Aesthetics, Dynamics, Mechanics:

A Formal Approach to Game Design


Thursday April 24th


CS Classroom (381)


reception to follow






Marc "Mahk" LeBlanc has been in the game industry for over 10 years, working on games from Looking Glass Studios, Origin, Ion Storm, and Visual Concepts. For the last three years, Marc has been running a two-day, hands-on tutorial session at the Game Developerís Conference, which emphasizes a formal approach to game design.


Marcís game credits include: Deux Ex (2000), Thief II: The Metal Age (2000), System Shock 2 (1999), Thief: The Dark Project (1998), Terra Nova: Strike Force Centauri (1996), Flight Unlimited (1995), System Shock (1994), Ultima Underworld 2: Labyrinth of Worlds (1993), Ultima Underworld: They Stygian Abyss (1992).