactive
Displaying Important Edges and Silhouettes
Hardware Methods
Software Methods
Line Styles
Discussion
Shading
Metal Shading
Shadowing
Conclusion
Acknowledgment
Authors' Note