Aesthetics, Dynamics, Mechanics: A Formal Approach to Game Design |
||||
|
Thursday April 24th CS Classroom (381) reception to follow |
|
|
|
|
|
|
||
|
||||
Marc "Mahk" LeBlanc has been in the game industry for
over 10 years, working on games from Looking
Glass Studios, Origin, Ion Storm, and Visual Concepts. For the last three years, Marc has been running
a two-day, hands-on tutorial session at the Game Developer’s Conference,
which emphasizes a formal approach to game design. |
||||
Marc’s game credits include: Deux Ex (2000), Thief II: The Metal Age (2000), System Shock 2 (1999), Thief:
The Dark Project (1998), Terra
Nova: Strike Force Centauri (1996), Flight
Unlimited (1995), System Shock
(1994), Ultima Underworld 2: Labyrinth
of Worlds (1993), Ultima
Underworld: They Stygian Abyss (1992). |