Following are some of the projects that I have been involved with:

A novel approach for interactive rendering by spatially and temporally adapting to regions of change in a dynamic scene.

Here we use uniform and non-uniform octrees to partition dynamic 3D scenes for fast collision detection and rendering.

Here we view and warp 2D mirror-ball images to several 3D panoramas (cone, sphere, cube)

fractal graphics is used for interactive design of fractal textures with a intuitive user interface and a variety of mathematical functions.

A modest framed approach to exploit temporal coherence by interrupting progressive refinement to reduce frame times when scenes are dynamic.

Adaptive frameless rendering

Fractal Texture Composer

Nonlinear 3D Image Warps

Hybrid Hierarchical Subdivision

Interruptible Rendering

Project List

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