When

MW 9:30am - 11:00am

Where

Tech LR 5

Who

Chris Riesbeck

Resources

User Testing Task

The goal of early user testing is to learn something really useful with not too much work.

The secrets to efficient and effective user testing are:

You'll be testing your user testing material in a dry run in class. Each team will be the first testers for another team.

Before class, the team needs to:

  • create your user testing material in the Google User Testing Materials slide set
  • add links to this material and your app on the Google Team Projects spreadsheet
  • Links to relevant documents are on Canvas.

    User Testing Materials

    To understand what materials you need to be ready to user test, read

    Then, in the Google User Testing Materials slide set

    Here are some tips about about each component of the user testing materials.

    Pre-test Survey

    Keep your pre-test survey short and sweet. Don't scare away potential testers with a lot of questions. Use a few questions to test your guesses about what kinds of people would most want your app. Pick people on both ends of a spectrum. You may believe seasoned travelers will want your touring guide app the most, but it might be novice travelers who see more value.

    Product Box

    Use your product box to quickly convey what your app is for.

    Task Scenario

    The scenario is the heart of your user testing. The task scenario gives users a clear, real-world goal, something that they could imagine needing to do.

    Do not give instructions on how to use your app to achieve that goal. If users need instructions, you have a bad user interface.

    If your first slice is not very interactive, and mostly just shows some information, the scenario should describe what the user is trying to do, and what the user has already done with the app. The user goal in the test is to look at the information and decide what to do next.

    Post-test Survey

    Use your post-test survey to find out how the app did. Avoid vague useless questions such as "Did you like it?" People always say "kind of." The only real test of that is to end the post-survey with the question, "Would you be willing to test the next version?"

    Ask the user what they think the app is did, what confused them, what they would have used instead for this task, etc.

    To make running the user tests in class as smooth as possible, make it easy for your testers to get to your testing materials and app.

    Put the following clickable links into the appropriate columns of the shared Team Project Overview spreadsheet:

    If your app doesn't run on your tester's device, have a device ready for them to use instead.

    Your user testers in class should be able to take it from there.

    Have at least one designated note taker. More is better. Write down notes on everything your test users click on, comment on, wonder about, etc.

    Questions? Ask your team mates. Still unclear? Post questions to Campuswire.